Maldição de Tumba Carta MTG


Maldição de Tumba - Worldwake
Custo de mana
Custo convertido de mana3
RaridadeComum
TipoMágica Instantânea
Habilidades Landfall
Lançamento2010-02-05
Expansão símbolo
Expansão nomeWorldwake
Expansão códigoWWK
Número69
Frame2003
LayoutNormal
BorderPreta
Ilustrado porIzzy

Principais conclusões

  1. Tomb Hex offers crucial instant speed removal, perfect for disrupting opponents during their turn.
  2. Its discard requirement is a notable downside, introducing a potential setback for the player.
  3. Flexibility and meta-relevance make Tomb Hex a strategic pick for creature-heavy match-ups.

Onde comprar

Se você deseja comprar um cartão Maldição de Tumba MTG de um conjunto específico como Worldwake, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.

Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.

Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.

Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Maldição de Tumba e outras cartas MTG:

Continue explorando outros produtos selados na Amazon
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Texto da carta

A criatura alvo recebe -2/-2 até o final do turno. Aterragem — Se você teve um terreno que entrou no campo de batalha sob o seu controle neste turno, em vez disso, aquela criatura recebe -4/-4 até o final do turno.


Card Pros

Card Advantage: Tomb Hex’s ability to potentially remove a creature from the board, thus disrupting your opponent’s game plan, can translate into a tangible card advantage. This is especially true if used to eliminate a creature with an aura attached, or one that’s key to an opponent’s combo.

Resource Acceleration: While Tomb Hex itself doesn’t directly provide resource acceleration, its relatively low mana cost allows you to efficiently manage your resources. This enables you to keep up the pressure on your opponents or hold up mana for other crucial spells in your arsenal.

Instant Speed: The instant speed nature of Tomb Hex is a significant strategic asset. It gives you the flexibility to react to your opponent’s moves during their turn or at the end of it, which can catch an adversary off-guard and disrupt their strategy, possibly leading to a crucial turning point in the game.


Card Cons

Discard Requirement: Playing Tomb Hex means you’ll have to sacrifice another card from your hand. This can set you back, especially in the late game where every card counts. Discarding as an additional cost could mean losing key pieces that are crucial for your game strategy.

Specific Mana Cost: Tomb Hex’s casting cost requires black mana, which restricts its inclusion to black-centric or multicolored decks capable of generating this type of mana. Players running decks without black mana sources will find Tomb Hex incompatible with their deck’s strategy.

Comparatively High Mana Cost: With a cost that might be considered steep for its effect, players may find Tomb Hex less attractive when considering other options. Comparable spells in the game tend to offer either more significant impact or come at a lower cost, making them more efficient choices for deck building and in-match utility.


Reasons to Include Tomb Hex in Your Collection

Versatility: Tomb Hex is a flexible option for nearly any black deck. Its ability to act as both early-game disruption and late-game removal means it can help control the board throughout different stages of play.

Combo Potential: This card thrives in decks that capitalize on graveyard mechanics. Due to its instant speed, Tomb Hex can be a strategic piece, enabling surprise interactions and triggering abilities at unexpected moments.

Meta-Relevance: Tomb Hex becomes a valuable asset against decks that rely on creature-based strategies. In environments where key creatures drive an opponent’s win condition, the ability to remove them efficiently can shift the game in your favor.


How to beat

Tomb Hex poses a unique challenge as a removal option in Magic the Gathering. With its ability to target and weaken an opponent’s creature, this card can be a roadblock for players aiming to maintain a strong board presence. Understanding its nuances is crucial for formulating a strategy to counteract its effects.

To navigate around Tomb Hex, consider the timing of its activation. Since it often hinges on having a certain threshold of cards in the opponent’s graveyard, managing graveyard size can be instrumental. Graveyard hate cards that exile cards from the graveyard can disrupt the setup for Tomb Hex’s enhanced effect. Also, using instant-speed spells that boost your creature’s toughness during combat can prevent the diminished power from being lethal.

Moreover, diversifying threats ensures that losing one creature won’t cripple your strategy. Including hexproof or indestructible creatures in your deck guarantees resilience against targeted removal like Tomb Hex. By planning for its appearance and adjusting your plays accordingly, you can effectively diminish the impact of Tomb Hex on your path to victory.


