Espinas de aura Carta MTG


Colecciones da cartaLanzado en 2 coleccionesVer todos
El coste de maná
Costo de maná convertido3
RarezaPoco común
TipoInstantáneo - Arcano

Conclusiones clave

  1. Aura Barbs offers a multi-target damage ability, effective against enchantment reliant opponents.
  2. Instant speed allows surprise plays, disrupts foes, and optimises card impact.
  3. Despite its utility, it requires careful deck construction to mitigate its cons.

Donde comprar

Si estás buscando comprar una carta MTG Espinas de aura de un coleccione específico como Betrayers of Kamigawa and The List, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Espinas de aura y otras cartas MTG:

Continuar explorando otros productos sellados en Amazon
Ver productos MTG

Texto de la carta

Cada encantamiento le hace 2 puntos de daño a su controlador, luego cada encantamiento sobre una criatura le hace 2 puntos de daño a la criatura que está encantando.


Card Pros

Card Advantage: Aura Barbs delivers a unique advantage by potentially dealing damage to multiple creatures and players simultaneously. This can result in a swing in momentum by disrupting opponent strategies that rely heavily on enchantments, particularly auras.

Resource Acceleration: While Aura Barbs itself doesn’t directly provide mana or resources, the potential elimination of opponent’s creatures and auras can indirectly accelerate your board presence, leaving more room for your spells and creatures to dominate the field.

Instant Speed: The ability to cast Aura Barbs at instant speed is a significant tactical boon. It allows you to wait until the most opportunistic moment, such as in response to an opponent enchanting a creature or before damage is dealt, providing a surprise element and maximizing the potential impact of the card.


Card Cons

Discard Requirement: Aura Barbs necessitates you to sacrifice an enchantment, which can be a setback if your strategy relies heavily on such permanents or your board presence is minimal.

Specific Mana Cost: This card’s casting cost demands both white and red mana, restricting its seamless integration into multicolored decks unless you have a well-tuned mana base.

Comparatively High Mana Cost: With a cost of three mana, including one white and one red, the resources invested into casting Aura Barbs could potentially be directed towards more impactful and versatile spells within the same mana range.


Reasons to Include in Your Collection

Versatility: Aura Barbs offers a unique interaction with auras which can complement various deck archetypes, especially those looking to disrupt enchantment-heavy opponents or decks that utilize enchantments themselves.

Combo Potential: This card can slip seamlessly into decks that aim to punish opponents for their enchantments. With enough auras in play, Aura Barbs can turn the tide by dealing unexpected damage or even clearing a path for your victory.

Meta-Relevance: Given the prevalence of aura-based strategies in some formats, Aura Barbs can serve as an effective countermeasure. As metas evolve, the inclusion of this card could be a savvy move to anticipate and counteract enchantment-focused opponents.


How to beat Aura Barbs

Aura Barbs is a unique card in MTG that can turn the tide against players heavily reliant on enchantments, particularly auras. To effectively counter this spell, the strategy is to minimize the reliance on enchantments that attach to creatures. Since Aura Barbs deals damage to the creature and its controller for each aura attached to it, limiting the number of enchantments in play will mitigate potential damage. It’s wise to incorporate enchantment removal spells into your deck, allowing you to preemptively remove your own auras if you predict Aura Barbs coming or to remove opponents’ auras to turn their strategy against them.

Utilizing creatures with hexproof or shroud can also provide a solid defense against Aura Barbs since these abilities prevent targeting by Aura Barbs’ triggered ability. Another tactic involves cards that replace themselves or draw cards upon entering or leaving the battlefield, ensuring that using Aura Barbs doesn’t put you at a card advantage deficit. Therefore, by adopting a multi-pronged approach to managing enchantments and anticipating counterplays, overcoming the challenges posed by Aura Barbs becomes a manageable task for strategic MTG players.


Cartas como Espinas de aura

Aura Barbs presents an intriguing dynamic within the Magic: The Gathering arsenal, particularly when you look at essence lashers like Harsh Sustenance. While Harsh Sustenance inflicts damage based on the number of creatures you control, Aura Barbs hinges on the enchantments in play, targeting both your opponent and their creatures with its piercing ability when enchantments become affixed to them.

Another parallel can be drawn with cards like Aura Flux, which manipulates enchantments by increasing their upkeep cost, putting a strain on your opponent’s resources. Aura Barbs bypasses economic warfare for direct damage. Similarly, there’s Leave No Trace, a swift response to enchantment clusters that wipes out all auras of the same color. Aura Barbs, though tactical in a different manner, can potentially deliver a more devastating blow in a single strike, depending on the volume of auras in play.

Within the realm of MTG, these card similarities help distinguish when and where Aura Barbs could shine. Instead of passive control or targeted removal, Aura Barbs offers a unique repercussion to enchantment-heavy opponents, turning their own strategies into painful counters. This underscores the card’s place as a tactical option for those constructing decks aimed at enchantment-punishing themes.

Harsh Sustenance - Carta Magic versiones
Aura Flux - Carta Magic versiones
Leave No Trace - Carta Magic versiones
Harsh Sustenance - Carta Magic versiones
Aura Flux - Carta Magic versiones
Leave No Trace - Carta Magic versiones

Cartas similares a Espinas de aura por color, tipo y coste de maná

Solfatara - Carta Magic versiones
Trumpet Blast - Carta Magic versiones
Urza's Rage - Carta Magic versiones
Turf Wound - Carta Magic versiones
Char - Carta Magic versiones
Chaos Warp - Carta Magic versiones
Merchant of the Vale // Haggle - Carta Magic versiones
Seething Song - Carta Magic versiones
Unforge - Carta Magic versiones
Path of Anger's Flame - Carta Magic versiones
Smash - Carta Magic versiones
Fiery Temper - Carta Magic versiones
Orcish Cannonade - Carta Magic versiones
Chaos Wrap - Carta Magic versiones
Fatal Frenzy - Carta Magic versiones
Seismic Strike - Carta Magic versiones
Staggershock - Carta Magic versiones
Flames of the Blood Hand - Carta Magic versiones
Rally the Forces - Carta Magic versiones
Brimstone Volley - Carta Magic versiones
Solfatara - Carta Magic versiones
Trumpet Blast - Carta Magic versiones
Urza's Rage - Carta Magic versiones
Turf Wound - Carta Magic versiones
Char - Carta Magic versiones
Chaos Warp - Carta Magic versiones
Merchant of the Vale // Haggle - Carta Magic versiones
Seething Song - Carta Magic versiones
Unforge - Carta Magic versiones
Path of Anger's Flame - Carta Magic versiones
Smash - Carta Magic versiones
Fiery Temper - Carta Magic versiones
Orcish Cannonade - Carta Magic versiones
Chaos Wrap - Carta Magic versiones
Fatal Frenzy - Carta Magic versiones
Seismic Strike - Carta Magic versiones
Staggershock - Carta Magic versiones
Flames of the Blood Hand - Carta Magic versiones
Rally the Forces - Carta Magic versiones
Brimstone Volley - Carta Magic versiones

Impresiones

La carta Espinas de aura Magic the Gathering se lanzó en 2 colecciones diferentes entre 2005-02-04 y 2005-02-04. Ilustrado por Aleksi Briclot.

#LiberadoNombreCódigoSímboloNúmeroMarcoDisposiciónBordeArtista
12005-02-04Betrayers of KamigawaBOK 942003NormalNegraAleksi Briclot
22020-09-26The ListPLST BOK-942003NormalNegraAleksi Briclot

Legalidades

Formatos de Magic the Gathering donde Espinas de aura tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
PredhLegal

Reglas e información

La guía de referencia para las reglas de las cartas Espinas de aura de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2005-02-01 The damage is dealt by the enchantments, not by Aura Barbs.