Forma de ira Carta MTG


Forma de ira - Fate Reforged
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoEncantamiento
Habilidades Manifest
Liberado2015-01-23
Coleccione símbolo
Coleccione nombreFate Reforged
Coleccione códigoFRF
Número112
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porRichard Wright

Conclusiones clave

  1. Card advantage through duplicating permanents can amplify your battlefield presence without extra card draw.
  2. Instant manifestation flexibility allows for unexpected plays, altering the game state on the fly.
  3. Double strike and enchantment synergy create formidable combos, making Rageform a powerful addition.

Texto de la carta

Cuando la Forma de ira entre al campo de batalla, se convierte en un aura con encantar criatura. Manifiesta la primera carta de tu biblioteca y anexa la Forma de ira a ella. (Para manifestar una carta, ponla en el campo de batalla boca abajo como una criatura 2/2. Ponla boca arriba en cualquier momento por su coste de maná si es una carta de criatura.) La criatura encantada tiene la habilidad de dañar dos veces. (Daña primero y también hace daño de combate normal.)


Card Pros

Card Advantage: Harnessing the power of Rageform can equate to gaining card advantage. By duplicating another permanent, you effectively receive an additional card on the battlefield without expending an extra card from your hand.

Resource Acceleration: Although Rageform itself doesn’t directly produce additional resources, it does place a creature with power and toughness equal to the exiled card’s mana value on the field. This gives you a creature that can potentially ramp up your offensive capabilities without further investment of mana or cards.

Instant Speed: The flexibility of Rageform is not tied to its casting speed directly; however, the manifest creature it creates can be turned face up at instant speed if it’s a creature card. This allows for strategic depth, giving you the option to unmask your new threat at the most opportune moment, potentially during your opponent’s turn to surprise them and disrupt their plans.


Card Cons

Discard Requirement: With Rageform, players must be prepared to part with another card in their hand which can be quite a drawback during gameplay, especially when playing with a strategy that relies on maintaining card advantage.

Specific Mana Cost: Rageform demands a definite combination of mana to cast—two generic and two red—making it slightly less versatile. Players running multicolor decks might find this restrictive and hard to accommodate in the early game.

Comparatively High Mana Cost: Rageform’s four mana cost could be considered steep when evaluating its immediate board impact. This can be especially relevant in fast-paced games where lower-cost cards could provide more immediate benefits or when mana efficiency is critical.


Reasons to Include in Your Collection

Versatility: Rageform is not just a standalone card, but it melds well with decks that exploit the double strike ability or that can capitalize on manifest and enchantment mechanics to surprise opponents.

Combo Potential: The card lends itself to combos with various manifest support cards or with effects that allow you to flip the manifested card for less than its mana cost, thus potentially putting a high-cost creature into play early.

Meta-Relevance: Rageform can find its place in an environment stacked with creature-based strategies. It provides a solid way to create an immediate board presence and can pair well with removal spells to clear the way for your doubled striking creature.


How to Beat Rageform

Rageform is an intriguing enchantment card that brings a unique dynamic to the battlefield. Its primary allure is in its ability to harness the power of Manifest, turning the top card of your library into a creature on the field with the same power and toughness as Rageform itself. Not to be underestimated, this card offers a 2/2 creature with double strike, a feature that can certainly escalate threats quickly.

Overcoming the challenge posed by Rageform means disrupting this synergy. Removal spells are your first line of defense; swift action can eliminate the face-down creature before it becomes an amplified threat. Board wipe cards can clear out multiple manifestations in one fell swoop, resetting the stakes. Enchantment destruction also offers a direct solution, such as with Naturalize or Disenchant, to remove Rageform from play and neutralize its effect. Lastly, creature control techniques can keep the creature at bay, preventing it from unleashing its potential.

In summary, while Rageform adds complexity to the game, understanding and targeting its weak points can neutralize its advantages. Quick removal, board control, and enchantment destruction are effective strategies that can swing the balance back in your favor against this transformative card.


Cartas como Forma de ira

Rageform is an intriguing element in the pantheon of red enchantments in Magic: The Gathering. It draws a close parallel to the card Cloak of Mists, both offering a way to make creatures more formidable. However, Rageform elevates the mechanism by imprinting a card and creating a token with double strike and the copied card’s abilities, adding depth and aggression to the strategy. Cloak of Mists solely grants unblockability, which, while useful, does not offer the same offensive potential.

