Yuan-Ti Fang-Blade MTG Card


Gaining a card advantage, Yuan-Ti Fang-Blade disrupts opponents while providing personal deck enrichment. Its deathtouch at instant speed allows for nuanced control and tactical play on the battlefield. Despite some limitations, its versatility makes it a valuable asset for various deck archetypes.
Yuan-Ti Fang-Blade - Adventures in the Forgotten Realms
Mana cost
Converted mana cost3
RarityCommon
TypeCreature — Snake Rogue
Abilities Deathtouch,Venture into the dungeon
Released2021-07-23
Set symbol
Set nameAdventures in the Forgotten Realms
Set codeAFR
Power 2
Toughness 2
Number128
Frame2015
LayoutNormal
BorderBlack
Illustred bySimon Dominic

Text of card

Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)

"The air is sweet with the taste of your fear."


Cards like Yuan-Ti Fang-Blade

The silhouette of Yuan-Ti Fang-Blade shoulders its way into the rogue-themed decks of Magic: The Gathering. This creature card has its own merits when positioned against peers like Thieves’ Guild Enforcer. Notably, both cards cater to a strategy that leverages the opponent’s cards in their graveyard to gain advantage—Yuan-Ti Fang-Blade does this by dealing direct damage to a player whenever certain conditions are met.

A comparable card might be Vampire Nighthawk. Although Yuan-Ti Fang-Blade lacks flying, it compensates with its potential for unblockable attacks. Meanwhile, Vampire Nighthawk offers lifelink and deathtouch, a classic combination for maintaining board control. The decisions between using either can often pivot on the tactical needs of lifegain versus direct damage output.

Consequently, delving further into rogue synergies, we come across Soaring Thought-Thief. While not a direct damage dealer, this card accentuates the mill strategy, boosting the damage Yuan-Ti Fang-Blade can potentially inflict. Within the rogue archetype, when weighing the attributes of these similar cards, Yuan-Ti Fang-Blade stands as a formidable option for players looking to exploit their opponent’s graveyard for damage-driven victory.

Thieves' Guild Enforcer - MTG Card versions
Vampire Nighthawk - MTG Card versions
Soaring Thought-Thief - MTG Card versions
Thieves' Guild Enforcer - MTG Card versions
Vampire Nighthawk - MTG Card versions
Soaring Thought-Thief - MTG Card versions

Cards similar to Yuan-Ti Fang-Blade by color, type and mana cost

Nettling Imp - MTG Card versions
Royal Assassin - MTG Card versions
El-Hajjâj - MTG Card versions
Frozen Shade - MTG Card versions
Scathe Zombies - MTG Card versions
Sorceress Queen - MTG Card versions
Lost Soul - MTG Card versions
Mindstab Thrull - MTG Card versions
Mischievous Poltergeist - MTG Card versions
Strongarm Thug - MTG Card versions
Razortooth Rats - MTG Card versions
Ghastly Remains - MTG Card versions
Lord of the Undead - MTG Card versions
Deepwood Ghoul - MTG Card versions
Dross Prowler - MTG Card versions
Nim Abomination - MTG Card versions
Vesper Ghoul - MTG Card versions
Hypnotic Specter - MTG Card versions
Dusk Imp - MTG Card versions
Severed Legion - MTG Card versions
Nettling Imp - MTG Card versions
Royal Assassin - MTG Card versions
El-Hajjâj - MTG Card versions
Frozen Shade - MTG Card versions
Scathe Zombies - MTG Card versions
Sorceress Queen - MTG Card versions
Lost Soul - MTG Card versions
Mindstab Thrull - MTG Card versions
Mischievous Poltergeist - MTG Card versions
Strongarm Thug - MTG Card versions
Razortooth Rats - MTG Card versions
Ghastly Remains - MTG Card versions
Lord of the Undead - MTG Card versions
Deepwood Ghoul - MTG Card versions
Dross Prowler - MTG Card versions
Nim Abomination - MTG Card versions
Vesper Ghoul - MTG Card versions
Hypnotic Specter - MTG Card versions
Dusk Imp - MTG Card versions
Severed Legion - MTG Card versions

Card Pros

Card Advantage: The Yuan-Ti Fang-Blade allows you to subtly disrupt your opponent’s deck while enriching your hand with additional cards. This subtle card advantage can tilt the game in your favor as you remove key pieces from their strategy.

