Banish into Fable Carta MTG


Banish into Fable - Throne of Eldraine
El coste de maná
Costo de maná convertido6
RarezaExtraña
TipoInstant
Liberado2019-10-04
Coleccione símbolo
Coleccione nombreThrone of Eldraine
Coleccione códigoELD
Número325
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porColin Boyer

Conclusiones clave

  1. Offers both creature removal and token generation, providing significant game momentum shifts.
  2. Instant speed allows for strategic plays that can vastly alter opponent strategies.
  3. Specific mana needs and six mana cost may restrict deck building and timing.

Texto de la carta

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies. Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.


Card Pros

Card Advantage: Banish into Fable ensures that when it resolves, not only do you remove up to two of your oppponents’ threats, you also create two Knight tokens. This generates a dual benefit of disrupting your opponent while bolstering your board presence, often swinging the momentum of the game in your favor.

Resource Acceleration: Each token produced carries the potential for future resource acceleration. Knights can be used as blockers, preservers of life total, and can synergize with other cards to leverage their presence into further resources or board control.

Instant Speed: The ability to play Banish into Fable at instant speed provides a strategic edge, enabling decisive interaction with an opponent’s play during their turn. Whether it’s interrupting a combo or removing key creatures during an attack, the flexibility to act on your opponent’s turn dictates the pace, potentially foiling their strategy at a critical moment.


Card Cons

Discard Requirement: Banish into Fable does not have this drawback; instead, the requirement here is to cast another spell first to ignite its “Adamant” ability, which could potentially be a limiting factor in a tight game situation.

Specific Mana Cost: This instant requires a dedicated white and blue mana alongside four other mana of any type. This specificity can hinder deck flexibility, particularly for those that run on a tighter color array.

Comparatively High Mana Cost: With a total cost of six mana, this card can be deemed expensive when considering other instants and sorceries that create tokens or deal with threats more directly and efficiently. In fast-paced games, the six mana investment can be quite a hurdle.


Reasons to Include Banish into Fable in Your Collection

Versatility: Banish into Fable is a multifaceted card that can be slotted into various commander and brawl decks, offering a mix of removal and token generation. Its ability to target nonland permanents makes it a solid choice in many game scenarios.

Combo Potential: This card opens the door for numerous combos, especially in decks that capitalize on casting spells during the opponent’s turn or that manipulate tokens. Its instant speed allows for sophisticated plays that can swing the game in your favor.

Meta-Relevance: Given the diverse strategies seen in the current meta, Banish into Fable holds its ground by disrupting opponents’ plans while simultaneously bolstering your board presence. This adaptability ensures it remains a relevant play in many matchups.


How to beat

Banish into Fable is a striking card that can turn the tide of a game in your favor, thanks to its ability to bounce up to two target creatures or artifacts your opponents control while creating Knight creature tokens for you if you control an artifact or enchantment. Its potential for significant board impact makes it a card to be wary of in MTG matches.

But how do you tackle Banish into Fable effectively? First and foremost, keeping your opponent’s board clear of enchantments and artifacts limits the card’s value, as it neutralizes the additional token generation aspect. Counterspells like Negate or Dovin’s Veto are also efficient ways to stop the spell before it takes effect. In the event that Banish into Fable is resolved, having instant-speed removal or having your own bounce spells like Unsummon can help mitigate the immediate impact of the spell, preserving your board presence. Keeping versatile answers in your deck and playing cautiously around the six mana required for Banish into Fable are key to overcoming this powerful Magic: The Gathering card.


Cartas como Banish into Fable

Banish into Fable stands out in the world of Magic: The Gathering as a powerful instant geared towards disrupting your opponent’s strategy and developing your own board presence at the same time. When we compare it to other cards in the same vein, we can see its unique position. For instance, Reflector Mage interacts with the battlefield similarly by sending creatures back to their owner’s hand, yet it doesn’t offer the token generation that Banish into Fable does. This addition of tokens can significantly shift the tide of a match by providing not just removal, but also a boost in board state.

Another card to consider is Deputy of Detention which, like Banish into Fable, can remove opponents’ threats. Nonetheless, Deputy of Detention removes multiple copies of a nonland permanent at once, unlike Banish into Fable’s more targeted approach. However, Deputy lacks the instant-speed flexibility and token creation that characterize Banish into Fable. Comparatively, Venser, the Sojourner’s -1 ability also allows you to return a target permanent to its owner’s hand, but again, without the advantage of creating Knight creature tokens.

Assessing its dual capability to deal with threats and enhance board state, Banish into Fable presents a unique package of value for players looking to maintain tempo and build an advantageous position on the battlefield.

Reflector Mage - Carta Magic versiones
Deputy of Detention - Carta Magic versiones
Venser, the Sojourner - Carta Magic versiones
Reflector Mage - Carta Magic versiones
Deputy of Detention - Carta Magic versiones
Venser, the Sojourner - Carta Magic versiones

Cartas similares a Banish into Fable por color, tipo y coste de maná

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Thoughtweft Gambit - Carta Magic versiones
Depose // Deploy - Carta Magic versiones
Spoils of Adventure - Carta Magic versiones
Stormkeld Curator // Giant Secrets - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Banish into Fable de un coleccione específico como Throne of Eldraine, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Banish into Fable y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Banish into Fable tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Banish into Fable de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2019-10-04 If the target nonland permanent is an illegal target by the time Banish into Fable tries to resolve, the spell won't resolve. You won't create a Knight token.
2019-10-04 If you control one permanent that's an artifact and an enchantment, you'll copy Banish into Fable twice.
2019-10-04 The triggered ability that copies Banish into Fable resolves and creates copies of Banish into Fable even if Banish into Fable is countered. The ability and the copies resolve before Banish into Fable itself resolves.
2019-10-04 Whether you control an artifact and/or an enchantment is checked only as the triggered ability resolves.
Vigilance card art

Guía para la habilidad de la carta Vigilancia

En el universo estratégico de Magic: The Gathering (MTG), la habilidad de vigilancia se destaca como una poderosa herramienta para los jugadores. Esta potente palabra clave permite a las criaturas atacar sin tocar, manteniéndolas listas y alertas para defenderse de las amenazas entrantes. Representa un equilibrio perfecto entre agresión y defensa, ofreciendo un enfoque dinámico del juego. Profundicemos en cómo la vigilancia da forma al campo de batalla.