Teferi, Master of Time MTG Card


Card setsReleased in 10 setsSee all
Mana cost
Converted mana cost4
RarityMythic
TypeLegendary Planeswalker — Teferi
Loyalty 3

Key Takeaways

  1. Teferi offers unique card advantage by drawing during any turn, enhancing hand quality and game pace.
  2. Lands untapped by Teferi’s phased-out ability boost mana flexibility for spellcasting and strategic depth.
  3. Its ability to use loyalty abilities as instants offers players unprecedented reactive gameplay opportunities.

Text of card

You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. +1: Draw a card, then discard a card. −3: Target creature you don't control phases out. −10: Take two extra turns after this one.


Card Pros

Card Advantage: Teferi, Master of Time enhances your hand by providing consistent draw with its +1 loyalty ability. Each turn you get to draw a card and then discard one, not only in your turn but also during each opponent’s turn, which essentially quadruples its card filtering capability in a multiplayer game.

Resource Acceleration: Teferi’s ability to untap two lands during an opponent’s untap step when phased out by -3 provides indirect resource acceleration. This unique ability allows players to use lands twice, offering a significant advantage in casting additional spells or representing counterspells during opponents’ turns.

Instant Speed: This planeswalker’s flexibility is unmatched with its ability to activate loyalty abilities as though they were instants. This feature enables reactive gameplay, adjusting strategies on the fly and maximizing the use of mana and abilities each turn cycle.


Card Cons

Discard Requirement: Teferi, Master of Time enables you to draw and discard a card, which can backfire if you have valuable cards in hand and no extras to comfortably discard, potentially costing you a strategic advantage.

Specific Mana Cost: This planeswalker’s casting cost necessitates exactly two blue mana, making it somewhat prohibitive for decks that aren’t heavily invested in blue or lack mana fixing capabilities.

Comparatively High Mana Cost: Requiring a total of four mana, including two blue, means that deploying Teferi can consume your entire turn’s resources in the early to mid-game, potentially delaying other crucial plays and opening a window for opponents to advance their board state unchallenged.


Reasons to Include Teferi Master of Time in Your Collection

Versatility: Teferi Master of Time is a flexible planeswalker that adapts to various gameplay styles. His ability to phase out creatures aids defensive strategies while also offering card draw for more offensive play.

Combo Potential: This card thrives in decks that manipulate time counters or benefit from multiple activations of loyalty abilities. Pairing it with cards that untap permanents can lead to a significant advantage.

Meta-Relevance: With the pace of the current meta, Teferi’s instant speed loyalty abilities allow players to keep up with opponents and disrupt their plans, making him a timely inclusion.


How to beat Teferi, Master of Time

Teferi, Master of Time is a card that demands immediate attention on the battlefield. With the ability to activate loyalty abilities on any player’s turn, Teferi presents a unique challenge. To tackle this powerful planeswalker, you have to prioritize swift and direct action. Employing instant-speed removal like Dreadbore or Hero’s Downfall can disrupt your opponent’s tempo by eliminating Teferi before they can capitalize on any additional activations.

Control strategies such as counterspells, namely Dovin’s Veto or Negate, prove effective as well. They prevent Teferi from hitting the board in the first place, allowing you to maintain the upper hand. Additionally, pressure through aggressive creatures can force your opponent to use Teferi’s ability to phase out threats rather than drawing cards, limiting their advantage. Remember, every turn Teferi remains active is another opportunity for your opponent to pull ahead.

Balancing your approach between immediate threats and long-term strategy often is the key. Recognizing the right moment to attack or when to hold back for that crucial counterspell can mean the difference between victory and defeat. Successfully managing these aspects will greatly increase your chances of neutralizing Teferi, Master of Time and securing your position in the game.


BurnMana Recommendations

Teferi, Master of Time stands out in MTG as a master of manipulation, fine-tuning the tempo and offering unparalleled flexibility in your matches. Whether it’s the unique ability to draw cards each turn, the tactical advantage of phasing out aggressors, or simply fitting into various deck styles with its versatile nature, Teferi can be a game-changer in your collection. If you’re keen on navigating the tides of play with finesse or looking to disrupt the flow of the game, understanding and integrating Teferi’s capabilities is key. Elevate your gameplay by embracing the strategic depth that Teferi adds. Explore more about harnessing Teferi’s power and shaping your matches to your will with us.


