Kazuul's Fury // Kazuul's Cliffs MTG Card


Kazuul's Fury // Kazuul's Cliffs - Zendikar Rising
Mana cost
Converted mana cost3
RarityUncommon
TypeInstant
Released2020-09-25
Set symbol
Set nameZendikar Rising
Set codeZNR
Number146
Frame2015
LayoutModal DFC
BorderBlack
Illustred byKarl Kopinski

Key Takeaways

  1. Doubles as land and instant, making it versatile in various deck types and play situations.
  2. Can turn a creature’s power into direct damage, offering potential for game-winning plays.
  3. Requires strategic sacrifice, making it a potent but risky inclusion in MTG strategies.

Text of card

As an additional cost to cast this spell, sacrifice a creature. Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

"The toll is steep, but the cliffs are steeper." —Samila, Murasa Expeditionary House


Card Pros

Card Advantage: Kazuul’s Fury provides a benefit by converting an expendable creature into direct damage, potentially removing a threat or closing a game. This can be especially useful when you have excess creatures in play or ones with beneficial effects upon dying.

Resource Acceleration: While not directly affecting mana resources, this card frees up your deck to include other types of spells by serving a dual function. As a land, it provides mana when you need it, but can be transformed into a crucial, game-winning spell without taking up an additional card slot in your deck.

Instant Speed: As an instant, Kazuul’s Fury can be cast at a moment’s notice. This flexibility allows you to adapt to the game’s changing conditions, using it for precise timing to maximize impact, like responding to an opponent’s action or in reaction to battlefield changes before your next turn.


Card Cons

Discard Requirement: Kazuul’s Fury necessitates that you sacrifice a creature as part of its casting cost. While this can be leveraged in certain strategies, it can also put you at a significant card disadvantage, particularly if you’re struggling to maintain a presence on the battlefield.

Specific Mana Cost:The card’s mana cost of two generic and one red mana locks it into a specific color identity, potentially restricting its inclusion only in decks that run red mana sources. For players running multicolor decks without a strong red base, this requirement can complicate mana bases or make the card a less consistent play.

Comparatively High Mana Cost: Another aspect to consider is its mana cost relative to its effect. For three mana, other cards might provide more efficient, immediate impact without the requirement to lose a creature, which can make Kazuul’s Fury a less appealing choice in a slot that has stiff competition from other versatile red instants and sorceries.


Reasons to Include in Your Collection

Versatility: Kazuul’s Fury serves a dual purpose. Not only is it a powerful instant spell that can turn the tide by flinging a creature at your opponent, but it’s also a land. This flexibility allows it to fit into various decks, ensuring that it’s rarely a dead card in hand.

Combo Potential: This card is a sleeper hit when it comes to combo plays. It can be the final piece in a puzzle that sees a large creature, possibly beefed up by other spells or abilities, converting into direct damage to close out a game.

Meta-Relevance: In a meta that values creatures with sizeable stats or decks that look for a surprise finish, Kazuul’s Fury can be an unexpected and game-winning addition. It aligns well with strategies that prepare for a big play, making it a card to watch and include.


How to beat

Kazuul’s Fury offers a versatile play for Magic: The Gathering enthusiasts, functioning as both a land and a spell. When used effectively, this card allows players to fling a creature at the opponent, potentially dealing lethal damage. To counteract this card, it’s critical to maintain a high life total or have creatures with indestructible or protection abilities that can circumvent the damage from flung creatures.

Additionally, countering the casting of Kazuul’s Fury with spells that negate an opponent’s action can be a strategic move. Cards with abilities to counter target spell or return the flung creature back to the hand or library before Kazuul’s Fury resolves are key. Since it can also be a land, having land destruction capabilities or effects that restrict the number of lands an opponent can play also diminish the utility of Kazuul’s Fury in a match.

Understanding when to play around such a versatile MTG card and the importance of having a defense against it is crucial in any game. By keeping these strategies in mind, you can effectively navigate encounters with Kazuul’s Fury and maintain an advantage over your opponent.


BurnMana Recommendations

Evaluating Kazuul’s Fury as both a potent instant and a land is key for deck flexibility in Magic: The Gathering. Its ability to shift a stalemate into a victory is unparalleled in certain strategies. This card excels in decks capitalizing on creature sacrifice or when looking for a dynamic finisher. For players crafting a red-centric or multi-pronged assault, including Kazuul’s Fury could be a game-changer. It’s paramount to assess the synergy within your deck and be prepared for its downsides. Curious about integrating Kazuul’s Fury into your deck and harnessing its full potential? Dive deeper with us to refine your strategy and take the upper hand in your next duel.


