Fuente de mercurio Carta MTG


Fuente de mercurio - Mirrodin
El coste de maná
Costo de maná convertido3
RarezaExtraña
TipoArtefacto
Liberado2003-10-02
Coleccione símbolo
Coleccione nombreMirrodin
Coleccione códigoMRD
Número233
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porTrevor Hairsine

Conclusiones clave

  1. Transforming lands into Islands allows for significant mana base disruption, creating a strategic advantage.
  2. Quicksilver Fountain’s land conversion effect is gradual, offering a persistent threat that can shape the battlefield.
  3. Effective counterplay includes targeted removal or smart land play to mitigate its land-altering impact.

Texto de la carta

Al comienzo del mantenimiento de cada jugador, ese jugador pone un contador de inundación sobre la tierra objetivo que controle que no sea isla. Esa tierra es una isla mientras tenga un contador de inundación sobre ella. Al final del turno, si todas las tierras en juego son islas, remueve todos los contadores de inundación de ellas.


Card Pros

Card Advantage: Quicksilver Fountain can systematically transform your opponent’s lands into Islands, disrupting their mana base and potentially causing them to lose access to crucial colors needed for spelling casting.

Resource Acceleration: While not directly accelerating your resources, by converting opposing lands, you control the pace and resource flexibility of the game, giving you an indirect advantage.

Instant Speed: Although Quicksilver Fountain doesn’t operate at instant speed, the continuous threat each turn applies constant pressure, effectively forcing opponents to play around the possibility of being mana-locked at any moment.


Card Cons

Discard Requirement: With Quicksilver Fountain, there is no direct discard requirement involved. However, it necessitates having a well-planned strategy to maximize its benefits, as it can potentially transform your own lands into Islands, which may inadvertently disrupt your own mana base if not utilized carefully.

Specific Mana Cost: Quicksilver Fountain has a specific mana cost of three generic mana, which means it doesn’t restrict its inclusion in multicolored decks. Nonetheless, within decks that run on tight mana curves, dedicating three mana to an artifact that doesn’t impact the board immediately might not always be the best tactical move.

Comparatively High Mana Cost: Although the artifact has a moderate casting cost, there’s an opportunity cost in playing Quicksilver Fountain. Its utility in land transformation is gradual and might be less appealing compared to other three-mana artifacts or enchantments that could offer instant value or more aggressive control of the game state.


Reasons to Include in Your Collection

Versatility: Quicksilver Fountain offers dynamic interactions with various deck archetypes, especially those looking to manipulate land types or generate advantage through control tactics. Its ability to turn lands into Islands progressively changes the battlefield, offering strategic flexibility.

Combo Potential: This card can be pivotal in land-based combo strategies, synergizing with effects that punish or capitalize on opponents owning Islands, like cards benefiting from domain or land type counts. Moreover, it pairs well with cards that remove flood counters, keeping the Fountain’s effect alive.

Meta-Relevance: In a meta where land interaction plays a crucial role, Quicksilver Fountain can serve as a tool for disruption. It interferes with opponent mana bases, hindering their ability to cast spells and maintain tempo, which can be exceptionally disruptive against non-blue deck compositions.


How to beat

Quicksilver Fountain presents a unique strategic challenge in the MTG landscape. Stopping this artifact from transforming all lands into Islands revolves around removing it from play. Direct answers like Disenchant or Naturalize can be invaluable to dismantle the looming threat it poses. Alternatively, maintaining land count with fetch lands or triggering landfall can delay the total Island conversion while you find a long-term solution.

Another effective strategy involves using land untap effects or cards that can change land types temporarily such as Urborg, Tomb of Yawgmoth. This can mitigate Quicksilver Fountain’s impact, especially in multicolor decks vulnerable to having their mana base disrupted. Additionally, running counter spells to prevent the Fountain from hitting the field in the first place can save you from scrambling to adjust mid-game. Overall, keeping Quicksilver Fountain in check requires a blend of artifact removal, smart land play, and perhaps preemptive counterspelling to prevent your MTG match from literally sinking into the depths of a mono-blue landscape.


Cartas como Fuente de mercurio

Quicksilver Fountain brings a unique style of play to the Magic: The Gathering table with its intriguing land transformation ability. Notably, it echoes the transformative essence of cards like Blood Moon, which also manipulates lands, turning them into Mountains. Nevertheless, Quicksilver Fountain stands out as it methodically targets individual lands, gradually turning them into Islands with each upkeep—without totally shutting down an opponent’s mana bases as Blood Moon does.

Comparable to this pattern is Contaminated Ground. Both cards alter the state of lands, but Contaminated Ground carries the aspect of transforming any land into a potentially harmful one for its controller, providing two colors of mana but at a price. Another noteworthy equivalent is Spreading Seas, which has a similar Island conversion effect coupled with the benefit of card draw. However, Quicksilver Fountain takes this concept further, impacting multiple lands throughout the game.

In weighing the strategic uses and impacts of these cards, Quicksilver Fountain clearly holds its own. Its ongoing ability to convert lands each turn provides a persistent threat, making it a valuable card for control strategies in Magic: The Gathering. It is this gradual but unavoidable board influence that puts Quicksilver Fountain in a league of its own among land-altering cards.

Blood Moon - Carta Magic versiones
Contaminated Ground - Carta Magic versiones
Spreading Seas - Carta Magic versiones
Blood Moon - Carta Magic versiones
Contaminated Ground - Carta Magic versiones
Spreading Seas - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Fuente de mercurio de un coleccione específico como Mirrodin, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Fuente de mercurio y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Fuente de mercurio tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Fuente de mercurio de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2004-12-01 The land stays an Island until the flood counter is removed, even if Quicksilver Fountain leaves the battlefield.
2004-12-01 The timestamp of the land-type-changing ability is set when the triggered ability resolves (so each one has a different timestamp).