Comparable to Rageform in the token generation department is the card Twinflame. Twinflame allows for the temporary replication of creatures you control, yet lacks the permanence and surprise that comes with embossing a card directly onto the battlefield. This distinction is key as it can unexpectedly tip the scale in a player’s favor. There’s also Flameshadow Conjuring, a similarly themed enchantment that produces a token copy, but demands extra mana with each use.

In sum, Rageform necessitates a strategic commitment but compensates with a robust, ongoing assault capability. In a game where surprise and impactful plays can make or break a duel, Rageform certainly holds a fierce edge within Magic: The Gathering’s enchantment choices, especially among those that synergize with token generation and creature buffs.

Cloak of Mists - Carta Magic versiones
Twinflame - Carta Magic versiones
Flameshadow Conjuring - Carta Magic versiones
Cloak of Mists - Carta Magic versiones
Twinflame - Carta Magic versiones
Flameshadow Conjuring - Carta Magic versiones

Cartas similares a Forma de ira por color, tipo y coste de maná

Manabarbs - Carta Magic versiones
Orcish Oriflamme - Carta Magic versiones
An-Zerrin Ruins - Carta Magic versiones
Lightning Cloud - Carta Magic versiones
Aether Flash - Carta Magic versiones
Heart of Bogardan - Carta Magic versiones
Furnace of Rath - Carta Magic versiones
No Quarter - Carta Magic versiones
Shiv's Embrace - Carta Magic versiones
Pyromancy - Carta Magic versiones
Collapsing Borders - Carta Magic versiones
Stand or Fall - Carta Magic versiones
Impulsive Maneuvers - Carta Magic versiones
Magmatic Core - Carta Magic versiones
Pyrohemia - Carta Magic versiones
Uncontrollable Anger - Carta Magic versiones
Elemental Mastery - Carta Magic versiones
Splinter Twin - Carta Magic versiones
Burning Earth - Carta Magic versiones
Purphoros, God of the Forge - Carta Magic versiones
Manabarbs - Carta Magic versiones
Orcish Oriflamme - Carta Magic versiones
An-Zerrin Ruins - Carta Magic versiones
Lightning Cloud - Carta Magic versiones
Aether Flash - Carta Magic versiones
Heart of Bogardan - Carta Magic versiones
Furnace of Rath - Carta Magic versiones
No Quarter - Carta Magic versiones
Shiv's Embrace - Carta Magic versiones
Pyromancy - Carta Magic versiones
Collapsing Borders - Carta Magic versiones
Stand or Fall - Carta Magic versiones
Impulsive Maneuvers - Carta Magic versiones
Magmatic Core - Carta Magic versiones
Pyrohemia - Carta Magic versiones
Uncontrollable Anger - Carta Magic versiones
Elemental Mastery - Carta Magic versiones
Splinter Twin - Carta Magic versiones
Burning Earth - Carta Magic versiones
Purphoros, God of the Forge - Carta Magic versiones

Donde comprar

Si estás buscando comprar una carta MTG Forma de ira de un coleccione específico como Fate Reforged, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Forma de ira y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Forma de ira tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PioneerLegal

Reglas e información

La guía de referencia para las reglas de las cartas Forma de ira de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2014-11-24 A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren’t affected.
2014-11-24 Any time you have priority, you may turn a manifested creature face up by revealing that it’s a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn’t use the stack and can’t be responded to.
2014-11-24 At any time, you can look at a face-down permanent you control. You can’t look at face-down permanents you don’t control unless an effect allows you to or instructs you to.
2014-11-24 Because face-down creatures don’t have names, they can’t have the same name as any other creature, even another face-down creature.
2014-11-24 Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2014-11-24 If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2014-11-24 If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2014-11-24 If the enchanted creature is turned face up, the “Form” will continue to enchant it.
2014-11-24 If you have no cards in your library as the ability resolves, the “Form” will be put into its owner’s graveyard as a state-based action.
2014-11-24 Some older Magic sets feature double-faced cards, which have a Magic card face on each side rather than a Magic card face on one side and a Magic card back on the other. The rules for double-faced cards are changing slightly to account for the possibility that they are manifested. If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can’t transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up. A double-faced permanent on the battlefield still can’t be turned face down.
2014-11-24 The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It’s colorless and has a converted mana cost of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2014-11-24 There are no cards in the Fate Reforged set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it’s an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won’t trigger, because even though you revealed the card, it never turned face up.
2014-11-24 Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2014-11-24 Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it’s a creature card.
2014-11-24 You must ensure that your face-down spells and permanents can easily be differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield in order to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).
2014-11-24 You’ll still manifest the top card of your library even if the “Form” isn’t on the battlefield as its enters-the-battlefield ability resolves.