Resource Acceleration: In resource acceleration, this serpent rogue shines by potentially exiling cards with mana value three or greater, thus helping you ramp in colors or strategies that might otherwise lack such capabilities.

Instant Speed: With its deathtouch ability, Yuan-Ti Fang-Blade thrives at instant speed. This characteristic enables crafty playmaking, allowing you to navigate the battlefield with precision and make decisive moves during your opponent’s turn.


Card Cons

Discard Requirement: One of the drawbacks of the Yuan-Ti Fang-Blade is its reliance on having to discard a card to activate certain abilities. For players without a sufficient hand size, this can present a challenge, sometimes forcing difficult decisions about resource management.

Specific Mana Cost: The specific mana cost of the Yuan-Ti Fang-Blade requires a solid commitment to black mana in your deck’s color scheme. This can be a restriction for multi-colored decks that need a perfectly balanced mana base to efficiently play a variety of cards.

Comparatively High Mana Cost: When compared to other creatures in its class, the Fang-Blade has a high mana cost. This can be a considerable setback, particularly in fast-paced games where early momentum and board presence are crucial. Alternative creatures might provide similar benefits at a lower mana investment, leading players to evaluate the cost-benefit ratio of including it in their deck.


Reasons to Include Yuan-Ti Fang-Blade in Your Collection

Versatility: Yuan-Ti Fang-Blade is the kind of card that can easily find its place in various deck archetypes due to its ability to disrupt opponent strategies while being a decent creature on the board.

Combo Potential: With its deathtouch ability, this card can be an essential component in combos that involve dealing damage or removing opposing creatures, enhancing strategies that capitalize on creature control.

Meta-Relevance: As creature-heavy decks continue to populate the meta, having a card like Yuan-Ti Fang-Blade can be crucial for gaining the upper hand against opponents by efficiently handling potential threats.


How to beat

Overcoming the challenge presented by Yuan-Ti Fang-Blade in MTG requires tactical finesse and an understanding of its mechanics. This serpent warrior can be a thorn in any player’s side, primarily due to its deathtouch ability, meaning any creature it damages could be instantly destroyed. To beat it, consider using removal spells that don’t require direct combat, such as “Murder” or “Path to Exile,” to safely handle the Fang-Blade without risking your own creatures.

Additionally, since Yuan-Ti Fang-Blade aims to attack each turn if able, employing creatures with high toughness or those that can regenerate can be effective roadblocks. Ensnaring this serpent with enchantments that prevent it from attacking or blocking also diminishes its impact, giving you control over the game’s pace. Lastly, effects that grant your creatures indestructibility or protection from creatures for a turn ensure that battling the Fang-Blade won’t result in devastating losses. Plan wisely, and your encounters with this stealthy adversary can become simple hiccups on your path to victory.


BurnMana Recommendations

A deeper look into the Yuan-Ti Fang-Blade reveals a card that could be a staple in your MTG arsenal. Commanding the board with subtlety and leveraging every discard as an opportunity for dominance could clinch victories in tight matches. Whether used in resource acceleration or simply as a creature with excellent control potential, the Yuan-Ti Fang-Blade invites complex strategic plays. Consider how this serpent can slither into your deck and exploit your opponent’s weaknesses. Keen to refine your deck and make the most of this rogue’s abilities? Immerse yourself in the tactical depth of MTG and turn your next duel into a demonstration of cunning and mastery with the addition of the Yuan-Ti Fang-Blade.


Where to buy

If you're looking to purchase Yuan-Ti Fang-Blade MTG card by a specific set like Adventures in the Forgotten Realms, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Yuan-Ti Fang-Blade and other MTG cards:

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Legalities

Magic the Gathering formats where Yuan-Ti Fang-Blade has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Yuan-Ti Fang-Blade card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2021-07-23 A player may only have one dungeon in the command zone at a time.
2021-07-23 Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23 Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23 Dungeons are removed from the game as a state-based action.
2021-07-23 If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23 Moving into a dungeon room will cause its room ability to trigger.
2021-07-23 Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23 The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23 To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23 You can only move forward (well, downward) in a dungeon, never backwards or sideways.