Cards like Teferi, Master of Time

Teferi, Master of Time presents a unique aspect to planeswalkers in Magic the Gathering. Like other classic planeswalker cards, Teferi brings powerful abilities to the table. However, its ability to activate loyalty abilities on any player’s turn sets it apart. Compare this to Jace, the Mind Sculptor, another high-caliber planeswalker, which only allows for ability activation during its controller’s turn. Teferi’s versatility opens up strategic defensive and offensive moves throughout the game.

Looking at Narset, Parter of Veils, we find a similarity in the card advantage provided through the ability to look at and draw noncreature cards. Yet, Narset’s passive ability to restrict opponents from drawing more than one card per turn clearly contrasts with Teferi’s focus on frequent and flexible loyalty ability use. Dovin, Hand of Control is another comparable option, achieving a level of temporal control by delaying opponents with artifact and creature ability restrictions. Still, it doesn’t match Teferi’s raw potential for manipulating the flow of time and turns.

Overall, while there are other planeswalkers that offer card advantage and game tempo regulation, Teferi, Master of Time’s unique flexibility ensures its standout position in the game’s metagame. Teferi’s ability to affect the game outside the usual turn structure provides a dynamic that is hard to replicate.

Jace, the Mind Sculptor - MTG Card versions
Narset, Parter of Veils - MTG Card versions
Dovin, Hand of Control - MTG Card versions
Jace, the Mind Sculptor - Worldwake (WWK)
Narset, Parter of Veils - War of the Spark (WAR)
Dovin, Hand of Control - War of the Spark (WAR)

Cards similar to Teferi, Master of Time by color, type and mana cost

Kasmina, Enigmatic Mentor - MTG Card versions
Jace, Wielder of Mysteries - MTG Card versions
Tezzeret, Betrayer of Flesh - MTG Card versions
Jace, the Mind Sculptor - MTG Card versions
Jace, Architect of Thought - MTG Card versions
Jace, the Living Guildpact - MTG Card versions
Kiora, the Tide's Fury - MTG Card versions
Jace, the Perfected Mind - MTG Card versions
Kasmina, Enigmatic Mentor - Jumpstart 2022 (J22)
Jace, Wielder of Mysteries - The List (PLST)
Tezzeret, Betrayer of Flesh - Murders at Karlov Manor Commander (MKC)
Jace, the Mind Sculptor - Double Masters (2XM)
Jace, Architect of Thought - Commander Masters (CMM)
Jace, the Living Guildpact - Magic 2015 (M15)
Kiora, the Tide's Fury - Jumpstart: Historic Horizons (J21)
Jace, the Perfected Mind - Phyrexia: All Will Be One (ONE)

Where to buy

If you're looking to purchase Teferi, Master of Time MTG card by a specific set like Magic Online Promos and Core Set 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Teferi, Master of Time and other MTG cards:

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Printings

The Teferi, Master of Time Magic the Gathering card was released in 2 different sets between 2020-07-03 and 2020-07-03. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 859402015normalblackChris Rallis
22020-07-03Core Set 2021M21 2902015normalblackYongjae Choi
32020-07-03Core Set 2021M21 2762015normalblackYongjae Choi
42020-07-03Core Set 2021M21 2812015normalborderlessChris Rallis
52020-07-03Core Set 2021M21 2912015normalblackYongjae Choi
62020-07-03Core Set 2021M21 2932015normalblackYongjae Choi
72020-07-03Core Set 2021M21 2752015normalblackYongjae Choi
82020-07-03Core Set 2021M21 2922015normalblackYongjae Choi
92020-07-03Core Set 2021M21 2772015normalblackYongjae Choi
102020-07-03Core Set 2021M21 752015normalblackYongjae Choi

Legalities

Magic the Gathering formats where Teferi, Master of Time has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Teferi, Master of Time card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2020-06-23 An attacking creature that phases out is removed from combat.
2020-06-23 Any continuous effects with a “for as long as” duration such as that of Awakener Druid ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2020-06-23 Any creatures that phase in during their controller's untap step will be able to attack and pay a cost of during that turn.
2020-06-23 Any one-shot effects that are waiting “until
-his] leaves the battlefield,” such as that of Kitesail Freebooter, won't happen when a permanent phases out.
2020-06-23 Choices made for permanents as they entered the battlefield are remembered when they phase in.
2020-06-23 Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
2020-06-23 If an opponent gains control of your creature and it phases out and the duration of the control-change effect expires before it phases in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2020-06-23 Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
2020-06-23 Teferi's first ability doesn't change how many of his abilities you can activate during each turn.
2020-06-23 While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.
2020-06-23 You draw a card and discard a card all while Teferi's first loyalty ability is resolving. Nothing can happen between the two, and no player may choose to take actions.

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