Visions of Dread MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Rare |
Type | Sorcery |
Abilities | Flashback |
Text of card
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cards like Visions of Dread
Visions of Dread is an intriguing asset for Magic: The Gathering enthusiasts who gravitate towards control strategies. This spell bears a resemblance to the iconic terror card, Doom Blade, which also serves to neutralize threats by destroying creatures. Unlike Doom Blade, Visions of Dread adds an additional layer of uncertainty to your opponent’s game plan by forcing them to choose and sacrifice a creature. This can potentially disrupt synergies or remove key pieces from their board.
In comparison to another staple, Go for the Throat, which only targets nonartifact creatures, Visions of Dread does not discriminate, affecting all creature types. Furthermore, it draws a parallel with the psychological playstyle of Diabolic Edict, putting the onus on the opponent to make a critical decision. However, Visions of Dread stands out by potentially impacting multiple creatures if paired with other cards that replicate its effects.
Overall, Visions of Dread is a valuable tool for players looking to impose additional pressure on the adversary. It’s an impressive option within the sphere of creature removal, elevating the mind games involved in MTG by influencing the opponent’s choices directly.
Cards similar to Visions of Dread by color, type and mana cost
Card Pros
Card Advantage: Visions of Dread facilitates deeper deck penetration by revealing multiple cards, thus offering you strategic insights and improving your overall hand quality. This enhances your position by maintaining an upper hand in the flow of the game.
Resource Acceleration: This card can potentially unearth key land cards or other resources, accelerating your access to vital mana and advancing your board state more quickly than your opponent, leading to a favorable position as the game progresses.
Instant Speed: The agility of casting Visions of Dread at instant speed grants you flexibility during gameplay. It empowers you to make pivotal decisions in response to your opponent’s actions, allowing for decisive plays that can sway the course of the match in your favor.
Card Cons
Discard Requirement: Engaging with Visions of Dread demands sacrificing another card in your hand, a non-negligible price to pay especially when your hand size is dwindling. This requisite can backfire during critical moments when each card in your possession could potentially turn the tide of the game.
Specific Mana Cost: Tailoring your mana base to include the exact colors needed for Visions of Dread narrows down deck-building options and can be a stumbling block in otherwise smoothly running multi-colored decks. It’s essential for players to weigh the inclusion of such a card against the impact it has on the deck’s overall color consistency.
Comparatively High Mana Cost: While the effects of Visions of Dread are potent, they come at a significant mana investment. Players might find that other cards offer similar benefits without the hefty mana requirements, providing a quicker path to gaining the upper hand over opponents. Assessing the card’s cost relative to its benefits is crucial when crafting a strategy that hinges on efficiency and tempo.
Reasons to Include in Your Collection
Versatility: Visions of Dread deftly slots into an array of deck archetypes, making it a valuable pick for players who appreciate flexible card choices. Its ability to disrupt opponents while providing card advantage is beneficial for both aggressive and control strategies.
Combo Potential: This card synergizes well with decks that manipulate the graveyard, offering synergistic opportunities with mechanics like flashback or reanimation. Such interactions can often lead to powerful plays that can swing the game in your favor.
Meta-Relevance: Considering its capability to interfere with your opponent’s strategy, Visions of Dread has a place in a meta where hand disruption and information control are crucial for maintaining an advantage over your opponent’s plans.
How to beat
Visions of Dread is a unique enchantment card that can shape the battlefield in MTG. This card’s ability to interfere with combat by forcing your creatures to become blocked can thwart your opponent’s strategies and secure you a significant advantage. Its potential to alter attack outcomes highlights the importance of considering countermeasures.
To overcome Visions of Dread, focusing on card abilities that neutralize enchantments is essential. Employing cards with enchantment destruction or control effects can swiftly negate the disruptive power of Visions of Dread. Alternatively, strategies that lean on non-creature spells or creatures that can’t be blocked ensure that this enchantment’s influence is minimized. In addition, employing instant-speed removal can disrupt your opponent’s plans right before they expect their enchantment to take effect, leaving them vulnerable and your path to victory clear.
Understanding the interaction between various cards and anticipating your opponent’s plays is crucial in MTG. When dealing with cards like Visions of Dread, having a versatile deck with the right mix of counteracting spells will often lead to success. Remain adaptive, and remember that the most effective solutions are those that address the specific mechanics that make this enchantment formidable.
Where to buy
If you're looking to purchase Visions of Dread MTG card by a specific set like Midnight Hunt Commander and Midnight Hunt Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Visions of Dread and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Visions of Dread Magic the Gathering card was released in 1 different sets between 2021-09-24 and 2021-09-24. Illustrated by Andrew Mar.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2021-09-24 | Midnight Hunt Commander | MIC | 34 | 2015 | Normal | Black | Andrew Mar | |
2 | 2021-09-24 | Midnight Hunt Commander | MIC | 72 | 2015 | Normal | Black | Andrew Mar |
Legalities
Magic the Gathering formats where Visions of Dread has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Visions of Dread card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-09-24 | A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way. |
2021-09-24 | If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions. |
2021-09-24 | If you leave the game while controlling permanents owned by other players that entered the battlefield under your control, those permanents are exiled. If the other players leave the game, they take their cards with them. (By contrast, if you leave the game while controlling permanents owned by another player you gained control of, those control-changing effects end and the permanents return to their previous controllers.) |
2021-09-24 | If your commander is under the control of another player as you cast Visions of Dread using its flashback ability, that commander's mana value can be used to determine the value of X. |
2021-09-24 | The cost-reduction effect that applies if you cast Visions of Dread using flashback applies only to the generic portion of the cost to cast it, although it can apply to any additional costs there may be to cast the spell. It can't reduce any colored mana required to cast the spell. |
2021-09-24 | To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. |
2021-09-24 | You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast. |
2021-09-24 | You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery. |
2021-09-24 | “Flashback -ost]” means “You may cast this card from your graveyard by paying -ost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” |