You're in Command MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Sorcery |
Text of card
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
Cards like You're in Command
You’re in Command adds an innovative twist to Magic: The Gathering’s arsenal of modal spell cards. It shares several similarities with the legendary cycle of Command spells such as Atarka’s Command and Silumgar’s Command. Each of these provides a variety of choices to adapt to different game situations. You’re in Command, however, allows for an unprecedented level of flexibility by offering a wider range of options potentially at an increased casting cost.
Akin to Mystic Confluence, a card that also offers multiple choices, You’re in Command ups the ante by not limiting the number of modes a player may select, providing they are able to pay the additional costs. This can lead to a dynamic shift in the game that Mystic Confluence might not match due to its limit of three picks. Another comparable card is Cryptic Command, known for its versatility with four modes, but You’re in Command could lead to even more diverse play due to the sheer number of combinations available.
Assessing the strategic depth and adaptability in gameplay, You’re in Command could potentially carve out a unique niche alongside Magic: The Gathering’s versatile modal spells. Its potential to influence the game across multiple axes simultaneously could see it become a staple in formats where strategy and flexibility are paramount.
Cards similar to You're in Command by color, type and mana cost
Card Pros
Card Advantage: Playing ‘You’re in Command’ can swiftly change the course of a game by providing card advantage. This can give you superiority by having more options in your hand than your opponent, enabling you to outmaneuver them strategically.
Resource Acceleration: By granting access to additional mana, ‘You’re in Command’ can expedite your gameplay, allowing for earlier deployment of powerful cards or enabling multiple spells to be cast in a single turn, thus ramping up pressure on the opponent.
Instant Speed: The capability to cast ‘You’re in Command’ at instant speed is crucial. This feature provides flexibility, allowing you to react efficiently to your opponent’s moves or optimize your own strategies at the most opportune moments, all while keeping your foes guessing.
Card Cons
Discard Requirement: The card “You’re in Command” demands from players to discard a card, which can be particularly restrictive when your hand is already running on empty. Strategically, this can put you at a disadvantage, diminishing your ability to respond to opponents’ plays.
Specific Mana Cost: “You’re in Command” necessitates a specific mana combination to cast. This can be challenging for players running multicolored decks, narrowing its applicability and forcing deck builders to heavily consider their mana base to accommodate it.
Comparatively High Mana Cost: With its high casting cost, “You’re in Command” competes with other impactful cards in the same mana range. Players must weigh its potential strategic advantage against other cards that could provide a stronger presence on the battlefield or more immediate value.
Reasons to Include in Your Collection
Versatility: You’re in Command card adapts seamlessly across diverse MTG formats. It enhances various deck strategies, fostering adaptability in every game plan.
Combo Potential: This card unlocks numerous combinations, dovetailing with other cards to advance your play and outmaneuver opponents with its strategic depth.
Meta-Relevance: With the shifting landscapes of competitive play, You’re in Command maintains relevance by empowering players to tailor their approach to the prevalent trends.
How to beat
You’re in Command is a unique card that can shift the tide of a Magic: The Gathering game by allowing for an unpredictable array of spells in a single turn. When looking to counteract this powerful card, it’s crucial to focus on disruption and timing. Counterspells like Negate or Dovin’s Veto can directly negate its activation, preventing any spells from being cast. Additionally, timing your removal spells or abilities to disrupt the chain of spells You’re in Command can generate is another effective strategy.
Moreover, graveyard manipulation spells can remove potential targets for You’re in Command, limiting the options your opponent has at their disposal. Cards like Scavenging Ooze or Rest in Peace make an excellent addition to your strategy. If You’re in Command does resolve, be prepared to respond to multiple threats, conserving resources for the spells that pose the greatest risk. Finally, applying constant pressure to limit your opponent’s window for safely casting You’re in Command can keep you in the driver’s seat against this challenge.
Understanding and anticipating the powerful plays You’re in Command can facilitate, and having a proper response ready, is key to besting opponents who wield this dynamic card.
Where to buy
If you're looking to purchase You're in Command MTG card by a specific set like Mystery Booster Playtest Cards 2019 and Mystery Booster Playtest Cards 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the You're in Command and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The You're in Command Magic the Gathering card was released in 2 different sets between 2019-11-07 and 2021-08-20. Illustrated by Cody Culp.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2019-11-07 | Mystery Booster Playtest Cards 2019 | CMB1 | 15 | 2015 | Normal | Black | Cody Culp | |
2 | 2021-08-20 | Mystery Booster Playtest Cards 2021 | CMB2 | 15 | 2015 | Normal | Black | Cody Culp |
Rules and information
The reference guide for Magic: The Gathering You're in Command card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2019-11-12 | If You’re in Command targets a creature that’s represented by multiple cards, each of those cards become your commander. The additional cost to cast them and combat damage dealt by them are tracked separately for each card. Damage dealt while they’re together representing one creature counts for each of those commanders. |
2019-11-12 | If a card becomes your commander during a game, no deckbuilding rules of the Commander variant apply. You can still play cards that don’t correspond to that commander’s color identity. |
2019-11-12 | If you cast You’re in Command targeting a token and that token leaves the battlefield, it ceases to exist. Why did you put a token in charge? |
2019-11-12 | If you have a commander in the command zone as You’re in Command resolves, that card is no longer your commander. It remains in the command zone and can’t be cast. |
2019-11-12 | To become your commander, the following things are true: If your commander would be put into a zone other than the stack or battlefield, you may put it into the command zone instead. You may cast that commander from the command zone. You pay an additional for each time you’ve cast it from the command zone this game. If a commander has dealt 21 combat damage to a player while it’s a commander, that player loses the game. Damage dealt before it was your commander isn’t counted. |
2019-11-12 | You’re in Command gives you a commander even if you’re not playing a Commander game. |