Zephyrim MTG Card


Zephyrim provides consistent card advantage, ensuring a full hand of strategic options. It enables quick mana ramping, giving a game-changing ability to cast spells early. Instant speed play and tactical adaptability make Zephyrim a versatile inclusion.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeCreature — Human Warrior
Abilities Flying,Miracle,Squad, Vigilance
Power 3
Toughness 3

Text of card

Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.) Flying, vigilance Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)


Cards like Zephyrim

Zephyrim stands out in the realm of flying creatures in Magic: The Gathering. Drawing a comparison, it’s akin to cards like Serra Angel, which is also known for its flying ability and vigilance. Yet, Zephyrim breathes uniqueness into the battlefield with its additional capabilities. Unlike Serra Angel, Zephyrim may offer card advantage or other utilities depending on its specific design.

Another comparable card is Wind Drake, which at a lower cost, flies across the battlefield. However, Zephyrim typically boasts a stronger presence and additional effects that Wind Drake lacks. Then we have Aven Surveyor, which also soars the skies but adds a touch of control by allowing you to return a creature to its owner’s hand. Despite this utility, Aven Surveyor doesn’t quite match Zephyrim’s potential impact on the game, especially if Zephyrim comes with powers that influence the board state or provide card advantage.

Assessing the nuances of Zephyrim amongst its peers reveals its distinct place. Its combination of flight, along with other potent abilities, allows it to potentially outperform equivalents by offering players multidimensional advantages in a match.

Serra Angel - MTG Card versions
Wind Drake - MTG Card versions
Aven Surveyor - MTG Card versions
Serra Angel - MTG Card versions
Wind Drake - MTG Card versions
Aven Surveyor - MTG Card versions

Cards similar to Zephyrim by color, type and mana cost

Northern Paladin - MTG Card versions
Moorish Cavalry - MTG Card versions
Witch Hunter - MTG Card versions
Carrier Pigeons - MTG Card versions
Tormented Angel - MTG Card versions
Seasoned Marshal - MTG Card versions
Coalition Honor Guard - MTG Card versions
Mangara, the Diplomat - MTG Card versions
Akroma's Devoted - MTG Card versions
Aven Cloudchaser - MTG Card versions
Seht's Tiger - MTG Card versions
Valor - MTG Card versions
Guardian Seraph - MTG Card versions
Cho-Manno, Revolutionary - MTG Card versions
Hero of Bladehold - MTG Card versions
Mausoleum Guard - MTG Card versions
Galepowder Mage - MTG Card versions
Kor Cartographer - MTG Card versions
Sunspire Gatekeepers - MTG Card versions
Akroan Mastiff - MTG Card versions
Northern Paladin - MTG Card versions
Moorish Cavalry - MTG Card versions
Witch Hunter - MTG Card versions
Carrier Pigeons - MTG Card versions
Tormented Angel - MTG Card versions
Seasoned Marshal - MTG Card versions
Coalition Honor Guard - MTG Card versions
Mangara, the Diplomat - MTG Card versions
Akroma's Devoted - MTG Card versions
Aven Cloudchaser - MTG Card versions
Seht's Tiger - MTG Card versions
Valor - MTG Card versions
Guardian Seraph - MTG Card versions
Cho-Manno, Revolutionary - MTG Card versions
Hero of Bladehold - MTG Card versions
Mausoleum Guard - MTG Card versions
Galepowder Mage - MTG Card versions
Kor Cartographer - MTG Card versions
Sunspire Gatekeepers - MTG Card versions
Akroan Mastiff - MTG Card versions

Decks using this card

MTG decks using Zephyrim. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.

#NameFormatArchetypeEvent
Bant ControlBant Control LegacyBeanstalk ControlCircuito Legacy RS 2024 - Etapa 3
WW LegacyLegacy Challenge 64 2024-02-25

Card Pros

Card Advantage: Zephyrim, known for its clever design, shines when it comes to providing card advantage. By offering various ways to draw additional cards, Zephyrim enables players to have more options at their fingertips, keeping their hands filled with potential answers and threats.

Resource Acceleration: Zephyrim stands out in the realm of Magic the Gathering with its ability to ramp up resources quickly. This can lead to a considerable lead in terms of mana availability, allowing players to deploy more powerful spells or creatures ahead of schedule, changing the flow of the game in their favor.

Instant Speed: The capacity to utilize Zephyrim at instant speed is a tactical asset. It gives players the flexibility to react to the evolving battlefield and maximize their strategic plays without committing resources until the most opportune moment. This characteristic is particularly valued in formats that demand quick and responsive play styles.


Card Cons

Discard Requirement: Playing Zephyrim requires a certain sacrifice. To harness its power, you must discard another card, which can be quite the setback when your hand is already dwindling.

Specific Mana Cost: Zephyrim commands a rigorous mana arrangement, insisting on a precise combination that may not always align with the fluidity of multi-colored decks or those prioritizing other mana sources.

Comparatively High Mana Cost: For decks trying to maintain tempo, the mana investment for Zephyrim might seem steep. This is because there are other cards within the same mana range offering similar or more impactful effects without the stringent casting requirements.


Reasons to Include in Your Collection

Versatility: Zephyrim offers a dynamic range of strategic uses, capable of being slotted into various decks. Its adaptability is a boon for players who like to refine and optimize their gameplay according to the evolving landscape of the game.

