Brujería de la tumba Carta MTG


Brujería de la tumba - Worldwake
El coste de maná
Costo de maná convertido3
RarezaComún
TipoInstantáneo
Habilidades Landfall
Liberado2010-02-05
Coleccione símbolo
Coleccione nombreWorldwake
Coleccione códigoWWK
Número69
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porIzzy

Conclusiones clave

  1. Tomb Hex offers crucial instant speed removal, perfect for disrupting opponents during their turn.
  2. Its discard requirement is a notable downside, introducing a potential setback for the player.
  3. Flexibility and meta-relevance make Tomb Hex a strategic pick for creature-heavy match-ups.

Donde comprar

Si estás buscando comprar una carta MTG Brujería de la tumba de un coleccione específico como Worldwake, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Brujería de la tumba y otras cartas MTG:

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Texto de la carta

La criatura objetivo obtiene -2/-2 hasta el final del turno. Aterrizaje — Si una tierra entró al campo de batalla bajo tu control este turno, en vez de eso, esa criatura obtiene -4/-4 hasta el final del turno.


Card Pros

Card Advantage: Tomb Hex’s ability to potentially remove a creature from the board, thus disrupting your opponent’s game plan, can translate into a tangible card advantage. This is especially true if used to eliminate a creature with an aura attached, or one that’s key to an opponent’s combo.

Resource Acceleration: While Tomb Hex itself doesn’t directly provide resource acceleration, its relatively low mana cost allows you to efficiently manage your resources. This enables you to keep up the pressure on your opponents or hold up mana for other crucial spells in your arsenal.

Instant Speed: The instant speed nature of Tomb Hex is a significant strategic asset. It gives you the flexibility to react to your opponent’s moves during their turn or at the end of it, which can catch an adversary off-guard and disrupt their strategy, possibly leading to a crucial turning point in the game.


Card Cons

Discard Requirement: Playing Tomb Hex means you’ll have to sacrifice another card from your hand. This can set you back, especially in the late game where every card counts. Discarding as an additional cost could mean losing key pieces that are crucial for your game strategy.

Specific Mana Cost: Tomb Hex’s casting cost requires black mana, which restricts its inclusion to black-centric or multicolored decks capable of generating this type of mana. Players running decks without black mana sources will find Tomb Hex incompatible with their deck’s strategy.

Comparatively High Mana Cost: With a cost that might be considered steep for its effect, players may find Tomb Hex less attractive when considering other options. Comparable spells in the game tend to offer either more significant impact or come at a lower cost, making them more efficient choices for deck building and in-match utility.


Reasons to Include Tomb Hex in Your Collection

Versatility: Tomb Hex is a flexible option for nearly any black deck. Its ability to act as both early-game disruption and late-game removal means it can help control the board throughout different stages of play.

Combo Potential: This card thrives in decks that capitalize on graveyard mechanics. Due to its instant speed, Tomb Hex can be a strategic piece, enabling surprise interactions and triggering abilities at unexpected moments.

Meta-Relevance: Tomb Hex becomes a valuable asset against decks that rely on creature-based strategies. In environments where key creatures drive an opponent’s win condition, the ability to remove them efficiently can shift the game in your favor.


How to beat

Tomb Hex poses a unique challenge as a removal option in Magic the Gathering. With its ability to target and weaken an opponent’s creature, this card can be a roadblock for players aiming to maintain a strong board presence. Understanding its nuances is crucial for formulating a strategy to counteract its effects.

To navigate around Tomb Hex, consider the timing of its activation. Since it often hinges on having a certain threshold of cards in the opponent’s graveyard, managing graveyard size can be instrumental. Graveyard hate cards that exile cards from the graveyard can disrupt the setup for Tomb Hex’s enhanced effect. Also, using instant-speed spells that boost your creature’s toughness during combat can prevent the diminished power from being lethal.

