Fall from Favor MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeEnchantment — Aura
Abilities Enchant

Key Takeaways

  1. Grants monarch status for consistent card draw and strategic leverage against opponents in MTG matches.
  2. Works best with instant-speed spells, balancing resource acceleration without direct mana ramp effects.
  3. Limited by need for a creature presence and a specific mana requirement, affecting deck compatibility.

Text of card

Enchant creature When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.


Card Pros

Card Advantage: Fall from Favor grants you the monarch status, providing an opportunity to draw an extra card at the end of your turn. This recurring benefit sustains your card advantage throughout the match and pressures your opponent to shift their strategy to reclaim the monarch, often leading to favorable trade-offs for you.

Resource Acceleration: While Fall from Favor itself does not directly accelerate resources, obtaining the monarch status can indirectly lead to resource acceleration by ensuring a steady flow of card draw. More cards in hand means more options and the increased probability of drawing into ramp spells or lands that can be put into play.

Instant Speed: Although Fall from Favor is cast at sorcery speed, it plays well with instant-speed removal and counterspells by forcing opponents to act and potentially overextend. Holding up mana for other responses while setting up for the monarch can lead to efficient tempo plays, maintaining or swinging the momentum in your favor.


Card Cons

Discard Requirement: While Fall from Favor packs a punch by making a creature an uncontested monarch, it requires prime positioning in a game. Without a creature on the board to enchant, its presence in your hand is just a dead draw. This could force unfavorable discard decisions in tight situations.

Specific Mana Cost: Fall from Favor demands both blue mana and generic mana, which may restrict its integration in multicolored decks that can’t reliably produce the necessary blue. Decks that aren’t heavy on islands might struggle to cast it consistently.

Comparatively High Mana Cost: Costing three mana might not seem steep, but in formats where speed is key, allocating three resources for a single control enchantment could set you back. Especially when considering that some alternative forms of card advantage or tempo come at a lower cost, assessing Fall from Favor against your deck’s curve is crucial.


Reasons to Include Fall from Favor in Your Collection

Versatility: Fall from Favor can be a key piece in control decks as well as tempo strategies. Its ability to turn any creature into a card drawing engine makes it adaptable to various game states, ensuring that its wielder maintains momentum.

Combo Potential: As an enchantment that also bestows the monarch mechanic upon its caster, Fall from Favor can be crucial in decks that synergize with becoming the monarch or with enchantment-focused interactions. Its ability to lock down an opponent’s creature can also pave the way for various combo setups.

Meta-Relevance: Given its capacity to disrupt opponent’s strategies by essentially removing their key creatures from combat, and the advantage of drawing an extra card each turn, Fall from Favor holds its ground within certain meta environments where tempo and card advantage reign supreme.


How to beat Fall from Favor

Fall from Favor is a unique enchantment card that can shift the balance by making a player the monarch, a mechanic that draws an additional card at the end of the turn. It’s a game-changer similar to the impact of cards that create card advantage. To overcome this, cards that remove enchantments are key. Naturalize and Disenchant, for instance, offer a straightforward solution by directly destroying the enchantment, thus stripping the opponent of the monarchy.

Another effective strategy is to become the monarch yourself by dealing combat damage to the player with the title. This can turn the tables and harness the card advantage that Fall from Favor provided your opponent. Swift and elusive creatures can bypass your opponent’s defenses, ensuring you reclaim the crown. Being aware of your opponent’s potential to play Fall from Favor prompts a more careful consideration of board states and potential counterplays.

Ultimately, by carefully analyzing your removal options and considering strategic attacks to regain the monarchy, you can mitigate the impact of Fall from Favor and potentially use its power to your advantage.


Cards like Fall from Favor

Fall from Favor stands out in the realm of control enchantments in Magic: The Gathering. It can be favorably compared to cards such as Narcolepsy or Claustrophobia, which also incapacitate creatures. Fall from Favor adds an extra layer by granting its controller the monarch status, which opens a continual source of card advantage unless another player claims the title.

Examining Pacifism reveals another compelling comparison. It effectively neutralizes a creature for a lower mana cost. However, unlike Fall from Favor, it does not affect the creature’s abilities nor does it provide the repeated card draw ability of the monarch mechanic. Conversely, Control Magic offers an even greater swing by not just neutralizing, but outright stealing control of an opponent’s creature. It does come at a higher mana cost and without the monarch perk, highlighting Fall from Favor’s unique blend of control and card advantage.

When analyzing utility and versatility among creature control cards, Fall from Favor presents itself as a strong contender. Its ability to neutralize threats while bolstering your own resources with consistent card draw makes it a noteworthy card among MTG blue enchantments.

Narcolepsy - MTG Card versions
Claustrophobia - MTG Card versions
Pacifism - MTG Card versions
Control Magic - MTG Card versions
Narcolepsy - MTG Card versions
Claustrophobia - MTG Card versions
Pacifism - MTG Card versions
Control Magic - MTG Card versions

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Where to buy

If you're looking to purchase Fall from Favor MTG card by a specific set like Commander Legends and Commander Masters, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Fall from Favor and other MTG cards:

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Printings

The Fall from Favor Magic the Gathering card was released in 2 different sets between 2020-11-20 and 2023-08-04. Illustrated by Caio Monteiro.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12020-11-20Commander LegendsCMR 682015NormalBlackCaio Monteiro
22023-08-04Commander MastersCMM 932015NormalBlackCaio Monteiro

Legalities

Magic the Gathering formats where Fall from Favor has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
PauperBanned
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Fall from Favor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-11-10 If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2020-11-10 If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2020-11-10 If the target creature is an illegal target by the time Fall from Favor tries to resolve, it doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
2020-11-10 If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2020-11-10 The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2020-11-10 There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

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