Combo Potential: The card’s specific abilities may pave the way for powerful combo plays, setting up game-changing sequences that can turn the tide of a match. Players who enjoy constructing intricate and synergetic plays will find Zephyrim a valuable asset.

Meta-Relevance: In a game where metagame shifts dictate which cards rise to prominence, Zephyrim’s relevance in the context of contemporary deck archetypes could prove to be pivotal for success in competitive play.


How to Beat Zephyrim, the Gathering Sky

Overcoming Zephyrim, the Gathering Sky can be quite the challenge due to its powerful ability to create copies of creatures with flying. To beat this card, it is crucial to disrupt the synergies it relies on. Removal spells that target creatures without flying, such as Doom Blade or Fatal Push, can be ineffective against Zephyrim’s strategy. Rather, consider using board wipes like Wrath of God or Damnation, which clear all creatures regardless of their abilities, as they offer a clean slate to prevent Zephyrim’s replication tactics.

Alternatively, employing cards that restrict or penalize the use of flying creatures can be a viable strategy. Cards such as Gravity Sphere or Moat change the dynamic of creatures with flying, either by grounding them or outright preventing them from attacking. Adjusting your deck to include such cards can turn Zephyrim’s strength into a liability, giving you an upper hand.

A preemptive way to handle Zephyrim is through counter spells like Counterspell or Negate. By keeping mana open, you pose the constant threat of nullifying Zephyrim before it even enters the battlefield. Overall, the key to beating this formidable MTG card lies in anticipation and strategic adaptation, ensuring your deck has the answers to maintain control of the sky and the game.


BurnMana Recommendations

As MTG enchants us with its complex strategies, cards like Zephyrim stand as testaments to the depth of gameplay it offers. Imagine a more nuanced deck, where Zephyrim’s diverse abilities contribute to a potent mix of resource acceleration, card advantage, and instant speed plays. Whether you’re looking to strengthen your deck’s competitive edge or simply to indulge in the joy of discovering synergistic combos that resonate with your playstyle, Zephyrim coalesces as a worthy addition to your collection. For enthusiasts yearning to outmaneuver their rivals with finesse, we beckon you to further explore and embrace the strategic possibilities that Zephyrim unfolds.


Where to buy

If you're looking to purchase Zephyrim MTG card by a specific set like Warhammer 40,000 Commander and Warhammer 40,000 Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Zephyrim and other MTG cards:

TCGPlayerBUY NOW
BurnMana is an official partner of TCGPlayer
Continue exploring other sealed products in Amazon
See MTG Products

Printings

The Zephyrim Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07Warhammer 40,000 Commander40K 202015NormalBlackAnna Steinbauer
22022-10-07Warhammer 40,000 Commander40K 72015TokenBlackJon Neimeister
32022-10-07Warhammer 40,000 Commander40K 20★2015NormalBlackAnna Steinbauer

Legalities

Magic the Gathering formats where Zephyrim has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Zephyrim card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 If an effect puts a card into your hand without using the word “draw,” the card wasn’t drawn.
2022-10-07 If the card with miracle leaves your hand before the triggered ability resolves, you won’t be able to cast it using its miracle ability.
2022-10-07 If you cast Zephyrim for its miracle cost, you may also choose to pay its squad cost one or more times.
2022-10-07 If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
2022-10-07 It’s important to reveal a card with miracle before it is mixed with the other cards in your hand.
2022-10-07 Miracle is an alternative cost to cast the spell with miracle. It can’t be combined with other alternative costs, such as casting a spell “without paying its mana cost.”
2022-10-07 Multiple card draws are always treated as a sequence of individual card draws. For example, if you haven’t drawn any cards yet during a turn and cast a spell that instructs you to draw three cards, you’ll draw them one at a time. Only the first card drawn this way may be revealed and cast using its miracle ability.
2022-10-07 See also “New Keyword Ability: Squad” and “Returning Keyword Ability: Miracle” in the General Notes section.
2022-10-07 The ability will not trigger and tokens will not be created if the original spell has been countered or is otherwise no longer on the stack as the triggered ability resolves.
2022-10-07 The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
2022-10-07 To determine the total cost of a spell, start with the mana cost or alternative cost (such as a miracle cost) you’re paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
2022-10-07 You can cast a card for its miracle cost only as the miracle triggered ability resolves. If you don’t want to cast it at that time (or you can’t cast it, perhaps because there are no legal targets available), you won’t be able to cast it later for the miracle cost.
2022-10-07 You can reveal and cast a card with miracle on any turn, not just your own, if it’s the first card you’ve drawn that turn.
2022-10-07 You cast the card with miracle during the resolution of the triggered ability. Ignore any timing rules based on the card’s type.
2022-10-07 You don’t have to reveal a drawn card with miracle if you don’t wish to cast it at that time.
2022-10-07 You may pay the squad cost any number of times. You will get a token that is a copy of that permanent for each time you paid the squad cost.
2022-10-07 You still draw the card, whether you use the miracle ability or not. Any ability that triggers whenever you draw a card, for example, will trigger. If you don’t cast the card using its miracle ability, it will remain in your hand.
Vigilance card art

Guide to Vigilance card ability

In the strategic universe of Magic: The Gathering (MTG), the vigilance ability stands out as a powerful tool for players. This potent keyword allows creatures to attack without tapping, keeping them ready and alert to defend against incoming threats. It represents a perfect balance between aggression and defense, offering a dynamic approach to gameplay. Lets dive deeper into how vigilance shapes the battlefield.