Beguiler of Wills MTG Card


Beguiler of Wills - Dark Ascension
Mana cost
Converted mana cost5
RarityMythic
TypeCreature — Human Wizard
Released2012-02-03
Set symbol
Set nameDark Ascension
Set codeDKA
Power 1
Toughness 1
Number28
Frame2003
Layoutnormal
Borderblack
Illustred byEric Deschamps

Key Takeaways

  1. It offers continuous card advantage by commandeering opponent creatures, enhancing your on-board options and strategies.
  2. Demands a strategic setup, encouraging creative deck building with blue mana and creature-focused synergies.
  3. Countering it involves smart removal usage, emphasizing instant speed spells and creature protection.

Text of card

: Gain control of target creature with power less than or equal to the number of creatures you control.

"Come, let me free you of the tyranny of thought."


Card Pros

Card Advantage: Beguiler of Wills provides unique card advantage by allowing you to take control of your opponent’s creatures. This translates into having more resources at your disposal and potentially accessing abilities and effects that can change the tide of the game in your favor.

Resource Acceleration: While not directly impacting your mana pool, controlling additional creatures can accelerate your board presence significantly. Each creature commandeered by Beguiler of Wills can be seen as a resource that enhances your capacity to attack and defend, ultimately gaining you an edge in resource management.

Instant Speed: Although Beguiler of Wills operates at sorcery speed, the ability to activate its control-stealing power during your turn presents strategic opportunities. It enables you to respond to the evolving board state post-draw phase, providing a dynamic advantage each turn it’s able to activate.


Card Cons

Discard Requirement: While not requiring an actual discard, the Beguiler of Wills demands you to continually tap your creatures as a resource to maintain control over others. This act can parallel a ‘discard’ where you’re leveraging your untapped creatures, which may leave you vulnerable on the battlefield.

Specific Mana Cost: Beguiler of Wills has a specific mana cost that includes three islands (blue mana), making it challenging to integrate into multi-colored or colorless decks where blue mana may not be as readily available.

Comparatively High Mana Cost: With a cost of five mana, including the triple blue to cast, it requires a significant investment. When you factor in the need to have a number of creatures to use its ability effectively, the total investment could be too steep, especially when faced with faster or more aggressively-costed cards.


Reasons to Include Beguiler of Wills in Your Collection

Versatility: Despite being a unique card, Beguiler of Wills can find a home in a variety of blue-based control or theft-themed decks. Its ability to take control of your opponent’s creatures adds a strategic layer to gameplay, adapting to various board states.

Combo Potential: This card turns each untapped creature you control into a potential threat to your opponent’s board. Combining it with cards that untap your creatures can lead to powerful and game-ending synergies. Moreover, its ability to usurp an opponent’s creature can be repeated every turn, making it a consistent combo enabler.

Meta-Relevance: In metas that rely heavily on creature-based strategies, Beguiler of Wills excels by disrupting your opponents’ plans. This card can shift the balance of power in your favor by taking control of key creatures, potentially leading to victorious plays against creature-heavy decks.


How to Beat

Beguiler of Wills is a unique creature card that places control dynamics at the forefront of gameplay. With the ability to take command of an opponent’s creatures, it can quickly turn the tides of a match. However, effective strategies can neutralize this threat significantly. The key lies in limiting the targets available to Beguiler of Wills by either maintaining creature superiority or employing removal spells to ensure your opponent’s side of the board is less populated.

Instant-speed removal spells like Fatal Push or Path to Exile can disrupt your opponent’s plans before they get a chance to use the Beguiler’s ability. Moreover, as Beguiler of Wills relies on the tap mechanism, cards with the capability to keep creatures tapped down or summon sickness effects play a crucial role. Lastly, adjusting your decks to include hexproof or shroud-enchanted creatures can diminish the Beguiler’s ability to wrest control and help safeguard your key players against such captivating threats.

In conclusion, while Beguiler of Wills can pose a daunting challenge, a well-thought-out approach that mixes creature management and targeted removal can effectively check its influence and keep your own strategy on a steady course to victory.


BurnMana Recommendations

Mastering MTG is an ongoing quest, rich with discovery and strategy. Beguiler of Wills is a card that twists the typical game flow, providing a unique advantage by converting opponents’ creatures into your arsenal. Its depth lies in both offense and defense, accentuating the wealth of strategic plays available. Whether you’re building a deck around this card’s synergies or seeking ways to improve an existing one, there is much to explore. We encourage you to dive deeper into these nuances, understanding when and where Beguiler of Wills can be a game-changer. Dive into our insights to enhance your gameplay and command the board with confidence.


Cards like Beguiler of Wills

Beguiler of Wills stands out in Magic: The Gathering as a unique creature that allows you to gain control of your opponent’s creatures. Reflecting on Control Magic, both share the concept of taking command over enemy units. However, the Beguiler offers strategic flexibility by potentially controlling multiple targets over consecutive turns, though it requires establishing board presence and synergizes with creature-heavy decks. Conversely, Control Magic offers an immediate one-time effect without further investment.

Another card, mind control, parallels Beguiler’s effect and requires less setup, but lacks the recurring value that Beguiler of Wills can provide under ideal circumstances. Moreover, Sower of Temptation enters with a similar impact, taking control of a creature upon arrival and offering immediate board presence. Despite the Sower’s upfront benefits, it doesn’t match the repeated utility that Beguiler provides over a long game.

Considering the broader context, while each card has its particular advantages, Beguiler of Wills exhibits a strong potential for changing the landscape of a game, ramping up its influence with every turn, which, when played strategically, can outscale the static benefits of immediate but unrepeatable control spells.

Control Magic - MTG Card versions
Mind Control - MTG Card versions
Sower of Temptation - MTG Card versions
Control Magic - Limited Edition Alpha (LEA)
Mind Control - Wizards Play Network 2009 (PWP09)
Sower of Temptation - Lorwyn (LRW)

Cards similar to Beguiler of Wills by color, type and mana cost

Vesuvan Doppelganger - MTG Card versions
Water Elemental - MTG Card versions
Air Elemental - MTG Card versions
Pirate Ship - MTG Card versions
Sandbar Crocodile - MTG Card versions
Segovian Leviathan - MTG Card versions
Sun Ce, Young Conquerer - MTG Card versions
Wu Admiral - MTG Card versions
Mawcor - MTG Card versions
Timin, Youthful Geist - MTG Card versions
Geology Enthusiast - MTG Card versions
Coastal Hornclaw - MTG Card versions
Meloku the Clouded Mirror - MTG Card versions
Azami, Lady of Scrolls - MTG Card versions
Cloudhoof Kirin - MTG Card versions
Drelnoch - MTG Card versions
Adarkar Windform - MTG Card versions
Infiltrator il-Kor - MTG Card versions
Mulldrifter - MTG Card versions
Chasm Drake - MTG Card versions
Vesuvan Doppelganger - Foreign Black Border (FBB)
Water Elemental - Masters Edition IV (ME4)
Air Elemental - Core Set 2020 (M20)
Pirate Ship - Fourth Edition (4ED)
Sandbar Crocodile - Media Inserts (PMEI)
Segovian Leviathan - Fourth Edition (4ED)
Sun Ce, Young Conquerer - Portal Three Kingdoms (PTK)
Wu Admiral - Portal Three Kingdoms (PTK)
Mawcor - Seventh Edition (7ED)
Timin, Youthful Geist - Magic Online Promos (PRM)
Geology Enthusiast - Magic Online Promos (PRM)
Coastal Hornclaw - Eighth Edition (8ED)
Meloku the Clouded Mirror - Champions of Kamigawa (CHK)
Azami, Lady of Scrolls - Commander Masters (CMM)
Cloudhoof Kirin - Saviors of Kamigawa (SOK)
Drelnoch - Coldsnap (CSP)
Adarkar Windform - Coldsnap (CSP)
Infiltrator il-Kor - Future Sight (FUT)
Mulldrifter - The List (PLST)
Chasm Drake - Magic 2012 (M12)

Where to buy

If you're looking to purchase Beguiler of Wills MTG card by a specific set like Dark Ascension, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Beguiler of Wills and other MTG cards:

Continue exploring other sealed products in Amazon
See Magic products

Legalities

Magic the Gathering formats where Beguiler of Wills has restrictions

FormatLegality
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Beguiler of Wills card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2011-01-22 In order to activate the ability, you must be able to target a creature with power less than or equal to the number of creatures you control. The comparison is made again when the ability resolves. If the power is greater than the number of creatures you control at that time, the target is illegal and the ability doesn’t resolve.
2011-01-22 The control-changing effect lasts indefinitely, even if the power of the creature becomes greater than the number of creatures you control after the ability resolves.

Recent MTG decks

Continue exploring other format decks
More decks