Banish into Fable MTG Card


Banish into Fable - Throne of Eldraine
Mana cost
Converted mana cost6
RarityRare
TypeInstant
Released2019-10-04
Set symbol
Set nameThrone of Eldraine
Set codeELD
Number325
Frame2015
LayoutNormal
BorderBlack
Illustred byColin Boyer

Key Takeaways

  1. Offers both creature removal and token generation, providing significant game momentum shifts.
  2. Instant speed allows for strategic plays that can vastly alter opponent strategies.
  3. Specific mana needs and six mana cost may restrict deck building and timing.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.

Text of card

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.


Card Pros

Card Advantage: Banish into Fable ensures that when it resolves, not only do you remove up to two of your oppponents’ threats, you also create two Knight tokens. This generates a dual benefit of disrupting your opponent while bolstering your board presence, often swinging the momentum of the game in your favor.

Resource Acceleration: Each token produced carries the potential for future resource acceleration. Knights can be used as blockers, preservers of life total, and can synergize with other cards to leverage their presence into further resources or board control.

Instant Speed: The ability to play Banish into Fable at instant speed provides a strategic edge, enabling decisive interaction with an opponent’s play during their turn. Whether it’s interrupting a combo or removing key creatures during an attack, the flexibility to act on your opponent’s turn dictates the pace, potentially foiling their strategy at a critical moment.


Card Cons

Discard Requirement: Banish into Fable does not have this drawback; instead, the requirement here is to cast another spell first to ignite its “Adamant” ability, which could potentially be a limiting factor in a tight game situation.

Specific Mana Cost: This instant requires a dedicated white and blue mana alongside four other mana of any type. This specificity can hinder deck flexibility, particularly for those that run on a tighter color array.

Comparatively High Mana Cost: With a total cost of six mana, this card can be deemed expensive when considering other instants and sorceries that create tokens or deal with threats more directly and efficiently. In fast-paced games, the six mana investment can be quite a hurdle.


Reasons to Include Banish into Fable in Your Collection

Versatility: Banish into Fable is a multifaceted card that can be slotted into various commander and brawl decks, offering a mix of removal and token generation. Its ability to target nonland permanents makes it a solid choice in many game scenarios.

Combo Potential: This card opens the door for numerous combos, especially in decks that capitalize on casting spells during the opponent’s turn or that manipulate tokens. Its instant speed allows for sophisticated plays that can swing the game in your favor.

Meta-Relevance: Given the diverse strategies seen in the current meta, Banish into Fable holds its ground by disrupting opponents’ plans while simultaneously bolstering your board presence. This adaptability ensures it remains a relevant play in many matchups.


How to beat

Banish into Fable is a striking card that can turn the tide of a game in your favor, thanks to its ability to bounce up to two target creatures or artifacts your opponents control while creating Knight creature tokens for you if you control an artifact or enchantment. Its potential for significant board impact makes it a card to be wary of in MTG matches.

But how do you tackle Banish into Fable effectively? First and foremost, keeping your opponent’s board clear of enchantments and artifacts limits the card’s value, as it neutralizes the additional token generation aspect. Counterspells like Negate or Dovin’s Veto are also efficient ways to stop the spell before it takes effect. In the event that Banish into Fable is resolved, having instant-speed removal or having your own bounce spells like Unsummon can help mitigate the immediate impact of the spell, preserving your board presence. Keeping versatile answers in your deck and playing cautiously around the six mana required for Banish into Fable are key to overcoming this powerful Magic: The Gathering card.


Cards like Banish into Fable

Banish into Fable stands out in the world of Magic: The Gathering as a powerful instant geared towards disrupting your opponent’s strategy and developing your own board presence at the same time. When we compare it to other cards in the same vein, we can see its unique position. For instance, Reflector Mage interacts with the battlefield similarly by sending creatures back to their owner’s hand, yet it doesn’t offer the token generation that Banish into Fable does. This addition of tokens can significantly shift the tide of a match by providing not just removal, but also a boost in board state.

Another card to consider is Deputy of Detention which, like Banish into Fable, can remove opponents’ threats. Nonetheless, Deputy of Detention removes multiple copies of a nonland permanent at once, unlike Banish into Fable’s more targeted approach. However, Deputy lacks the instant-speed flexibility and token creation that characterize Banish into Fable. Comparatively, Venser, the Sojourner’s -1 ability also allows you to return a target permanent to its owner’s hand, but again, without the advantage of creating Knight creature tokens.

Assessing its dual capability to deal with threats and enhance board state, Banish into Fable presents a unique package of value for players looking to maintain tempo and build an advantageous position on the battlefield.

Reflector Mage - MTG Card versions
Deputy of Detention - MTG Card versions
Venser, the Sojourner - MTG Card versions
Reflector Mage - MTG Card versions
Deputy of Detention - MTG Card versions
Venser, the Sojourner - MTG Card versions

Cards similar to Banish into Fable by color, type and mana cost

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Thoughtweft Gambit - MTG Card versions
Depose // Deploy - MTG Card versions
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Stormkeld Curator // Giant Secrets - MTG Card versions

Where to buy

If you're looking to purchase Banish into Fable MTG card by a specific set like Throne of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Banish into Fable and other MTG cards:

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Legalities

Magic the Gathering formats where Banish into Fable has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Banish into Fable card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2019-10-04 If the target nonland permanent is an illegal target by the time Banish into Fable tries to resolve, the spell won't resolve. You won't create a Knight token.
2019-10-04 If you control one permanent that's an artifact and an enchantment, you'll copy Banish into Fable twice.
2019-10-04 The triggered ability that copies Banish into Fable resolves and creates copies of Banish into Fable even if Banish into Fable is countered. The ability and the copies resolve before Banish into Fable itself resolves.
2019-10-04 Whether you control an artifact and/or an enchantment is checked only as the triggered ability resolves.

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