A-Fires of Invention MTG Card


A-Fires of Invention - Throne of Eldraine
Mana cost
Converted mana cost5
RarityRare
TypeEnchantment
Released2019-10-04
Set symbol
Set nameThrone of Eldraine
Set codeELD
NumberA-125
Frame2015
LayoutNormal
BorderBlack
Illustred byStanton Feng

Key Takeaways

  1. This card grants the flexibility to cast spells without utilizing land resources, enhancing card efficiency.
  2. Ability to quickly change the game’s pace with resource acceleration, leading to faster and stronger plays.
  3. Enhances instant spells potency, allowing for surprise moves while developing your board with other cards.

Text of card

You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

"Just tell us how many you want and get out of the way."


Card Pros

Card Advantage: A-Fires of Invention allows players to cast spells without tapping lands as long as the spell’s mana value doesn’t exceed the number of lands they control. This means you can use your lands for other abilities, or cast spells even if you’re tapped out, effectively getting more use out of each card.

Resource Acceleration: The unique ability of this card to bypass mana costs can lead to a significant acceleration of your game plan. It enables casting multiple spells in a turn as your land count grows, thus rapidly advancing your board presence and strategic options.

Instant Speed: While A-Fires of Invention itself is not an instant, it amplifies the potency of your instant-speed spells. Since your mana isn’t tied up in casting costs, you’re free to unleash your instant spells or activated abilities while still progressing your board state with powerful creatures or enchantments each turn.


Card Cons

Discard Requirement: While Fires of Invention doesn’t have a traditional discard requirement, it constrains your play to only two spells per turn. This limit can feel like a discard if you have a hand full of playable cards but must select only two due to the card’s restriction.

Specific Mana Cost: Fires of Invention requires a fixed mana investment with its red-red color composition, which potentially can restrict deck-building options. Decks not heavily focused on red may find this mana cost difficult to satisfy without compromising their manabase.

Comparatively High Mana Cost: Despite the potential for massive value and tempo gain, Fires of Invention’s four mana cost is an investment. Some players may find this cost steep, especially in formats where the mana curve is critical or in matchups where speed is essential for survival.


Reasons to Include Fires of Invention in Your Collection

Versatility: Fires of Invention offers a unique deck-building challenge, fitting snugly into strategies that benefit from casting multiple spells without tapping lands. This frees up resources for activated abilities and other interactions on your turn.

Combo Potential: This card is a linchpin in powerful combos, enabling players to cast high-cost cards early on and orchestrate game-winning sequences with ease. Its ability to bypass mana costs can be exploited to create explosive turns and overwhelming board states.

Meta-Relevance: In metas where slower, control-based decks prevail, Fires of Invention can be a game-changer. It allows aggressive and mid-range decks to keep pace by effectively doubling their available mana, making it a valuable tool in many competitive decks.


How to beat

Fires of Invention is a distinctive enchantment in MTG, celebrated for its ability to alter the dynamics of spell casting. By allowing a player to cast spells without paying their mana costs, this card has solidified its reputation as a game-changer. This ability is tethered to the number of lands the player controls, dictating the spell’s converted mana cost that can be played.

To counteract the strategic advantages of Fires of Invention, disrupting the player’s land base can be crucial. This tactic limits the number of available lands, subsequently reducing the power of the spells they can cast for free. Additionally, enchantment removal spells play a critical role in dismantling this strategy, as they can remove Fires of Invention from the battlefield, forcing the opponent back to traditional mana-based casting. Cards like Disenchant or Naturalize are key in such scenarios, directly targeting and eliminating problematic enchantments.

In essence, the essence of countering Fires of Invention lies in dismantling its foundation – the land count and the enchantment itself. When these elements are addressed, the advantages that Fires of Invention may confer are significantly diminished, restoring the equilibrium of the match.


Cards like A-Fires of Invention

Fires of Invention is a unique enchantment that has made waves among Magic: The Gathering enthusiasts. Its ability to alter the game’s mechanics by allowing players to cast spells without paying their mana costs aligns it closely with effects seen on cards like Wilderness Reclamation. However, the latter adds flexibility by untapping lands, giving players spare mana to utilize during opponents’ turns.

Looking to Experimental Frenzy, we notice a resemblance in the capacity to play cards from the top of the deck, yet Fires of Invention restricts the number of spells per turn, whereas Experimental Frenzy does not. Despite this difference, both cards encourage a shift in normal play patterns, making them both notable for constructing inventive strategies.

The strategic implications of Fires of Invention are considerable, positioning it as a remarkable choice for players looking to craft decks that maximize the potential of casting numerous spells without the restriction of mana, granting a significant advantage during gameplay and fostering a variety of innovative approaches to deckbuilding within Magic: The Gathering.

Wilderness Reclamation - MTG Card versions
Experimental Frenzy - MTG Card versions
Wilderness Reclamation - MTG Card versions
Experimental Frenzy - MTG Card versions

Cards similar to A-Fires of Invention by color, type and mana cost

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Burning Sands - MTG Card versions
Unpredictable Cyclone - MTG Card versions
Court of Ire - MTG Card versions
Dictate of the Twin Gods - MTG Card versions
Purphoros, Bronze-Blooded - MTG Card versions
Double Vision - MTG Card versions
Aether Charge - MTG Card versions
Gratuitous Violence - MTG Card versions
Confusion in the Ranks - MTG Card versions
Yet Another Aether Vortex - MTG Card versions
Where Ancients Tread - MTG Card versions
Rumbling Aftershocks - MTG Card versions
Heretic's Punishment - MTG Card versions
Curse of Bloodletting - MTG Card versions
Pyroconvergence - MTG Card versions
Possibility Storm - MTG Card versions
Witch Hunt - MTG Card versions
Blood Rites - MTG Card versions
Knowledge and Power - MTG Card versions

Where to buy

If you're looking to purchase A-Fires of Invention MTG card by a specific set like Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the A-Fires of Invention and other MTG cards:

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Legalities

Magic the Gathering formats where A-Fires of Invention has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal