Wandering Troubadour MTG Card


Wandering Troubadour - Adventures in the Forgotten Realms
Mana cost
Converted mana cost4
RarityUncommon
TypeCreature — Dragon Bard
Abilities Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Power 4
Toughness 2
Number210
Frame2015
LayoutNormal
BorderBlack
Illustred byRudy Siswanto

Key Takeaways

  1. Wandering Troubadour enables card advantage and resource acceleration, empowering decks with more plays per turn.
  2. Its instant speed interaction allows for strategic responses, making it a threat in any matchup.
  3. Despite its benefits, the card requires careful deck-building consideration due to specific cons.

Text of card

At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.)

"There's a new ballad waiting to be born around every corner."


Card Pros

Card Advantage: The Wandering Troubadour card offers the strategic benefit of delving into your library, allowing you to unveil additional cards and potentially putting more options at your disposal. This aspect ensures that your hand remains filled with various tactics to stay one step ahead of the competition.

Resource Acceleration: Boasting the ability to substantially accelerate your resources, this formidable card does just that by offering the opportunity to play an additional land each turn. This can give you a significant edge by amplifying your mana base quicker than usual, paving the way to deploy heavy-hitting spells ahead of schedule.

Instant Speed: Equipped with instant speed capabilities, it enables reactive gameplay, allowing for strategic maneuvers in response to adversaries’ actions. This means waiting for the perfect moment to maximize impact while keeping opponents guessing as to what tricks you might have up your sleeve.


Card Cons

Discard Requirement: Wandering Troubadour comes with a deck-building constraint that necessitates holding onto an extra card to fulfill its discard requirement. This can be particularly challenging during late game scenarios where card advantage is crucial.

Specific Mana Cost: Its casting cost includes specific mana symbols, which may not seamlessly fit into some multicolored deck strategies. Players who run decks without the appropriate mana support might find this card less accessible.

Comparatively High Mana Cost: While Wandering Troubadour offers a unique effect, its mana cost is significant when compared to other creatures with similar abilities. This higher investment may deter some players from including it in their fast-paced or mana-efficient decks.


Reasons to Include in Your Collection

Versatility: Wandering Troubadour offers a dynamic addition to numerous deck archetypes. Its ability to fetch any instant or sorcery card from your deck when casting multicolored spells makes it a powerhouse in decks that capitalize on those card types.

Combo Potential: This card opens up avenues for combo plays in spell-heavy decks, working synchronously with strategies that revolve around casting numerous multicolored spells in a single turn to maximize value and impact on the game.

Meta-Relevance: As metagames evolve, Wandering Troubadour maintains relevance by fitting into various competitive environments. Its resource tutoring capabilities ensure that you have access to the right answers or threats at crucial moments, making it a smart pick for players looking to stay ahead of opposing strategies.


How to beat

Wandering Troubadour is a unique card that can bring flexibility and an element of surprise to the battlefield. This creature card is known for its ability to support a variety of MTG deck strategies by unlocking an array of modal options each turn. Overcoming the versatile enchantments it can create during your upkeep is key to neutralizing its potential.

Managing Wandering Troubadour effectively involves being proactive in your approach. Consider using instant-speed removal spells that can interrupt the enchantment creation process during your opponent’s upkeep. Efficient removal like Abrupt Decay or Fatal Push can handle the Troubadour before it begins to sing its siren song, leaving your adversary with fewer resources. Additionally, countering it upon cast can stave off any tempo your adversary might gain, so having Counterspell or Dovin’s Veto ready can prove invaluable.

It’s important to adapt to the song Wandering Troubadour might sing each turn. Be prepared with flexible answers in your deck to address the various enchantments it may create. Adapting to board state changes and maintaining a diverse toolkit in your deck will make sure the Troubadour’s tune falls flat and your chances of victory will increase significantly.


Cards like Wandering Troubadour

The Wandering Troubadour is a captivating card that offers unique flexibility and value in Magic: The Gathering. Its kinship with cards like Tilonalli’s Summoner is apparent, where both escalate the player’s board presence significantly. Tilonalli’s Summoner secures an army with each attack, but requires a mana investment post-combat. Conversely, the Troubadour, by simply entering the battlefield, presents you with a choice of creating creature tokens or exploring the land.

There’s also a resemblance to Rampaging Baloths. The Baloths reward players with a beastly token upon playing a land. Though both cards provide token generation, Wandering Troubadour’s ability to glean extra cards or land provides a versatile edge. The Troubadour stands out, giving command over the style of advantage you wish to gain, adaptable to the tide of each match.

When weighing these options, Wandering Troubadour earns its spot in decks for allowing a dual pathway to increase one’s position on the board and sustain card advantage. Its potential harmony in token and landfall-centric strategies makes it an intriguing consideration for any MTG player.

Tilonalli's Summoner - MTG Card versions
Rampaging Baloths - MTG Card versions
Tilonalli's Summoner - MTG Card versions
Rampaging Baloths - MTG Card versions

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Where to buy

If you're looking to purchase Wandering Troubadour MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Wandering Troubadour and other MTG cards:

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Legalities

Magic the Gathering formats where Wandering Troubadour has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Wandering Troubadour card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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