Maestro de la caza salvaje Carta MTG


Colecciones da cartaLanzado en 5 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaMítica
TipoCriatura — Chamán humano
Fuerza 3
Tenacidad 3

Conclusiones clave

  1. Generates a 2/2 Wolf token every upkeep, enhancing board strength without hand depletion.
  2. Wolf tokens provide resource acceleration, expanding mana sources and board presence.
  3. The card’s pack-tapping ability strategically mimics instant speed for creature removal.

Texto de la carta

Al comienzo de tu mantenimiento, pon en el campo de batalla una ficha de criatura Lobo verde 2/2. {T}: Gira todas las criaturas Lobo enderezadas que controlas. {T}: Cada Lobo girado de esta manera hace daño igual a su fuerza a la criatura objetivo. Esa criatura hace daño igual a su fuerza dividido como elija su controlador entre cualquier cantidad de esos Lobos.


Card Pros

Card Advantage: Master of the Wild Hunt shines in creating consistent card advantage by summoning a 2/2 Wolf creature token during each of your upkeeps. This recurring ability ensures you’re amassing an army without depleting your hand, maintaining pressure on the opponent while fortifying your board presence.

Resource Acceleration: This card strategically accelerates your board state, indicative of resource acceleration. Each Wolf token not only enlarges your creature base but also evolves into a potential mana resource when pairing with effects that tap creatures for mana, thus amplifying the usability and flexibility of your resources.

Instant Speed: While the Master itself doesn’t operate at instant speed, its ability to tap all Wolves you control to deal damage equal to the number of Wolves to a creature mimics the surprise factor of an instant. It allows strategic removal of threats on your turn after opponents have committed to their plays, catching them off-guard and potentially disrupting their plans.


Card Cons

Discard Requirement: While Master of the Wild Hunt doesn’t require discarding directly, it needs careful planning around hand management. If you fail to hold onto creature control spells or sufficient creatures to power up its ability, Master of the Wild Hunt’s value drops significantly.

Specific Mana Cost: Master of the Wild Hunt demands a specific mana commitment – two green – which can strain mana bases, especially in multicolored decks. Ensuring the necessary green mana can be available each turn for optimal play might dictate the construction of your deck more than you prefer.

Comparatively High Mana Cost: With a casting cost of four mana, including those two green mana, Master of the Wild Hunt is a mid-game play at best. There are scenarios where a four-mana investment could summon creatures with immediate board impact or other planeswalkers with versatile abilities contributing to your game plan more directly.


Reasons to Include in Your Collection

Versatility: Master of the Wild Hunt offers a flexible role in a variety of decks, specifically those looking to generate considerable creature presence and control the battlefield with strategic creature removal.

Combo Potential: This card works synergistically with effects that capitalize on the number of creatures you control, as well as those that benefit from tapping or untapping creatures.

Meta-Relevance: Considering its capacity to produce a steady stream of Wolf tokens, and given a meta that includes creature-based strategies, Master of the Wild Hunt can become a linchpin in disrupting opponent’s boards while bolstering your own.


How to beat

Master of the Wild Hunt is a powerful card that brings both board presence and control in MTG. Overcoming this card requires a strategy that disrupts its ability to amass wolf tokens and capitalize on them. Efficient removal spells are the most straightforward way to deal with Master of the Wild Hunt; spells that can exile it or force a sacrifice before it can create a significant number of wolves or activate its tap ability. Spot removal such as Path to Exile or board wipes like Wrath of God can clear it along with its generated tokens.

Alternatively, preventing it from activating its abilities with cards that impose tap restrictions or that remove the creature’s abilities, such as Linvala, Keeper of Silence, can cripple its effectiveness. Ensuring you have control over the board state by consistently keeping creature numbers low also limits Master of the Wild Hunt’s impact. Emergency responses like instant-speed removal or flash creatures can disrupt the Master’s combat calculations, giving you an upper hand. Be tactful and ready to act before the pack grows too large or the hunt begins.


BurnMana Recommendations

Mastering your MTG deck is an art form, and including Master of the Wild Hunt can be a game-changing decision. With its ability to provide an ever-growing army of wolves, this card offers both offensive and defensive opportunities. Whether it’s bolstering your board or crafting a dynamic approach to resource management, its inclusion can herald a significant shift in your gameplay. If you want to harness the full potential of this card, enhance your deck strategy, learn its synergies, and keep a step ahead of the meta, we’re here to guide you. Dive deeper into building a formidable deck with Master of the Wild Hunt at your side.


Cartas como Maestro de la caza salvaje

In the rich tapestry of powerful creatures that Magic: The Gathering has to offer, Master of the Wild Hunt stands tall among them. It draws close parallels to cards like Wolfbriar Elemental, which also capitalizes on the strength of wolf tokens to bend the battle to a player’s favor. However, Master of the Wild Hunt adds a layer of functionality with its ability to tap and command wolves to orchestrate an attack, potentially eliminating troublesome creatures on the board.

Tapping into the same thematic vein, we find Garruk Relentless. This planeswalker transforms into Garruk, the Veil-Cursed, bringing with him an entourage of wolf tokens. While Garruk showcases versatility in his abilities, Master of the Wild Hunt’s consistent focus on wolf token generation and orchestrated attacks renders a unique advantage in creature-focused strategies.

Cards like Tolsimir, Friend to Wolves also echo the utility of token creatures, providing a life-gain bonus upon their arrival. Yet, in direct contrast, Master of the Wild Hunt coalesces offense and creature control, offering strategic flexibility that sits at the core of its appeal. Evaluating these offerings, the card embodies a blend of proactive board presence and tactical dominance within creature-centric playing styles.

Wolfbriar Elemental - Carta Magic versiones
Tolsimir, Friend to Wolves - Carta Magic versiones
Wolfbriar Elemental - Carta Magic versiones
Tolsimir, Friend to Wolves - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Maestro de la caza salvaje de un coleccione específico como Magic 2010 and Masters 25, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Maestro de la caza salvaje y otras cartas MTG:

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Impresiones

La carta Maestro de la caza salvaje Magic the Gathering se lanzó en 5 colecciones diferentes entre 2009-07-17 y 2022-12-02. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12009-07-17Magic 2010M10 1912003NormalNegraKev Walker
22018-03-16Masters 25A25 1812015NormalNegraKev Walker
32019-12-02Secret Lair DropSLD 12492015NormalNegraSam Burley
42020-09-26The ListPLST A25-1812015NormalNegraKev Walker
52022-12-02Jumpstart 2022J22 6882015NormalNegraKev Walker

Legalidades

Formatos de Magic the Gathering donde Maestro de la caza salvaje tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Maestro de la caza salvaje de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2018-03-16 All Wolves you control are tapped as part of the activated ability’s effect, not as a cost. Players may respond by attempting to tap or untap Wolves, or to create or remove them.
2018-03-16 If the target creature is an illegal target by the time Master of the Wild Hunt’s ability tries to resolve, the ability doesn’t resolve. You won’t tap your Wolves, and nothing will deal or be dealt damage.
2018-03-16 Only a Wolf creature tapped as part of the ability’s effect can be dealt damage by the target creature.
2018-03-16 The controller of the target creature doesn’t divide that creature’s damage as the ability is activated (since the Wolves that will receive that damage aren’t targeted), so that player does so as the ability resolves. There is no time to react between the time a Wolf is chosen, the time damage is dealt to it, and the time it’s destroyed for having been dealt lethal damage. If you want to put a regeneration shield on one of those Wolves, or target it with a damage-prevention spell, or anything else, you must do so before the ability resolves (and before you know which Wolves will be chosen and how much damage will be dealt to them).