Moreover, diversifying threats ensures that losing one creature won’t cripple your strategy. Including hexproof or indestructible creatures in your deck guarantees resilience against targeted removal like Tomb Hex. By planning for its appearance and adjusting your plays accordingly, you can effectively diminish the impact of Tomb Hex on your path to victory.


Cartas como Brujería de la tumba

The world of Magic: The Gathering is vast, and among its myriad of cards, Tomb Hex stands as a noteworthy spell in black’s arsenal. When assessing its characteristics and utility, it’s important to compare it with similar cards in the game. Contagion Clasp is one such card that also deals with negative counters, capable of affecting any creature on the board. However, unlike Tomb Hex, which is an instant and targets only one creature, Contagion Clasp’s effect can be recurring, thanks to its proliferate ability.

Grasp of Darkness is another card that can serve as a point of comparison. This spell offers a greater immediate impact by giving a creature -4/-4 until the end of turn. While Grasp of Darkness favours a broader range of targets and doesn’t rely on conditional tapping like Tomb Hex does, both cards excel in different strategic scenarios. Another noteworthy mention is Dead Weight, an enchantment that permanently weakens a creature by -2/-2. While it’s not an instant, its continuous effect can be a key advantage in prolonged battles.

Tomb Hex, with its specific requirement for a tapped target, offers a unique moment of opportunity for players. Its instant speed allows for reactive play during an opponent’s turn, which can be a pivotal move in the game. With these comparisons, Tomb Hex displays its own merit as a tactical removal within Magic: The Gathering, tailor-made for exploiting an opponent’s actions.

Contagion Clasp - Carta Magic versiones
Grasp of Darkness - Carta Magic versiones
Dead Weight - Carta Magic versiones
Contagion Clasp - Carta Magic versiones
Grasp of Darkness - Carta Magic versiones
Dead Weight - Carta Magic versiones

Cartas similares a Brujería de la tumba por color, tipo y coste de maná

Spoils of Evil - Carta Magic versiones
Dark Banishing - Carta Magic versiones
Carrion - Carta Magic versiones
Sick and Tired - Carta Magic versiones
Corpse Dance - Carta Magic versiones
Bone Harvest - Carta Magic versiones
Slay - Carta Magic versiones
Afflict - Carta Magic versiones
Dismember - Carta Magic versiones
Body Count - Carta Magic versiones
Reaping the Graves - Carta Magic versiones
Execute - Carta Magic versiones
Kill! Destroy! - Carta Magic versiones
Sudden Death - Carta Magic versiones
Footbottom Feast - Carta Magic versiones
Fevered Strength - Carta Magic versiones
Hideous End - Carta Magic versiones
Corpse Lunge - Carta Magic versiones
Necrobite - Carta Magic versiones
Murder - Carta Magic versiones
Spoils of Evil - Carta Magic versiones
Dark Banishing - Carta Magic versiones
Carrion - Carta Magic versiones
Sick and Tired - Carta Magic versiones
Corpse Dance - Carta Magic versiones
Bone Harvest - Carta Magic versiones
Slay - Carta Magic versiones
Afflict - Carta Magic versiones
Dismember - Carta Magic versiones
Body Count - Carta Magic versiones
Reaping the Graves - Carta Magic versiones
Execute - Carta Magic versiones
Kill! Destroy! - Carta Magic versiones
Sudden Death - Carta Magic versiones
Footbottom Feast - Carta Magic versiones
Fevered Strength - Carta Magic versiones
Hideous End - Carta Magic versiones
Corpse Lunge - Carta Magic versiones
Necrobite - Carta Magic versiones
Murder - Carta Magic versiones

Legalidades

Formatos de Magic the Gathering donde Brujería de la tumba tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Brujería de la tumba de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2010-03-01 Having more than one land enter the battlefield under your control this turn provides no additional benefit.
2010-03-01 Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
2010-03-01 The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
2010-03-01 The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
2010-03-01 Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.