Pena de prisión Carta MTG


Prison Sentence offers vital control by incapacitating enemy creatures, a move toward gaining card advantage. The card can cast at instant speed, enabling swift and unexpected combat strategies against opponents. While potent, its specific mana and discard requirements may deter inclusion in some deck types.
Pena de prisión - The Brothers' War
El coste de maná
Costo de maná convertido3
RarezaComún
TipoEncantamiento — Aura
Habilidades Enchant,Scry
Liberado2022-11-18
Coleccione símbolo
Coleccione nombreThe Brothers' War
Coleccione códigoBRO
Número21
Frame2015
DisposiciónNormal
BorderNegra
Ilustrado porValera Lutfullina

Texto de la carta

Encantar criatura. Cuando la Pena de prisión entre al campo de batalla, adivina 2. La criatura encantada no puede atacar ni bloquear y no pueden activarse sus habilidades activadas.

Los prisioneros de guerra resultaban inútiles políticamente porque a ninguno de los hermanos le importaban lo suficiente como para negociar por ellos.


Cartas como Pena de prisión

Prison Sentence is an intriguing control tool within Magic: The Gathering. It shares space with other enchantment cards that lock down opponents’ creatures, such as Pacifism. Both cards are adept at neutralizing threats without outright destroying them. However, Prison Sentence carries a unique dynamic; it not only disables the creature but also allows its controller to investigate under certain game conditions. This means while the creature is incapacitated, the controller can still benefit from it through the clue token mechanic.

Another card worth looking at is Arrest. Similar to Prison Sentence, Arrest prevents the creature from attacking or blocking and negates its abilities—a crucial feature against creatures with problematic activated or triggered abilities. But, unlike Prison Sentence, Arrest doesn’t offer any additional benefits to the controller of the enchanted creature.

In terms of handling potential threats and adding layers of strategy, Prison Sentence stands out as a versatile enchantment. While it doesn’t deal with creatures permanently as does Path to Exile, its ongoing control effects combined with the ability to gain clues make it a multifaceted option for players aiming to balance defense with resource advantage.

Pacifism - Carta Magic versiones
Arrest - Carta Magic versiones
Path to Exile - Carta Magic versiones
Pacifism - Carta Magic versiones
Arrest - Carta Magic versiones
Path to Exile - Carta Magic versiones

Cartas similares a Pena de prisión por color, tipo y coste de maná

Damping Field - Carta Magic versiones
Farmstead - Carta Magic versiones
Cooperation - Carta Magic versiones
Noble Steeds - Carta Magic versiones
Aura of Silence - Carta Magic versiones
Empyrial Armor - Carta Magic versiones
Cessation - Carta Magic versiones
Arrest - Carta Magic versiones
Glorious Anthem - Carta Magic versiones
Samite Sanctuary - Carta Magic versiones
Pariah - Carta Magic versiones
Tattoo Ward - Carta Magic versiones
Sparring Regimen - Carta Magic versiones
Shielded by Faith - Carta Magic versiones
The Restoration of Eiganjo // Architect of Restoration - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Cage of Hands - Carta Magic versiones
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - Carta Magic versiones
Guardian's Magemark - Carta Magic versiones
Celestial Dawn - Carta Magic versiones
Damping Field - Carta Magic versiones
Farmstead - Carta Magic versiones
Cooperation - Carta Magic versiones
Noble Steeds - Carta Magic versiones
Aura of Silence - Carta Magic versiones
Empyrial Armor - Carta Magic versiones
Cessation - Carta Magic versiones
Arrest - Carta Magic versiones
Glorious Anthem - Carta Magic versiones
Samite Sanctuary - Carta Magic versiones
Pariah - Carta Magic versiones
Tattoo Ward - Carta Magic versiones
Sparring Regimen - Carta Magic versiones
Shielded by Faith - Carta Magic versiones
The Restoration of Eiganjo // Architect of Restoration - Carta Magic versiones
Oblivion Ring - Carta Magic versiones
Cage of Hands - Carta Magic versiones
Rune-Tail, Kitsune Ascendant // Rune-Tail's Essence - Carta Magic versiones
Guardian's Magemark - Carta Magic versiones
Celestial Dawn - Carta Magic versiones

Card Pros

Card Advantage: The Prison Sentence card can give you the upper hand by neutralizing opponent’s key creatures and strategizing your moves without the threat of retaliation. This sustained control can eventually translate to card advantage as your opponent’s resources become constrained while you continue developing your board.

