Zevlor, Elturel Exile MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeLegendary Creature — Tiefling Warrior
Abilities Haste
Power 4
Toughness 2

Key Takeaways

  1. Zevlor can provide a steady stream of extra spells, enhancing card advantage during gameplay.
  2. The discard requirement for Zevlor’s exile ability may force players to lose valuable cards.
  3. Zevlor, Elturel Exile’s high mana cost may limit its competitive play viability.

Text of card

Haste , : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent.


Card Pros

Card Advantage: Zevlor, Elturel Exile shines in offering strategic depth to your gameplay by providing a steady stream of extra spells. This is due to its ability to cast another spell from among cards exiled with it, maintaining or even boosting your card advantage on the battlefield.

Resource Acceleration: This card’s potential to exile cards with mana value less than or equal to the amount of life your opponent lost this turn can be a game-changer. It opens up opportunities for resource acceleration, allowing you to effectively utilize cards that might otherwise be stuck in hand due to mana constraints.

Instant Speed: The ability to interact with your opponent’s moves at instant speed cannot be overstated. Zevlor, Elturel Exile’s activated ability can be employed on your opponent’s turn, providing the element of surprise and disrupting their strategy by casting key spells during their end phase or in response to their actions.


Card Cons

Discard Requirement: One of the drawbacks of Zevlor, Elturel Exile is the discard requirement that accompanies its ability to exile a creature. This can pose a strategic challenge as it pressures the player to diminish their hand, potentially losing valuable resources or game pieces that could be critical in later rounds.

Specific Mana Cost: Zevlor comes with a specific mana cost alignment that requires a combination of general and black mana. This stipulation may restrict its integration into a diverse range of deck archetypes, potentially confining it to mono-black or limited multi-colored builds that can accommodate such mana demands.

Comparatively High Mana Cost: Weighing the card’s utility against its mana cost reveals another concern. Zevlor’s abilities, while potentially game-changing, come at a comparatively high cost. Given that MTG is rich with cards offering lower mana costs for similar exile effects, players may find it challenging to justify Zevlor’s place in a competitively tuned deck.


Reasons to Include in Your Collection

Versatility: Zevlor, Elturel Exile, offers flexible usage across various decks. Its capability to provide both creature and temporary mana acceleration allows it to be a multifunctional addition to your game plan.

Combo Potential: Zevlor’s unique exile and play mechanic can be exploited with cards that interact with exile or cast triggers, providing fertile ground for powerful combo configurations.

Meta-Relevance: Given its adaptability, Zevlor can be particularly effective in a meta that values spells with multiple uses or benefits from casting cost manipulation, making it a smart tech choice in certain competitive environments.


How to Overcome Zevlor, Elturel Exile in Gameplay

Zevlor, Elturel Exile emerges as a potent force on the battlefield with abilities that can turn the tide of any MTG match. As a savvy player looking to secure a win against a deck featuring Zevlor, identifying this card’s strengths and weaknesses is key. Zevlor’s capability to grant an additional draw with its exile trigger can be quite the advantage for your opponent. However, this ability relies on having a nonland card exiled with it, which opens up a strategic opportunity for you.

One effective strategy is to limit your opponent’s ability to exile nonland cards. This could be achieved by applying graveyard disruption techniques or countering spells that would send cards to exile. Spells like Tormod’s Crypt can remove graveyards from play, neutralizing the exile-to-draw effect. Control decks can also shine here, using counterspells such as Counterspell or Disallow to prevent key cards from hitting the board. Moreover, instant removal spells like Path to Exile or Murderous Rider can take Zevlor off the field before its ability becomes a threat.

In conclusion, beating Zevlor requires a careful balance of preemptive control and timely removal. Keeping Zevlor’s exile trigger in check will not only neutralize its impact but will also tilt the match momentum in your favor, as you render one of your opponent’s key strategies ineffective.


Exploring the Characteristics of Zevlor, Elturel Exile

Zevlor, Elturel Exile makes an interesting entry into the lineup of commanders with its unique blend of abilities. It finds parallels with other commander options like Tymna the Weaver, who also presents a card advantage but through lifelink-related card drawing. However, Zevlor stands out with its specific alignment with sacrificing creatures, offering a tactical advantage that Tymna does not.

