Dark Sphere Carta MTG


Dark Sphere - The Dark
El coste de maná
RarezaPoco común
TipoArtifact
Liberado1994-08-01
Coleccione símbolo
Coleccione nombreThe Dark
Coleccione códigoDRK
Número100
Frame1993
DisposiciónNormal
BorderNegra
Ilustrado porMark Tedin

Conclusiones clave

  1. Dark Sphere offers card advantage without depleting your deck, enabling strategic depth in gameplay.
  2. A zero mana cast cost and instant speed activation make it a flexible defensive tool.
  3. However, the discard requirement and sacrifice cost can hinder its overall utility.

Texto de la carta

oc T: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith


Card Pros

Card Advantage: When played adeptly, Dark Sphere can be a defensive asset that potentially safeguards your precious life total. Its activation means no cards lost from your own library, keeping your options broad and your strategy flexible.

Resource Acceleration: Although not a direct source of mana, Dark Sphere is cost-efficient. At zero mana to cast, it integrates seamlessly into any mana curve. This freedom allows for faster deployment of your game-changing spells or creatures.

Instant Speed: The real value of Dark Sphere is exemplified by its instant speed activation. Having it on the battlefield, ready to thwart damage, means you can maneuver with confidence. It keeps opponents guessing, and in the realms of strategy, that’s a significant edge.


Card Cons

Discard Requirement: Dark Sphere necessitates discarding another card to activate its ability. For players, this can be a strategic setback, especially when hand size is crucial for maintaining options and board presence throughout the game.

Specific Mana Cost: Although Dark Sphere itself doesn’t have a colored mana cost, activating its ability demands tapping and sacrificing, which can be restrictive. This can sometimes be a challenge when you’re trying to manage your mana efficiently for other spells in your deck.

Comparatively High Mana Cost: While Dark Sphere’s activation cost doesn’t involve mana, the opportunity cost of using it can be quite high. Players must assess whether protecting their life total by sacrificing the sphere is worth potentially missing out on deploying other impactful cards that could change the game state.


Reasons to Include in Your Collection

Versatility: Dark Sphere has the unique ability to halve damage dealt to you, making it a suitable addition to defensive strategies across various deck archetypes. Its colorless nature means it can be slotted into any deck build without worrying about color mana restrictions.

Combo Potential: This artifact has synergy with effects that allow you to capitalize on life preservation or low life totals. Additionally, the card works well with strategies aimed at manipulating life totals for victory, offering a layer of protection.

Meta-Relevance: In a game where swingy combat phases or combo finishes dominate, Dark Sphere can be a critical card for survival. It can ensure your longevity against heavy hitters in the meta, keeping you in the game long enough to turn the tables.


How to beat

Dark Sphere, a classic card from the earlier days of Magic: The Gathering, holds a unique place among defensive artifacts. It has the ability to halve the damage that would be dealt to you, making it potent in protecting life totals in critical situations. To tackle this card effectively, the key is in timing and resource management.

Counterplay against Dark Sphere involves negating its damage prevention ability. This can be accomplished through the use of cards that destroy or neutralize artifacts, such as Disenchant or Naturalize, targeting Dark Sphere directly. Alternatively, cards like Pithing Needle can be played, naming Dark Sphere to shut down its activated ability. It’s also viable to pressure your opponent into using it prematurely by threatening lethal damage, thus forcing them to sacrifice the Dark Sphere without optimal gain.

Ultimately, the strategy to beat Dark Sphere is to anticipate its use and have answers ready. Maintaining versatility in your deck with artifact removal or selective prevention disruption can turn the tide of the battle in your favor, rendering Dark Sphere’s once-threatening ability a non-issue.


Cartas como Dark Sphere

Dark Sphere holds a unique place in the pantheon of artifact cards within Magic: The Gathering. This intriguing card offers players the ability to prevent damage by sacrificing it, an action that can be pivotal during critical moments in gameplay. When looking at cards with similar damage prevention abilities, we might compare it to cards like Marble Medallion. The Medallion is designed to reduce the cost of spells rather than thwart damage, lacking the on-demand protective nature of Dark Sphere.

In the same realm, we find cards like Healing Salve. Though primarily a spell rather than an artifact, Healing Salve serves a similar purpose by preventing damage or healing. It’s direct and straightforward but doesn’t provide the lasting board presence that an artifact like Dark Sphere can. Alternatively, there’s Shield Sphere which can block attacks without costing mana to deploy, making it another excellent option for damage mitigation, albeit used differently within the pace of the game compared to the reactive sacrifice of Dark Sphere.

Analyzing the strategic versatility and protection capabilities among these cards showcases Dark Sphere’s niche role. It remains a noteworthy selection for players looking to fortify their defenses while keeping gameplay options open and varied.

Healing Salve - Carta Magic versiones
Shield Sphere - Carta Magic versiones
Healing Salve - Carta Magic versiones
Shield Sphere - Carta Magic versiones

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Zuran Orb - Carta Magic versiones
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Claws of Gix - Carta Magic versiones
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Chalice of the Void - Carta Magic versiones
Orochi Hatchery - Carta Magic versiones
Tormod's Crypt - Carta Magic versiones
Mox Diamond - Carta Magic versiones
Everflowing Chalice - Carta Magic versiones
Memnite - Carta Magic versiones
Engineered Explosives - Carta Magic versiones
Chimeric Mass - Carta Magic versiones
Chrome Mox - Carta Magic versiones
Turbo-Thwacking Auto-Hammer - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Dark Sphere de un coleccione específico como The Dark, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Dark Sphere y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Dark Sphere tiene restricciones

FormatoLegalidad
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Dark Sphere de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2013-04-15 If two or more of these effects would apply, you apply them sequentially. So if the source would deal 5 damage after two of these abilities have resolved, the first one prevents 2 damage, reducing it to 3 damage, then the second one prevents a further 1 damage, reducing the total damage dealt to 2.