Resource Acceleration: While the card itself doesn’t directly accelerate your resources, the control it provides by binding an opposing creature can indirectly lead to resource acceleration. This is because you can steadily build your mana base and board presence without the pressure from the now incapacitated threat.

Instant Speed: The beauty of Prison Sentence lies in its ability to be cast at instant speed. This means you can adapt to the ever-changing battlefield and decide the most opportune moment to restrict an adversary’s creature, catching your opponent off-guard right when they least expect it.


Card Cons

Discard Requirement: Prison Sentence demands a player to discard another card, which can be quite a setback if you’re already dealing with a depleted hand. This condition makes it a tricky play, especially when you need to maintain card advantage over the opponent.

Specific Mana Cost: This card comes with a specific mana composition that may not fit seamlessly into all deck types. Decks not tailored to support its white mana requirement might find it challenging to include Prison Sentence without compromising mana flow.

Comparatively High Mana Cost: Sporting a mana cost that’s often considered steep for its effect, Prison Sentence competes with a range of other options. Given the diverse card pool, players might opt for lower-cost alternatives that achieve similar lockdown effects without stretching their mana resources quite as thin.


Reasons to Include in Your Collection

Versatility: Prison Sentence is a dynamic card able to adjust to various game situations. It can serve as an efficient form of removal in decks focused on control or tempo, locking down your opponent’s key creatures.

Combo Potential: With the ability to shift from one creature to another, Prison Sentence synergizes with strategies that involve creature targeting. It can be an integral part of decks that capitalize on controlling the board state.

Meta-Relevance: Depending on the dominant decks in play, Prison Sentence could be a strategic sideboard card or even a main deck choice. Its utility in dealing with problematic creatures makes it relevant in a wide range of metagames, especially if creature-based decks are predominant.


How to beat

Prison Sentence is a control card that shines in Magic: The Gathering by restricting opponents’ creatures and negating their abilities. It’s a potent tool used to incapacitate key pieces of an adversary’s strategy. However, every card has its weaknesses, and strategies exist to outmaneuver Prison Sentence’s grip on the battlefield.

One effective tactic is to employ enchantment removal spells. Cards like Naturalize or Disenchant can directly target and eliminate Prison Sentence from the game, freeing your creature and restoring its capabilities. Additionally, having a deck with multiple threats can dilute the impact of Prison Sentence as it can only lock down one creature at a time. Using creatures with enter the battlefield effects or those that provide value even when not attacking or blocking can also minimize the effectiveness of this restricting enchantment.

Altering your gameplay to prioritize the removal of such enchantments or diversifying your threats can be crucial in overcoming the control that Prison Sentence attempts to impose. Remember, flexibility and adaptability on the fly often dictate the victor in a match of Magic: The Gathering.


Donde comprar

Si estás buscando comprar una carta MTG Pena de prisión de un coleccione específico como The Brothers' War, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Pena de prisión y otras cartas MTG:

TCGPlayerCOMPRAR
BurnMana es un socio oficial de TCGPlayer
Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Legalidades

Formatos de Magic the Gathering donde Pena de prisión tiene restricciones

FormatoLegalidad
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Pena de prisión de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2022-10-14 Activated abilities contain a colon. They're generally written "
-ost:
-ffect]." Some keyword abilities (such as equip and unearth) are activated abilities and will have colons in their reminder text.