Cards like Zevlor, Elturel Exile

Zevlor, Elturel Exile offers strategic flexibility that reminds seasoned players of cards like Teysa Karlov. Both wield prowess over the act of sacrifice, but Teysa doubles death triggers while Zevlor opens the door to exiling cards from foes’ hands. Then there’s Ayli, Eternal Pilgrim, who also capitalizes on sacrifice, yet differs by focusing on life gain and permanent exile. The skills Zevlor provides cater to a clever player’s game strategy by disrupting opponent plans and gaining card advantage.

While comparing Zevlor with these similar cards, it’s noteworthy to consider the specific synergies it creates, particularly in decks that benefit from both creature control and disruption techniques. These attributes place Zevlor in a niche category that appeals to players who favor a game style that is as much about controlling the board as it is about tactical hand disruption.

Tymna the Weaver - MTG Card versions
Teysa Karlov - MTG Card versions
Ayli, Eternal Pilgrim - MTG Card versions
Tymna the Weaver - MTG Card versions
Teysa Karlov - MTG Card versions
Ayli, Eternal Pilgrim - MTG Card versions

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Where to buy

If you're looking to purchase Zevlor, Elturel Exile // Zevlor, Elturel Exile MTG card by a specific set like Battle for Baldur's Gate Art Series and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Zevlor, Elturel Exile // Zevlor, Elturel Exile and other MTG cards:

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Printings

The Zevlor, Elturel Exile // Zevlor, Elturel Exile Magic the Gathering card was released in 3 different sets between 2022-06-10 and 2022-06-10. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-06-10Battle for Baldur's Gate Art SeriesACLB 782015Art seriesBorderless
22022-06-10Commander Legends: Battle for Baldur's GateCLB 5522015NormalBlackDavid Rapoza
32022-06-10Battle for Baldur's Gate PromosPCLB 296s2015NormalBlackDavid Rapoza
42022-06-10Commander Legends: Battle for Baldur's GateCLB 4412015NormalBlackPhil Stone
52022-06-10Commander Legends: Battle for Baldur's GateCLB 2962015NormalBlackDavid Rapoza
62022-06-10Battle for Baldur's Gate Art SeriesACLB 422015Art seriesBorderless

Legalities

Magic the Gathering formats where Zevlor, Elturel Exile has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Zevlor, Elturel Exile card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-06-10 As you make your choices for each other opponent, you can choose that opponent or any permanent they control, but if the chosen player or permanent isn't a legal target for the spell, the copy won't be created.
2022-06-10 If instant or sorcery spell could have multiple targets but only one target is chosen as it is cast, that spell will cause Zevlor's delayed triggered ability to trigger. The copies will similarly have only one target. For example, if you cast Explosive Entry (“Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature”) targeting only a creature, the copies can each legally target a single creature.
2022-06-10 If the spell has an X whose value was determined as it was cast (like Fireball does), the copy has the same value of X.
2022-06-10 If the spell is modal (that is, it has a bulleted list of choices), the copies will have the same mode(s). You can't choose different ones.
2022-06-10 Like any spell, each copy will check to see if its target is still legal as it tries to resolve.
2022-06-10 The delayed triggered ability can copy the spell that caused it to trigger even if that spell has been countered by the time that ability resolves.
2022-06-10 When the delayed triggered ability of Zevlor, Elturel Exile resolves, it may create one or more copies of a spell. You control each of the copies. Those copies are created on the stack, so they're not “cast.” Abilities that trigger when a player casts a spell won't trigger. The copies will then resolve like normal spells, after players get a chance to cast spells and activate abilities.
2022-06-10 You can't choose to pay any additional costs for the copies. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copies too. For example, if you sacrifice a 3/3 creature to cast Fling and then copy it, each copy of Fling will also deal 3 damage to its target.
2022-06-10 Zevlor, Elturel Exile has received an update to its Oracle text. The word “only” was inadvertently left off the printed card. The updated text is included above. Notably, an instant or sorcery spell with multiple targets will not cause the delayed triggered ability to trigger, even if only one of those targets is an opponent or an permanent an opponent controls.