Barrowin del clan Undurr Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido4
RarezaPoco común
TipoCriatura legendaria — Clérigo enano
Habilidades Venture into the dungeon
Fuerza 3
Tenacidad 3

Conclusiones clave

  1. Barrowin brings valuable card advantage through consistent graveyard retrieval, bolstering board presence.
  2. Its synergy with dwarves enhances resource acceleration, enabling quicker, impactful spell casting.
  3. Barrowin compliments instant-speed strategies, offering flexible dwarf recursion during combat.

Texto de la carta

Cuando Barrowin del clan Undurr entre al campo de batalla, adéntrate en la mazmorra. Siempre que Barrowin del clan Undurr ataque, regresa hasta una carta de criatura con valor de maná de 3 o menos de tu cementerio al campo de batalla si completaste una mazmorra.


Card Pros

Card Advantage: When played wisely, Barrowin of Clan Undurr can ensure an enduring presence on the board by bringing back another Dwarf from your graveyard each time it attacks. This recurring ability optimizes your card utility, making sure that you’re often one step ahead of your opponent with resources in play.

Resource Acceleration: Barrowin’s synergy with other Dwarves can ramp up your resources significantly. Every time you take advantage of Barrowin’s triggered ability, you essentially gain additional board presence without expending cards from your hand, enhancing your resource acceleration and putting you in a position to cast more impactful spells sooner.

Instant Speed: Although Barrowin itself isn’t cast at instant speed, its triggered ability works well with instants you hold back to play during your opponent’s turn. By ensuring a Dwarf’s return, Barrowin effectively gives you the leniency to use your other instants with less concern about depleting your board presence, thus integrating seamlessly with an instant-speed focused strategy.


Card Cons

Discard Requirement: One of the first hurdles when playing Barrowin of Clan Undurr is meeting its discard requirement. This condition forces players to lose a valuable card from their hand, which could be especially detrimental in the late game when each card counts.

Specific Mana Cost: Barrowin demands a specific arrangement of mana colors to be cast, including two generic and two white. This can limit the card’s flexibility, making it less appealing in multicolored decks where mana fixing can be an issue.

Comparatively High Mana Cost: With a total mana cost of four, Barrowin stands at a point where other creatures in the meta game might provide greater utility or impact on the battlefield for the same or lower investment. This makes Barrowin a potentially less-efficient option for players looking to optimize their deck’s performance.


Reasons to Include in Your Collection

Versatility: Barrowin of Clan Undurr offers value in a range of decks, fitting into both aggressive and control strategies with its lifegain and pump abilities.

Combo Potential: Its ability to untap another target creature aligns with strategies keen on abusing activated abilities or generating extra value from creatures with tap effects.

Meta-Relevance: As board presence and creature synergies are prevalent, Barrowin’s skill set can be a countermove to creature-heavy tactics while bolstering your defenses.


How to beat

Barrowin of Clan Undurr presents a unique challenge on the battlefield in Magic: The Gathering. As a card that can bolster your opponent’s creatures, it becomes essential to strategize effectively to overcome it. One efficient tactic is employing removal spells that can directly target and eliminate Barrowin before its abilities become a problem. Spells such as Murder or Path to Exile are invaluable, providing a quick resolution to the potential threat.

Another viable approach is to use counter spells when Barrowin is on the stack. Counterspell and Negate are examples of such spells that can preemptively deal with Barrowin, ensuring it never impacts the game state. Additionally, managing creature combat is also key. By controlling the board and keeping pressure on your opponent, you can limit the value they gain from Barrowin’s abilities.

Ultimately, it’s a combination of timely disruption and maintaining board control that will lead to victory over Barrowin of Clan Undurr. With the right strategy and a careful watch on your opponent’s moves, you can prevent them from leveraging Barrowin’s full potential and keep the game in your favor.


BurnMana Recommendations

Magic: The Gathering is a game that thrives on strategy and the continuous evolution of your deck. Barrowin of Clan Undurr stands as a unique contender, able to resurrect your Dwarf creatures and push the boundaries of your gameplay. Whether it’s optimizing card advantage, ramping up resources without depleting your hand, or employing its synergy with instant-speed spells, Barrowin opens up a diverse array of tactical options. While considering its deck-specific conditions and mana demands, remember that each MTG card holds potential to turn the tide of battle in your favor. Intrigued by the intricacies of mastering Barrowin’s capabilities? Discover strategies, synergies, and ways to maximize your MTG experience by diving deeper with us.


Cartas como Barrowin del clan Undurr

Barrowin of Clan Undurr introduces a dynamic element to the array of supportive creatures in Magic: The Gathering. Similar to other Dwarf Clerics like Duergar Hedge-Mage, Barrowin offers both a creature type that’s relevant for tribal synergy and a beneficial ability that can affect the game state significantly. Where Barrowin stands out is in its ability to bolster your other creatures with additional counters, similar to the effect of Inspiring Leader, but with the added precision of choosing which creature gets boosted.

Another close comparison would be to Gavony Unhallowed, which also excels in creature-based strategies, increasing its own power whenever another creature you control dies. Barrowin differs as it is more proactive in strengthening creatures before they might face their demise in combat. Additionally, the inclusion of venture into the dungeon mechanism grounds Barrowin in the Adventures in the Forgotten Realms setting, a unique twist not seen in cards like Gavony Unhallowed.

Assessing Barrowin of Clan Undurr in the broader scope of MTG, it’s its versatility that shines, ensuring its relevancy in decks that value ongoing creature enhancement and those looking to exploit dungeon-delving mechanics to gain the upper hand.

Duergar Hedge-Mage - Carta Magic versiones
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Gavony Unhallowed - Carta Magic versiones
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Donde comprar

Si estás buscando comprar una carta MTG Barrowin del clan Undurr de un coleccione específico como Adventures in the Forgotten Realms and Adventures in the Forgotten Realms, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Barrowin del clan Undurr y otras cartas MTG:

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Impresiones

La carta Barrowin del clan Undurr Magic the Gathering se lanzó en 1 colecciones diferentes entre 2021-07-23 y 2021-07-23. Ilustrado por 2 diferentes artistas.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12021-07-23Adventures in the Forgotten RealmsAFR 3362015NormalNegraRuss Nicholson
22021-07-23Adventures in the Forgotten RealmsAFR 2182015NormalNegraManuel Castañón

Legalidades

Formatos de Magic the Gathering donde Barrowin del clan Undurr tiene restricciones

FormatoLegalidad
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestringido
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Reglas e información

La guía de referencia para las reglas de las cartas Barrowin del clan Undurr de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Barrowin of Clan Undurr's last ability works even if it wasn't on the battlefield when you completed a dungeon.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.