Witch-king of Angmar MTG Card


Card setsReleased in 9 setsSee all
Mana cost
Converted mana cost5
RarityMythic
TypeLegendary Creature — Wraith Noble
Abilities Flying
Power 5
Toughness 3

Key Takeaways

  1. The Witch-king offers card advantage by reanimating creatures, increasing board threats and strategic options.
  2. It may accelerate resources indirectly, outpacing opponents by bypassing mana costs for creature deployment.
  3. Instant speed abilities provide strategic flexibility and the element of surprise during gameplay.

Where to buy

If you're looking to purchase Witch-king of Angmar MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and The Lord of the Rings: Tales of Middle-earth, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Witch-king of Angmar and other MTG cards:

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Text of card

Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.


Card Pros

Card Advantage: The Witch-king of Angmar provides a valuable card advantage through its ability to potentially reanimate powerful creatures from the graveyard. This can lead to overwhelming board presence and turn the tide of the game by keeping your hand and play area full of threats.

Resource Acceleration: Although not directly accelerating resources, the Witch-king of Angmar’s reanimation ability can be a form of indirect resource acceleration. By bypassing mana costs of high-value creatures, it enables you to deploy formidable minions earlier than normally possible, maximizing your mana economy.

Instant Speed: With abilities that trigger at instant speed, the Witch-king of Angmar allows players to be strategically flexible. Reacting to opponents’ moves after gaining additional information helps in making more informed decisions, maintaining control of the match’s pace, and providing surprise elements that can confuse and outmaneuver adversaries.


Card Cons

Discard Requirement: A critical downside to Witch-king of Angmar includes needing to discard a card, potentially draining your hand and leaving you at a resource disadvantage.

Specific Mana Cost: The card’s casting cost demands a specific color combination, restricting its inclusion to decks that can reliably generate these mana types.

Comparatively High Mana Cost: With a mana value that’s on the higher end, Witch-king of Angmar competes with other impactful cards which might offer similar or greater effects for less investment.


Reasons to Include Witch-king of Angmar in Your Collection

Versatility: The Witch-king of Angmar card can seamlessly adapt to various deck styles, offering strategic defense and offense in equal measure. Its ability to influence the board state makes it a formidable inclusion in multiple archetypes.

Combo Potential: This card opens up numerous combo possibilities. With the right set of cards, the Witch-king of Angmar can become an engine that significantly disrupts opponents and paves the way for game-winning plays.

Meta-Relevance: Depending on the shifting tides of the competitive landscape, having a card like Witch-king of Angmar can provide an edge. Its relevance in the meta allows it to act as a key player against prevailing deck types and strategies.


How to beat

The Witch-king of Angmar card is a powerful force in the MTG realm, imposing a presence that demands an effective strategy to overcome. To successfully navigate against this daunting antagonist, players must focus on resourcefulness and timely reaction. Much like perennial favorites that ward off mighty foes, the key lies in preemptive action and the employment of removal spells that can disrupt the Witch-king’s momentum before it solidifies its grip on the battlefield.

Consider employing instant-speed removal spells that can target the Witch-king before its abilities affect the game state. Efficient sorceries that can exile or destroy creatures without targeting, are highly valuable as well. Furthermore, spells that reduce the power or nullify abilities can lessen the Witch-king’s influence, providing a window of opportunity to swing the duel in your favor.

Adaptability and strategic foresight play crucial roles here, so deck builders should prepare for such formidable opponents during the construction phase. Incorporate versatile answers to ensure that when the Witch-king of Angmar looms, you are equipped not just with the might, but also with the cunning to surpass its dark dominion and steer towards victory.


BurnMana Recommendations

Mastering MTG involves a deep understanding of each card’s potential. The Witch-king of Angmar stands as a beacon of power, drawing players to its capacity for reanimation and board control. With its pros and cons laid out, the card presents a game-changing presence that can swing matches in your favor. Whether you’re looking at strengthening your deck’s dynamics or seeking to exploit new combos, this card offers a potent tool in your arsenal. For those ready to maximize their card know-how and strategy, we’re here to guide you through the captivating layers of MTG. Enhance your gameplay by learning more with us.