Cards like Kazuul's Fury // Kazuul's Cliffs

Kazuul’s Fury is an intriguing land and spell hybrid from Magic: The Gathering that has found its way into various decks. This card stands out because it’s a modal double-faced card, offering versatility to players. On one side, a land called Kazuul’s Cliffs enters the battlefield tapped, providing mana stability. It’s reminiscent of the basic function of a Mountain but with the unique twist of flipping into a powerful spell.

On the other side, the spell Kazuul’s Fury is a force to be reckoned with. It allows players to sacrifice a creature to deal damage equivalent to the sacrificed creature’s power to any target. Comparing this to Fling, a classic spell with a similar effect, Kazuul’s Fury offers a land as a fallback option, making it more flexible in deck construction. Act of Treason shares the trait of commandeering creatures, yet it doesn’t possess the damage-dealing finale that Kazuul’s Fury provides.

In summary, the dual nature of Kazuul’s Fury as both a land and a direct damage spell gives it a unique position within Magic: The Gathering. It caters to various strategic needs, from mana fixing to finishing off opponents, making it a valuable asset in matches.

Fling - MTG Card versions
Act of Treason - MTG Card versions
Fling - MTG Card versions
Act of Treason - MTG Card versions

Cards similar to Kazuul's Fury // Kazuul's Cliffs by color, type and mana cost

Disharmony - MTG Card versions
Solfatara - MTG Card versions
Flare - MTG Card versions
Trumpet Blast - MTG Card versions
Urza's Rage - MTG Card versions
Turf Wound - MTG Card versions
Char - MTG Card versions
Chaos Warp - MTG Card versions
Merchant of the Vale // Haggle - MTG Card versions
Calibrated Blast - MTG Card versions
Seething Song - MTG Card versions
Unforge - MTG Card versions
Aura Barbs - MTG Card versions
Flames of the Blood Hand - MTG Card versions
Path of Anger's Flame - MTG Card versions
Smash - MTG Card versions
Fiery Temper - MTG Card versions
Orcish Cannonade - MTG Card versions
Chaos Wrap - MTG Card versions
Fatal Frenzy - MTG Card versions
Disharmony - MTG Card versions
Solfatara - MTG Card versions
Flare - MTG Card versions
Trumpet Blast - MTG Card versions
Urza's Rage - MTG Card versions
Turf Wound - MTG Card versions
Char - MTG Card versions
Chaos Warp - MTG Card versions
Merchant of the Vale // Haggle - MTG Card versions
Calibrated Blast - MTG Card versions
Seething Song - MTG Card versions
Unforge - MTG Card versions
Aura Barbs - MTG Card versions
Flames of the Blood Hand - MTG Card versions
Path of Anger's Flame - MTG Card versions
Smash - MTG Card versions
Fiery Temper - MTG Card versions
Orcish Cannonade - MTG Card versions
Chaos Wrap - MTG Card versions
Fatal Frenzy - MTG Card versions

Where to buy

If you're looking to purchase Kazuul's Fury // Kazuul's Cliffs MTG card by a specific set like Zendikar Rising, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Kazuul's Fury // Kazuul's Cliffs and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Legalities

Magic the Gathering formats where Kazuul's Fury // Kazuul's Cliffs has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
ExplorerLegal
GladiatorLegal
PioneerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Kazuul's Fury // Kazuul's Cliffs card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-09-25 A modal double-faced card can’t be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.
2020-09-25 If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.
2020-09-25 If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than “play”) a specific modal double-faced card, you can’t play it as a land.
2020-09-25 If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face’s name.
2020-09-25 If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can’t be put onto the battlefield, it doesn’t enter the battlefield.
2020-09-25 In the Commander variant, a double-faced card’s color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.
2020-09-25 The converted mana cost of a modal double-faced card is based on the characteristics of the face that’s being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the converted mana cost of a transforming double-faced card is determined.
2020-09-25 There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.
2020-09-25 To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you’re playing and ignore the other face’s characteristics.

Recent MTG decks

Continue exploring other format decks
See more decks