Cartas similares a Maldição de Tumba

The world of Magic: The Gathering is vast, and among its myriad of cards, Tomb Hex stands as a noteworthy spell in black’s arsenal. When assessing its characteristics and utility, it’s important to compare it with similar cards in the game. Contagion Clasp is one such card that also deals with negative counters, capable of affecting any creature on the board. However, unlike Tomb Hex, which is an instant and targets only one creature, Contagion Clasp’s effect can be recurring, thanks to its proliferate ability.

Grasp of Darkness is another card that can serve as a point of comparison. This spell offers a greater immediate impact by giving a creature -4/-4 until the end of turn. While Grasp of Darkness favours a broader range of targets and doesn’t rely on conditional tapping like Tomb Hex does, both cards excel in different strategic scenarios. Another noteworthy mention is Dead Weight, an enchantment that permanently weakens a creature by -2/-2. While it’s not an instant, its continuous effect can be a key advantage in prolonged battles.

Tomb Hex, with its specific requirement for a tapped target, offers a unique moment of opportunity for players. Its instant speed allows for reactive play during an opponent’s turn, which can be a pivotal move in the game. With these comparisons, Tomb Hex displays its own merit as a tactical removal within Magic: The Gathering, tailor-made for exploiting an opponent’s actions.

Contagion Clasp - Carta Magic versões
Grasp of Darkness - Carta Magic versões
Dead Weight - Carta Magic versões
Contagion Clasp - Carta Magic versões
Grasp of Darkness - Carta Magic versões
Dead Weight - Carta Magic versões

Cartas semelhantes a Maldição de Tumba por cor, tipo e custo de mana

Spoils of Evil - Carta Magic versões
Dark Banishing - Carta Magic versões
Carrion - Carta Magic versões
Sick and Tired - Carta Magic versões
Corpse Dance - Carta Magic versões
Bone Harvest - Carta Magic versões
Slay - Carta Magic versões
Afflict - Carta Magic versões
Dismember - Carta Magic versões
Body Count - Carta Magic versões
Reaping the Graves - Carta Magic versões
Execute - Carta Magic versões
Kill! Destroy! - Carta Magic versões
Sudden Death - Carta Magic versões
Footbottom Feast - Carta Magic versões
Fevered Strength - Carta Magic versões
Hideous End - Carta Magic versões
Corpse Lunge - Carta Magic versões
Necrobite - Carta Magic versões
Murder - Carta Magic versões
Spoils of Evil - Carta Magic versões
Dark Banishing - Carta Magic versões
Carrion - Carta Magic versões
Sick and Tired - Carta Magic versões
Corpse Dance - Carta Magic versões
Bone Harvest - Carta Magic versões
Slay - Carta Magic versões
Afflict - Carta Magic versões
Dismember - Carta Magic versões
Body Count - Carta Magic versões
Reaping the Graves - Carta Magic versões
Execute - Carta Magic versões
Kill! Destroy! - Carta Magic versões
Sudden Death - Carta Magic versões
Footbottom Feast - Carta Magic versões
Fevered Strength - Carta Magic versões
Hideous End - Carta Magic versões
Corpse Lunge - Carta Magic versões
Necrobite - Carta Magic versões
Murder - Carta Magic versões

Legalidades

Magic the Gathering formats where Maldição de Tumba has restrictions

FormatoLegalidade
CommanderVálida
LegacyVálida
PaupercommanderVálida
ModernVálida
OathbreakerVálida
PauperVálida
VintageVálida
DuelVálida
PredhVálida
PennyVálida

Regras e informações

O guia de referência para regras de cartas de Magic: The Gathering Maldição de Tumba fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.

Data Texto
2010-03-01 Having more than one land enter the battlefield under your control this turn provides no additional benefit.
2010-03-01 Once the spell resolves, having a land enter the battlefield under your control provides no further benefit.
2010-03-01 The effect of this spell’s landfall ability replaces its normal effect. If you had a land enter the battlefield under your control this turn, only the landfall-based effect happens.
2010-03-01 The landfall ability checks for an action that has happened in the past. It doesn’t matter if a land that entered the battlefield under your control previously in the turn is still on the battlefield, is still under your control, or is still a land.
2010-03-01 Whether you had a land enter the battlefield under your control this turn is checked as this spell resolves, not as you cast it.