Cards like Witch-king of Angmar

The Witch-king of Angmar card is an intriguing new force in the realm of Magic: The Gathering, drawing comparisons to other powerful figures such as Griselbrand. Like Griselbrand, the Witch-king provides a dramatic impact on the battlefield with its commanding presence. However, the Witch-king’s abilities lean more toward manipulating combat phases and disrupting opponent strategies, unlike Griselbrand’s straightforward life for card draw exchange.

Considering other powerful creatures, Avatar of Woe comes to mind. Both the Witch-king and Avatar of Woe offer substantial control over combat outcomes. Yet, the Witch-king of Angmar’s influence extends further, with the bonus of affecting each opponent instead of one single target. Then there’s Sheoldred, Whispering One. Sheoldred offers recurring creature reanimation, which differs from the Witch-king’s combat phase manipulation. But in terms of creating an oppressive atmosphere on the board, both are highly effective.

To sum up, while each of these formidable cards has unique benefits and playstyles, the Witch-king of Angmar stands out with its multi-faceted ability to control and dictate the pace of the game. It becomes a strategic choice for players aiming to outmaneuver their opponents through tactical battlefield command. In this niche, the Witch-king charts its distinct path in Magic: The Gathering.

Griselbrand - MTG Card versions
Avatar of Woe - MTG Card versions
Sheoldred, Whispering One - MTG Card versions
Griselbrand - MTG Card versions
Avatar of Woe - MTG Card versions
Sheoldred, Whispering One - MTG Card versions

Cards similar to Witch-king of Angmar by color, type and mana cost

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Woebearer - MTG Card versions
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Malakir Bloodwitch - MTG Card versions
Caustic Crawler - MTG Card versions
Shriekmaw - MTG Card versions
Reaper of Sheoldred - MTG Card versions
Dementia Bat - MTG Card versions
Phyrexian Plaguelord - MTG Card versions
Skyshroud Vampire - MTG Card versions
Predatory Nightstalker - MTG Card versions
Fallen Angel - MTG Card versions
Stone Catapult - MTG Card versions
Grotesque Hybrid - MTG Card versions
Earwig Squad - MTG Card versions
Indulgent Tormentor - MTG Card versions
Sootfeather Flock - MTG Card versions
Zombie Cutthroat - MTG Card versions
Gluttonous Zombie - MTG Card versions
Vermiculos - MTG Card versions
Woebearer - MTG Card versions
Wei Elite Companions - MTG Card versions
Halo Hunter - MTG Card versions
Malakir Bloodwitch - MTG Card versions
Caustic Crawler - MTG Card versions
Shriekmaw - MTG Card versions
Reaper of Sheoldred - MTG Card versions
Dementia Bat - MTG Card versions
Phyrexian Plaguelord - MTG Card versions

Printings

The Witch-king of Angmar Magic the Gathering card was released in 3 different sets between 2023-06-23 and 2023-06-23. Illustrated by 4 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 3112015NormalBorderlessMarko Manev
22023-06-23The Lord of the Rings: Tales of Middle-earthLTR 1142015NormalBlackAnato Finnstark
32023-06-23Tales of Middle-earth PromosPLTR 114s2015NormalBlackAnato Finnstark
42023-06-23The Lord of the Rings: Tales of Middle-earthLTR 5652015NormalBlackAnato Finnstark
52023-06-23Tales of Middle-earth Art SeriesALTR 432015Art seriesBorderless
62023-06-23The Lord of the Rings: Tales of Middle-earthLTR 7362015NormalBorderlessMarlene Yui
72023-06-23The Lord of the Rings: Tales of Middle-earthLTR 736z2015NormalBorderlessMarlene Yui
82023-06-23The Lord of the Rings: Tales of Middle-earthLTR 8032015NormalBorderlessMarko Manev
92023-06-23The Lord of the Rings: Tales of Middle-earthLTR 4232015NormalBorderlessTyler Jacobson

Legalities

Magic the Gathering formats where Witch-king of Angmar has restrictions

FormatLegality
HistoricbrawlLegal
CommanderLegal
HistoricLegal
LegacyLegal
ModernLegal
OathbreakerLegal
VintageLegal
DuelLegal
GladiatorLegal
AlchemyLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Witch-king of Angmar card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16 Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16 Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16 If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16 Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16 The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16 The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.