Dungeon Map MTG Card
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Artifact |
Abilities | Venture into the dungeon |
Released | 2021-07-23 |
Set symbol | |
Set name | Adventures in the Forgotten Realms |
Set code | AFR |
Number | 242 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Aaron Miller |
Text of card
: Add . , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
"Wait, is that a secret door? I can't tell for sure . . . there's some blood in the way."
Cards like Dungeon Map
Dungeon Map stands as a unique artifact tool for players in Magic: The Gathering, offering a reliable way to venture into the dungeon. It shares conceptual ground with another well-known card, Treasure Map. Both can be activated to manipulate game mechanics – Dungeon Map to delve through dungeons, and Treasure Map to scry and eventually generate Treasure tokens.
However, there’s also Galepowder Mage which enables permanent exile and return, albeit with a different mechanism centered on creature-based interaction. While not as directly comparable, the Mage does affect long-term board state like the Dungeon Map may influence your dungeon progress. Then we have Thaumatic Compass, an artifact similar to Dungeon Map, with its ability to manipulate the game’s progression through land retrieval, eventually transforming to guide your strategy much like dungeons guide your adventures with Dungeon Map.
Each artifact offers the flexibility to shape your game, but Dungeon Map provides a distinct pathway to victory by leveraging the dungeon dimensions of gameplay. It’s this focused, exploratory dynamic that sets Dungeon Map apart from its counterparts, highlighting it as an asset for any adventurer eager to conquer the depths within MTG’s strategic landscape.
Cards similar to Dungeon Map by color, type and mana cost
Card Pros
Card Advantage: The dungeon map card offers unique avenues for card advantage by enabling access to the extensive set of dungeons in the game. It goes beyond drawing cards, providing players with the ability to delve deeper into dungeons, thereby unlocking potential card draws, creature buffs, and more strategic benefits as you progress.
Resource Acceleration: Utilizing the dungeon map can significantly bolster resource acceleration. By venturing into dungeons, you may come across shortcuts to valuable mana boosts, treasure vaults, or abilities that would otherwise require additional cards or turns to obtain. It helps in pacing the game to your advantage, offering opportunities to cast high-cost spells earlier than usual.
Instant Speed: Although the dungeon map itself does not function at instant speed, it facilitates the use of other cards as it leaves your mana open. This gives you the flexibility to react to your opponent’s actions with instant-speed spells while steadily progressing through your dungeon-inspired strategy at a complementary pace.
Card Cons
Discard Requirement: Dungeon Map’s activation at later stages requires you to discard a card. This may hinder your hand’s potential, especially if the match drags on and your options become limited.
Specific Mana Cost: To activate its dungeon-delving ability, you need at least two specific mana types. This can be restrictive, making it a less versatile pick for multi-colored decks that might struggle with mana fixing.
Comparatively High Mana Cost: With an initial cost to play and an activation fee, Dungeon Map’s overall mana investment is considerable. In fast-paced games, this could set you back as opposed to other artifacts or ramp spells that are more economical.
Reasons to Include Dungeon Map in Your Collection
Versatility: Dungeon Map offers flexibility to various deck builds, owing to its capacity to ramp mana and its unique interaction with the dungeon mechanic from the Adventures in the Forgotten Realms set.
Combo Potential: This artifact excels in decks crafted around venture mechanics, enabling repeatable dungeon triggers which can synergize with cards that benefit from completing a dungeon or adventuring within.
Meta-Relevance: In a game environment that appreciates consistent mana acceleration and additional value generation, Dungeon Map can seamlessly integrate into strategies looking to outpace opponents through incremental advantages.
How to beat
Dungeon Map is a unique utility card in Magic: The Gathering that offers players a way to delve into dungeons, a mechanic introduced in the Adventures in the Forgotten Realms set. It provides strategic depth by granting incremental advantages as players progress through the dungeon rooms. However, overcoming Dungeon Map’s influence in a game boils down to disruption and timing.
One of the most effective strategies to counteract Dungeon Map is by employing artifact removal cards like Disenchant or Naturalize. These allow you to directly target the Map before your opponent can extract substantial value from it. Also consider countering this artifact’s activation with instant-speed interaction like counterspells or cards that specifically hinder activated abilities such as Stony Silence.
Speed is also crucial in races against deck types that utilize Dungeon Map. Aggressively pushing damage to shorten the game length can successfully bypass the accrued value of dungeon-delving. Fast-paced aggressive or combo decks may naturally circumvent the incremental advantage presented by Dungeon Map by maintaining a dominant board presence or by executing their win condition rapidly. Thus, understanding your deck’s capabilities and the tempo of the match is key to outmaneuvering the strategic advantages of Dungeon Map.
BurnMana Recommendations
Embark on a journey through the unique layers of MTG with Dungeon Map, an artifact that can elevate your gameplay by unlocking avenues of strategic depth and variety. Delve into dungeons, accelerate your resources, and take advantage of the interconnected systems within the game to outpace your opponents. Expand your collection and embrace the versatility and combo potential that this card brings to your deck builds. Want to learn more and navigate the intricacies of MTG with confidence? Dive deeper with us and fine-tune your strategies to harness the full potential of your cards and gameplay.
Where to buy
If you're looking to purchase Dungeon Map MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Dungeon Map and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Legalities
Magic the Gathering formats where Dungeon Map has restrictions
Format | Legality |
---|---|
Historicbrawl | Legal |
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering Dungeon Map card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-07-23 | A player may only have one dungeon in the command zone at a time. |
2021-07-23 | Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered. |
2021-07-23 | Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon. |
2021-07-23 | Dungeons are removed from the game as a state-based action. |
2021-07-23 | If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one. |
2021-07-23 | Moving into a dungeon room will cause its room ability to trigger. |
2021-07-23 | Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game. |
2021-07-23 | The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game. |
2021-07-23 | To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room. |
2021-07-23 | You can only move forward (well, downward) in a dungeon, never backwards or sideways. |