Mito o verdad Carta MTG


Mito o verdad - Time Spiral
El coste de maná
Costo de maná convertido2
RarezaPoco común
TipoInstantáneo
Liberado2006-10-06
Coleccione símbolo
Coleccione nombreTime Spiral
Coleccione códigoTSP
Número89
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porMichael Phillippi

Conclusiones clave

  1. Truth or Tale accelerates resource allocation by tailoring your hand to influence the game’s progression.
  2. Playing at instant speed, it allows response flexibility, crucial for strategic mana utilization.
  3. Despite its benefits, the card’s specific mana cost and discard requirement may limit its versatility.

Donde comprar

Si estás buscando comprar una carta MTG Mito o verdad de un coleccione específico como Time Spiral, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mito o verdad y otras cartas MTG:

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Texto de la carta

Muestra las primeras cinco cartas de tu biblioteca y sepáralas en dos montones. Un oponente elige uno de esos montones. Pon una carta del montón elegido en tu mano, luego pon todas las otras cartas mostradas de esta manera en la parte inferior de tu biblioteca en cualquier orden.


Card Pros

Card Advantage: Truth or Tale provides a unique way to sift through the top five cards of your library, ensuring you access critical spells or land when needed. This can significantly influence your game state by keeping your hand filled with options.

Resource Acceleration: While not directly providing mana, Truth or Tale’s selection process can help you dig for those essential land drops or ramp spells, smoothing out your mana curve and helping you cast high-cost cards sooner.

Instant Speed: The ability to cast Truth or Tale at instant speed cannot be understated. It allows strategic flexibility, enabling you to respond to your opponent’s moves during their turn or end phase, thus optimizing your mana usage and keeping your opponents guessing.


Card Cons

Discard Requirement: Playing Truth or Tale requires you to discard a card, thus potentially diminishing your hand advantage. If you’re already behind or in need of keeping all your options open, this cost can set you back even further in the game.

Specific Mana Cost: Truth or Tale commands a precise mana combination to cast, which includes blue mana. This could restrict the card’s inclusion to decks that are prepared to generate blue mana consistently, hindering its versatility across various deck types.

Comparatively High Mana Cost: Costing a total of three mana, Truth or Tale may be considered steep for the benefit it provides. Considering other cards in the same mana range can offer a guaranteed card draw or other valuable effects, its cost-benefit ratio might not always align with an optimal strategy.


Reasons to Include Truth or Tale in Your Collection

Versatility: Truth or Tale offers a unique twist on card selection that can be utilized in various strategies. With the ability to dig deep into your library, it’s a smart pick for decks that need to filter through cards for key pieces.

Combo Potential: This card plays well with top-deck manipulation, allowing players to set up future draws or combos. It can also work in tandem with graveyard strategies, as it permits a choice in what goes to the graveyard, setting up potential reanimation targets.

Meta-Relevance: In a game state where information is vital, Truth or Tale provides insight into an opponent’s plans. By revealing cards and the choices made, it can inform your strategy against them, making it a shrewd inclusion in a shifting meta.


How to beat

Truth or Tale is a quirky card that can pose unique challenges when you’re facing it across the battlefield. This intriguing instant allows your opponent to manipulate card choices, which can leave you second-guessing your strategies. The key to beating this card lies in understanding its inherent predictability. It’s a given that your opponent is trying to procure the best card out of the selection, so predicting their needs is your first line of defense.

To counteract Truth or Tale, it’s beneficial to have instant-speed removal or counter spells ready to disrupt your opponent’s plans. Additionally, cards that limit your opponent’s hand or library manipulation abilities can be crucial. For instance, hand attack spells that force the player to discard, or library surveillance tools that expropriate or reorder the top cards of a library, can negate the advantage offered by Truth or Tale.

Ultimately, maintaining control and keeping a close eye on your opponent’s strategy will help you mitigate the benefits they garner from this card. Be prepared to adjust your tactics on the fly and remain vigilant to outplay the mind games associated with Truth or Tale.


Cartas como Mito o verdad

Truth or Tale offers players a unique spin on information gathering in Magic: The Gathering. It invites comparison with Impulse, another card selection spell that allows a look at the top four cards of the library, drawing one of them into your hand. Where Truth or Tale differs is the interaction with other players, giving opponents the power to split the revealed cards into two piles from which you select one to keep. This element of choice adds a psychological layer missing from the straightforward action of Impulse.

Telling Time also shares the stage with Truth or Tale, enabling a player to look at the top three cards of their library, put one into their hand, one on top of their library, and one on the bottom of their library. It’s more restrictive in selection but provides a level of control that Truth or Tale does not. For players keen on multiplayer dynamics and mind games, Truth or Tale may be more enticing. Meanwhile, Anticipate allows a deeper dive into the library for selection without opponent interference, though it lacks the tactical interplay of Truth or Tale.

Assessing the utility of these cards, it’s evident that Truth or Tale holds a special place for those who value the intricacies of player interaction and strategic decision-making within Magic: The Gathering.

Impulse - Carta Magic versiones
Telling Time - Carta Magic versiones
Anticipate - Carta Magic versiones
Impulse - Carta Magic versiones
Telling Time - Carta Magic versiones
Anticipate - Carta Magic versiones

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Legalidades

Formatos de Magic the Gathering donde Mito o verdad tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Mito o verdad de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2006-09-25 Here’s how this works: Step 1: You reveal the top five cards of your library. Step 2: You separate those cards into two piles. (A pile can have zero cards.) Step 3: An opponent of your choice chooses one of those piles. Step 4: You choose one of the cards in the chosen pile. Step 5: You put the chosen card in your hand. Step 6: You put all other revealed cards (from both piles) on the bottom of your library in any order.