Dark Sphere MTG Card


Dark Sphere offers card advantage without depleting your deck, enabling strategic depth in gameplay. A zero mana cast cost and instant speed activation make it a flexible defensive tool. However, the discard requirement and sacrifice cost can hinder its overall utility.
Dark Sphere - The Dark
Mana cost
RarityUncommon
TypeArtifact
Released1994-08-01
Set symbol
Set nameThe Dark
Set codeDRK
Number100
Frame1993
LayoutNormal
BorderBlack
Illustred byMark Tedin

Text of card

oc T: Sacrifice Dark Sphere to prevent half of the damage done to you by a single source, rounded down.

"I was struck senseless for a moment, but revived when the strange curiosity I carried fell to the ground, screaming like a dying animal." —Barl, Lord Ith


Cards like Dark Sphere

Dark Sphere holds a unique place in the pantheon of artifact cards within Magic: The Gathering. This intriguing card offers players the ability to prevent damage by sacrificing it, an action that can be pivotal during critical moments in gameplay. When looking at cards with similar damage prevention abilities, we might compare it to cards like Marble Medallion. The Medallion is designed to reduce the cost of spells rather than thwart damage, lacking the on-demand protective nature of Dark Sphere.

In the same realm, we find cards like Healing Salve. Though primarily a spell rather than an artifact, Healing Salve serves a similar purpose by preventing damage or healing. It’s direct and straightforward but doesn’t provide the lasting board presence that an artifact like Dark Sphere can. Alternatively, there’s Shield Sphere which can block attacks without costing mana to deploy, making it another excellent option for damage mitigation, albeit used differently within the pace of the game compared to the reactive sacrifice of Dark Sphere.

Analyzing the strategic versatility and protection capabilities among these cards showcases Dark Sphere’s niche role. It remains a noteworthy selection for players looking to fortify their defenses while keeping gameplay options open and varied.

Healing Salve - MTG Card versions
Shield Sphere - MTG Card versions
Healing Salve - MTG Card versions
Shield Sphere - MTG Card versions

Cards similar to Dark Sphere by color, type and mana cost

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Black Lotus - MTG Card versions
Ornithopter - MTG Card versions
Jeweled Amulet - MTG Card versions
Zuran Orb - MTG Card versions
Phyrexian Marauder - MTG Card versions
Claws of Gix - MTG Card versions
Mana Crypt - MTG Card versions
Mox Opal - MTG Card versions
Chalice of the Void - MTG Card versions
Orochi Hatchery - MTG Card versions
Tormod's Crypt - MTG Card versions
Mox Diamond - MTG Card versions
Everflowing Chalice - MTG Card versions
Memnite - MTG Card versions
Engineered Explosives - MTG Card versions
Chimeric Mass - MTG Card versions
Chrome Mox - MTG Card versions
Turbo-Thwacking Auto-Hammer - MTG Card versions
Division Table - MTG Card versions
Rapid Prototyper - MTG Card versions

Card Pros

Card Advantage: When played adeptly, Dark Sphere can be a defensive asset that potentially safeguards your precious life total. Its activation means no cards lost from your own library, keeping your options broad and your strategy flexible.

Resource Acceleration: Although not a direct source of mana, Dark Sphere is cost-efficient. At zero mana to cast, it integrates seamlessly into any mana curve. This freedom allows for faster deployment of your game-changing spells or creatures.

Instant Speed: The real value of Dark Sphere is exemplified by its instant speed activation. Having it on the battlefield, ready to thwart damage, means you can maneuver with confidence. It keeps opponents guessing, and in the realms of strategy, that’s a significant edge.


Card Cons

Discard Requirement: Dark Sphere necessitates discarding another card to activate its ability. For players, this can be a strategic setback, especially when hand size is crucial for maintaining options and board presence throughout the game.

Specific Mana Cost: Although Dark Sphere itself doesn’t have a colored mana cost, activating its ability demands tapping and sacrificing, which can be restrictive. This can sometimes be a challenge when you’re trying to manage your mana efficiently for other spells in your deck.

Comparatively High Mana Cost: While Dark Sphere’s activation cost doesn’t involve mana, the opportunity cost of using it can be quite high. Players must assess whether protecting their life total by sacrificing the sphere is worth potentially missing out on deploying other impactful cards that could change the game state.


Reasons to Include in Your Collection

Versatility: Dark Sphere has the unique ability to halve damage dealt to you, making it a suitable addition to defensive strategies across various deck archetypes. Its colorless nature means it can be slotted into any deck build without worrying about color mana restrictions.

Combo Potential: This artifact has synergy with effects that allow you to capitalize on life preservation or low life totals. Additionally, the card works well with strategies aimed at manipulating life totals for victory, offering a layer of protection.

Meta-Relevance: In a game where swingy combat phases or combo finishes dominate, Dark Sphere can be a critical card for survival. It can ensure your longevity against heavy hitters in the meta, keeping you in the game long enough to turn the tables.


How to beat

Dark Sphere, a classic card from the earlier days of Magic: The Gathering, holds a unique place among defensive artifacts. It has the ability to halve the damage that would be dealt to you, making it potent in protecting life totals in critical situations. To tackle this card effectively, the key is in timing and resource management.

Counterplay against Dark Sphere involves negating its damage prevention ability. This can be accomplished through the use of cards that destroy or neutralize artifacts, such as Disenchant or Naturalize, targeting Dark Sphere directly. Alternatively, cards like Pithing Needle can be played, naming Dark Sphere to shut down its activated ability. It’s also viable to pressure your opponent into using it prematurely by threatening lethal damage, thus forcing them to sacrifice the Dark Sphere without optimal gain.

Ultimately, the strategy to beat Dark Sphere is to anticipate its use and have answers ready. Maintaining versatility in your deck with artifact removal or selective prevention disruption can turn the tide of the battle in your favor, rendering Dark Sphere’s once-threatening ability a non-issue.


Where to buy

If you're looking to purchase Dark Sphere MTG card by a specific set like The Dark, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Dark Sphere and other MTG cards:

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Legalities

Magic the Gathering formats where Dark Sphere has restrictions

FormatLegality
OldschoolLegal
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Rules and information

The reference guide for Magic: The Gathering Dark Sphere card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2013-04-15 If two or more of these effects would apply, you apply them sequentially. So if the source would deal 5 damage after two of these abilities have resolved, the first one prevents 2 damage, reducing it to 3 damage, then the second one prevents a further 1 damage, reducing the total damage dealt to 2.