Fonte de Mercúrio Carta MTG
Custo de mana | |
Custo convertido de mana | 3 |
Raridade | Rara |
Tipo | Artefato |
Lançamento | 2003-10-02 |
Expansão símbolo | |
Expansão nome | Mirrodin |
Expansão código | MRD |
Número | 233 |
Frame | 2003 |
Layout | Normal |
Border | Preta |
Ilustrado por | Trevor Hairsine |
Principais conclusões
- Transforming lands into Islands allows for significant mana base disruption, creating a strategic advantage.
- Quicksilver Fountain’s land conversion effect is gradual, offering a persistent threat that can shape the battlefield.
- Effective counterplay includes targeted removal or smart land play to mitigate its land-altering impact.
Texto da carta
No início da manutenção de cada jogador, aquele jogador coloca um marcador de inundação no terreno alvo que não seja uma Ilha que ele próprio controla. Aquele terreno é uma Ilha enquanto tiver um marcador de inundação sobre ele. No final do turno, se todos os terrenos em jogo forem Ilhas, remova todos os marcadores de inundação deles.
Card Pros
Card Advantage: Quicksilver Fountain can systematically transform your opponent’s lands into Islands, disrupting their mana base and potentially causing them to lose access to crucial colors needed for spelling casting.
Resource Acceleration: While not directly accelerating your resources, by converting opposing lands, you control the pace and resource flexibility of the game, giving you an indirect advantage.
Instant Speed: Although Quicksilver Fountain doesn’t operate at instant speed, the continuous threat each turn applies constant pressure, effectively forcing opponents to play around the possibility of being mana-locked at any moment.
Card Cons
Discard Requirement: With Quicksilver Fountain, there is no direct discard requirement involved. However, it necessitates having a well-planned strategy to maximize its benefits, as it can potentially transform your own lands into Islands, which may inadvertently disrupt your own mana base if not utilized carefully.
Specific Mana Cost: Quicksilver Fountain has a specific mana cost of three generic mana, which means it doesn’t restrict its inclusion in multicolored decks. Nonetheless, within decks that run on tight mana curves, dedicating three mana to an artifact that doesn’t impact the board immediately might not always be the best tactical move.
Comparatively High Mana Cost: Although the artifact has a moderate casting cost, there’s an opportunity cost in playing Quicksilver Fountain. Its utility in land transformation is gradual and might be less appealing compared to other three-mana artifacts or enchantments that could offer instant value or more aggressive control of the game state.
Reasons to Include in Your Collection
Versatility: Quicksilver Fountain offers dynamic interactions with various deck archetypes, especially those looking to manipulate land types or generate advantage through control tactics. Its ability to turn lands into Islands progressively changes the battlefield, offering strategic flexibility.
Combo Potential: This card can be pivotal in land-based combo strategies, synergizing with effects that punish or capitalize on opponents owning Islands, like cards benefiting from domain or land type counts. Moreover, it pairs well with cards that remove flood counters, keeping the Fountain’s effect alive.
Meta-Relevance: In a meta where land interaction plays a crucial role, Quicksilver Fountain can serve as a tool for disruption. It interferes with opponent mana bases, hindering their ability to cast spells and maintain tempo, which can be exceptionally disruptive against non-blue deck compositions.
How to beat
Quicksilver Fountain presents a unique strategic challenge in the MTG landscape. Stopping this artifact from transforming all lands into Islands revolves around removing it from play. Direct answers like Disenchant or Naturalize can be invaluable to dismantle the looming threat it poses. Alternatively, maintaining land count with fetch lands or triggering landfall can delay the total Island conversion while you find a long-term solution.
Another effective strategy involves using land untap effects or cards that can change land types temporarily such as Urborg, Tomb of Yawgmoth. This can mitigate Quicksilver Fountain’s impact, especially in multicolor decks vulnerable to having their mana base disrupted. Additionally, running counter spells to prevent the Fountain from hitting the field in the first place can save you from scrambling to adjust mid-game. Overall, keeping Quicksilver Fountain in check requires a blend of artifact removal, smart land play, and perhaps preemptive counterspelling to prevent your MTG match from literally sinking into the depths of a mono-blue landscape.
Cartas similares a Fonte de Mercúrio
Quicksilver Fountain brings a unique style of play to the Magic: The Gathering table with its intriguing land transformation ability. Notably, it echoes the transformative essence of cards like Blood Moon, which also manipulates lands, turning them into Mountains. Nevertheless, Quicksilver Fountain stands out as it methodically targets individual lands, gradually turning them into Islands with each upkeep—without totally shutting down an opponent’s mana bases as Blood Moon does.
Comparable to this pattern is Contaminated Ground. Both cards alter the state of lands, but Contaminated Ground carries the aspect of transforming any land into a potentially harmful one for its controller, providing two colors of mana but at a price. Another noteworthy equivalent is Spreading Seas, which has a similar Island conversion effect coupled with the benefit of card draw. However, Quicksilver Fountain takes this concept further, impacting multiple lands throughout the game.
In weighing the strategic uses and impacts of these cards, Quicksilver Fountain clearly holds its own. Its ongoing ability to convert lands each turn provides a persistent threat, making it a valuable card for control strategies in Magic: The Gathering. It is this gradual but unavoidable board influence that puts Quicksilver Fountain in a league of its own among land-altering cards.
Cartas semelhantes a Fonte de Mercúrio por cor, tipo e custo de mana
Onde comprar
Se você deseja comprar um cartão Fonte de Mercúrio MTG de um conjunto específico como Mirrodin, há diversas opções confiáveis a serem consideradas. Uma das principais fontes é a loja de jogos local, onde muitas vezes você pode encontrar boosters, cartas individuais e decks pré-construídos de conjuntos atuais e de alguns conjuntos anteriores. Eles geralmente oferecem o benefício adicional de uma comunidade onde você pode negociar com outros jogadores.
Para um inventário mais amplo, especialmente de conjuntos mais antigos, mercados on-line como TCGPlayer, Card Kingdom e Card Market oferecem seleções extensas e permitem que você pesquise cartas de conjuntos específicos. Grandes plataformas de comércio eletrônico, como eBay e Amazon, também têm listagens de vários vendedores, o que pode ser um bom lugar para procurar produtos lacrados e achados raros.
Além disso, o site oficial do Magic geralmente tem um localizador de lojas e listas de varejistas para encontrar a Wizards of the Produtos licenciados pela Costa. Lembre-se de verificar a autenticidade e a condição dos cartões ao comprar, especialmente de vendedores individuais em mercados maiores.
Abaixo está uma lista de alguns sites de lojas onde você pode comprar os Fonte de Mercúrio e outras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Veja produtos de MTG
Legalidades
Magic the Gathering formats where Fonte de Mercúrio has restrictions
Formato | Legalidade |
---|---|
Commander | Válida |
Legacy | Válida |
Modern | Válida |
Oathbreaker | Válida |
Vintage | Válida |
Duel | Válida |
Predh | Válida |
Penny | Válida |
Regras e informações
O guia de referência para regras de cartas de Magic: The Gathering Fonte de Mercúrio fornece decisões oficiais, quaisquer erratas emitidas, bem como um registro de todas as modificações funcionais que ocorreram.
Data | Texto |
---|---|
2004-12-01 | The land stays an Island until the flood counter is removed, even if Quicksilver Fountain leaves the battlefield. |
2004-12-01 | The timestamp of the land-type-changing ability is set when the triggered ability resolves (so each one has a different timestamp). |