Mapa de la mazmorra Carta MTG
El coste de maná | |
Costo de maná convertido | 3 |
Rareza | Poco común |
Tipo | Artefacto |
Habilidades | Venture into the dungeon |
Liberado | 2021-07-23 |
Coleccione símbolo | |
Coleccione nombre | Adventures in the Forgotten Realms |
Coleccione código | AFR |
Número | 242 |
Frame | 2015 |
Disposición | Normal |
Border | Negra |
Ilustrado por | Aaron Miller |
Conclusiones clave
- Dungeon Map advances strategic play through unique dungeon interactions and mana acceleration.
- It demands careful deck construction, balancing its mana cost against potential game pace setbacks.
- Competing against Dungeon Map requires swift playstyles and effective artifact disruption tactics.
Donde comprar
Si estás buscando comprar una carta MTG Mapa de la mazmorra de un coleccione específico como Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.
Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.
Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.
A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Mapa de la mazmorra y otras cartas MTG:
- eBay
- TCG Player
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
Ver productos MTG
Texto de la carta
{T}: Agrega {C}. {3}, {T}: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
"Eh, ¿eso es una puerta secreta? No lo sé seguro... podría ser solo una mancha de sangre".
Card Pros
Card Advantage: The dungeon map card offers unique avenues for card advantage by enabling access to the extensive set of dungeons in the game. It goes beyond drawing cards, providing players with the ability to delve deeper into dungeons, thereby unlocking potential card draws, creature buffs, and more strategic benefits as you progress.
Resource Acceleration: Utilizing the dungeon map can significantly bolster resource acceleration. By venturing into dungeons, you may come across shortcuts to valuable mana boosts, treasure vaults, or abilities that would otherwise require additional cards or turns to obtain. It helps in pacing the game to your advantage, offering opportunities to cast high-cost spells earlier than usual.
Instant Speed: Although the dungeon map itself does not function at instant speed, it facilitates the use of other cards as it leaves your mana open. This gives you the flexibility to react to your opponent’s actions with instant-speed spells while steadily progressing through your dungeon-inspired strategy at a complementary pace.
Card Cons
Discard Requirement: Dungeon Map’s activation at later stages requires you to discard a card. This may hinder your hand’s potential, especially if the match drags on and your options become limited.
Specific Mana Cost: To activate its dungeon-delving ability, you need at least two specific mana types. This can be restrictive, making it a less versatile pick for multi-colored decks that might struggle with mana fixing.
Comparatively High Mana Cost: With an initial cost to play and an activation fee, Dungeon Map’s overall mana investment is considerable. In fast-paced games, this could set you back as opposed to other artifacts or ramp spells that are more economical.
Reasons to Include Dungeon Map in Your Collection
Versatility: Dungeon Map offers flexibility to various deck builds, owing to its capacity to ramp mana and its unique interaction with the dungeon mechanic from the Adventures in the Forgotten Realms set.
Combo Potential: This artifact excels in decks crafted around venture mechanics, enabling repeatable dungeon triggers which can synergize with cards that benefit from completing a dungeon or adventuring within.
Meta-Relevance: In a game environment that appreciates consistent mana acceleration and additional value generation, Dungeon Map can seamlessly integrate into strategies looking to outpace opponents through incremental advantages.
How to beat
Dungeon Map is a unique utility card in Magic: The Gathering that offers players a way to delve into dungeons, a mechanic introduced in the Adventures in the Forgotten Realms set. It provides strategic depth by granting incremental advantages as players progress through the dungeon rooms. However, overcoming Dungeon Map’s influence in a game boils down to disruption and timing.
One of the most effective strategies to counteract Dungeon Map is by employing artifact removal cards like Disenchant or Naturalize. These allow you to directly target the Map before your opponent can extract substantial value from it. Also consider countering this artifact’s activation with instant-speed interaction like counterspells or cards that specifically hinder activated abilities such as Stony Silence.
Speed is also crucial in races against deck types that utilize Dungeon Map. Aggressively pushing damage to shorten the game length can successfully bypass the accrued value of dungeon-delving. Fast-paced aggressive or combo decks may naturally circumvent the incremental advantage presented by Dungeon Map by maintaining a dominant board presence or by executing their win condition rapidly. Thus, understanding your deck’s capabilities and the tempo of the match is key to outmaneuvering the strategic advantages of Dungeon Map.
BurnMana Recommendations
Embark on a journey through the unique layers of MTG with Dungeon Map, an artifact that can elevate your gameplay by unlocking avenues of strategic depth and variety. Delve into dungeons, accelerate your resources, and take advantage of the interconnected systems within the game to outpace your opponents. Expand your collection and embrace the versatility and combo potential that this card brings to your deck builds. Want to learn more and navigate the intricacies of MTG with confidence? Dive deeper with us and fine-tune your strategies to harness the full potential of your cards and gameplay.
Cartas como Mapa de la mazmorra
Dungeon Map stands as a unique artifact tool for players in Magic: The Gathering, offering a reliable way to venture into the dungeon. It shares conceptual ground with another well-known card, Treasure Map. Both can be activated to manipulate game mechanics – Dungeon Map to delve through dungeons, and Treasure Map to scry and eventually generate Treasure tokens.
However, there’s also Galepowder Mage which enables permanent exile and return, albeit with a different mechanism centered on creature-based interaction. While not as directly comparable, the Mage does affect long-term board state like the Dungeon Map may influence your dungeon progress. Then we have Thaumatic Compass, an artifact similar to Dungeon Map, with its ability to manipulate the game’s progression through land retrieval, eventually transforming to guide your strategy much like dungeons guide your adventures with Dungeon Map.
Each artifact offers the flexibility to shape your game, but Dungeon Map provides a distinct pathway to victory by leveraging the dungeon dimensions of gameplay. It’s this focused, exploratory dynamic that sets Dungeon Map apart from its counterparts, highlighting it as an asset for any adventurer eager to conquer the depths within MTG’s strategic landscape.
Cartas similares a Mapa de la mazmorra por color, tipo y coste de maná
Legalidades
Formatos de Magic the Gathering donde Mapa de la mazmorra tiene restricciones
Formato | Legalidad |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Reglas e información
La guía de referencia para las reglas de las cartas Mapa de la mazmorra de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.
Fecha | Texto |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |