Visions of Ruin MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Abilities | Flashback,Treasure |
Text of card
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone.
Cards like Visions of Ruin
Visions of Ruin finds its place within the pantheon of red disruption spells in Magic: The Gathering. It draws parallels to cards like Robber of the Rich, offering resource denial to opponents while giving the caster potential benefit. Both strategies lean on imposing resource disparity between players but execute it differently. While Robber of the Rich hinges on combat for its effect, Visions of Ruin does so upon resolution.
We can also examine its resemblance to Molten Rain. This classic spell not only deals damage to the opponent but sets them back by destroying their land, akin to the resource limitation approach of Visions of Ruin. However, Visions of Ruin escalates this by providing a varied number of Treasure tokens based on the lands your opponent controls, offering a more substantial potential ramp.
Lastly, comparing it to Shattering Spree reflects the broad impact of Visions of Ruin, which is not limited to artifacts. Shattering Spree is tailored to artifact removal but doesn’t offer the additional ramp advantage. In the lens of strategic selection, Visions of Ruin offers a dual effect of land-focused disruption and potential acceleration that can be pivotal in game momentum.
Cards similar to Visions of Ruin by color, type and mana cost
Card Pros
Card Advantage: Visions of Ruin offers a distinct edge by forcing each player to discard their hand, then draw cards equal to the greatest number discarded this way. In scenarios where you’re up against decks that hoard cards, Visions of Ruin can tilt the scales in your favor by replenishing your hand size to match or even exceed your opponent’s, ensuring you never fall behind in the race for resources.
Resource Acceleration: This card shines in its potential for ramping up your mana resources. By making each player create Treasure tokens equal to the number of cards they’ve drawn, Visions of Ruin can quickly escalate your mana capacity. This influx of resources can be the crucial step towards casting high-impact spells earlier than usual, setting you a step ahead of your adversaries.
Instant Speed: The versatility of Visions of Ruin is significantly enhanced by its instant speed. This allows you dynamic control over the game’s pace and the element of surprise. You can optimize the timing of casting it, such as during an opponent’s end step after they’ve drawn additional cards, to maximize the benefits you receive while disrupting their game plan.
Card Cons
Discard Requirement: Optimal play of Visions of Ruin often necessitates discarding a card, presenting a potential setback when your hand is already sparse.
Specific Mana Cost: This card’s requirement for red mana makes it less flexible, confining it primarily to decks that can generate that specific type of mana with ease.
Comparatively High Mana Cost: Bearing a cost of three red mana, Visions of Ruin may compete for a slot in your deck against other cards that could provide more immediate or versatile effects given the same investment.
Reasons to Include in Your Collection
Versatility: Visions of Ruin is a dynamic addition to any deck seeking to diversify its spell toolkit, fitting snugly into red-driven strategies that thrive on disrupting opponents and pivotal plays.
Combo Potential: This card’s ability to dismantle an opponent’s mana base offers great synergy with land destruction combos, amplifying the impact of each crushed landform.
Meta-Relevance: Given the evolving landscape of competitive play, where mana acceleration is key, Visions of Ruin holds the capability to tilt the scales in your favor by stripping resources at a critical juncture.
How to beat
Visions of Ruin is an impactful red sorcery spell that deals directly with the ever-present threat of powerful enchantments on the battlefield in Magic: The Gathering. Its ability to dismantle enchantments and potentially draw cards makes it a formidable tool in a player’s arsenal. To effectively counter the tide-turning effects of Visions of Ruin, a strategic approach is required. Ensuring a diverse mix of card types in your deck and not over-relying on enchantments can mitigate the potency of this card.
Implement defensive tactics such as instant-speed enchantment protection or employing counterspells like Negate to prevent Visions of Ruin from resolving. Resistance is also found in quick maneuverability; replace enchantments post-attack or run low profile enchantments that aren’t prime targets. Swift recovery is key, with backup plans ready to swiftly rebuild your strategy in the event that Visions of Ruin decimates a crucial enchantment. Utilizing indestructible or hexproof enchantments can also shield you from the brunt of its effects.
Ultimately, despite the raw power Visions of Ruin possesses, with careful planning and a multi-faceted deck, players can nullify its impact and maintain control over the game’s direction, maneuvering their strategy towards victory.
BurnMana Recommendations
Enriching your MTG experience often hinges on having cards that not only disrupt the opponent but also propel your gameplay forward. Visions of Ruin, with its unique instant-speed card advantage and resource acceleration, is a gem that could redefine the dynamics of your matches. Dual skilled in both destabilizing your foes and amplifying your own mana resources, this card warrants serious consideration for your red-centric decks. Dive deeper into strategic plays and gain the upper hand by exploring the full potential of Visions of Ruin. Join us for more insights to harness its power effectively in your journey to MTG mastery.
Where to buy
If you're looking to purchase Visions of Ruin MTG card by a specific set like Midnight Hunt Commander and Midnight Hunt Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Visions of Ruin and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Visions of Ruin Magic the Gathering card was released in 1 different sets between 2021-09-24 and 2021-09-24. Illustrated by Andrew Mar.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-09-24 | Midnight Hunt Commander | MIC | 74 | 2015 | Normal | Black | Andrew Mar | |
2 | 2021-09-24 | Midnight Hunt Commander | MIC | 36 | 2015 | Normal | Black | Andrew Mar |
Legalities
Magic the Gathering formats where Visions of Ruin has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Visions of Ruin card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-09-24 | A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way. |
2021-09-24 | If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions. |
2021-09-24 | To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. |
2021-09-24 | You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast. |
2021-09-24 | You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery. |
2021-09-24 | “Flashback -ost]” means “You may cast this card from your graveyard by paying -ost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” |