Viscera Dragger MTG Card


Its cycling ability grants card advantage and graveyard setup for targeted deck strategies. Activation at instant speed offers flexibility and resource management across phases. Despite a higher casting cost, it holds significant value for combo-oriented playstyles.
Viscera Dragger - Shards of Alara
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Zombie Ogre Warrior
Abilities Cycling,Unearth
Released2008-10-03
Set symbol
Set nameShards of Alara
Set codeALA
Power 3
Toughness 3
Number92
Frame2003
LayoutNormal
BorderBlack
Illustred byRalph Horsley

Text of card

Cycling (, Discard this card: Draw a card.) Unearth (: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)


Cards like Viscera Dragger

Viscera Dragger is a unique creature within the vast card pool of Magic: The Gathering. It shares some similarities with other cards, such as Cadaver Imp, which also boasts the ability to be brought back from the graveyard. However, Viscera Dragger offers cycling and unearth, providing a versatile set of options for players who want to either draw a card or bring it back for one last attack.

Another comparable card is Stir the Grave, which allows for creature reanimation from the graveyard to the battlefield. While Stir the Grave strictly serves as a reanimation spell, Viscera Dragger’s cycling ability presents an additional advantage of card draw before possible reanimation. Ghoulcaller’s Chant, much like the previous examples, involves retrieving creatures from the graveyard. Yet, it fails to offer the utility of cycling for deck filtering or the temporary reanimation that unearth provides.

Assessing the multiple aspects of creature recovery and utility in the game, Viscera Dragger presents as a versatile choice. Its two capabilities, cycling and unearth, permit players to advance their board state or dig through their deck, maintaining a balance between immediate impact and longer-term strategic plays.

Cadaver Imp - MTG Card versions
Stir the Grave - MTG Card versions
Ghoulcaller's Chant - MTG Card versions
Cadaver Imp - MTG Card versions
Stir the Grave - MTG Card versions
Ghoulcaller's Chant - MTG Card versions

Cards similar to Viscera Dragger by color, type and mana cost

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Hell's Caretaker - MTG Card versions
Rag Man - MTG Card versions
Phyrexian Debaser - MTG Card versions
Xiahou Dun, the One-Eyed - MTG Card versions
Slinking Skirge - MTG Card versions
Gravedigger - MTG Card versions
Scandalmonger - MTG Card versions
Urborg Shambler - MTG Card versions
Whispering Shade - MTG Card versions
Filth - MTG Card versions
Demon of Catastrophes - MTG Card versions
Bold Plagiarist - MTG Card versions
Dirge Bat - MTG Card versions
Toxin Sliver - MTG Card versions
Vampiric Spirit - MTG Card versions
Nim Shambler - MTG Card versions
Bad Ass - MTG Card versions
Scourge of Numai - MTG Card versions
Deathgazer - MTG Card versions
Dirty Wererat - MTG Card versions

Card Pros

Card Advantage: With its unearth ability, Viscera Dragger allows you to cycle it from your hand, giving you a new card while also putting this creature into the graveyard. This is valuable not only for drawing into more options but also for stocking your graveyard for strategies that capitalize on it.

Resource Acceleration: Though not directly impacting mana resources, the cycling ability can be activated at a reduced cost, effectively accelerating your deck’s performance by filtering through it more quickly to access other resources.

Instant Speed: Viscera Dragger’s cycling ability can be activated at instant speed, providing flexibility for reacting to an opponent’s actions or optimizing your own strategy during the end step of their turn without wasting mana.


Card Cons

Discard Requirement: Viscera Dragger’s cycling ability comes with the cost of discarding the card itself, which could be a disadvantage when you’re trying to maintain a strong hand presence.

Specific Mana Cost: This creature demands both black and red mana to cast normally, which may not align seamlessly with decks that do not run both colors or operate on a more flexible mana base.

Comparatively High Mana Cost: With a total casting cost of four mana, including two of which are specific colors, there might be more mana-efficient creatures to consider when building your deck, especially given the array of options available to players looking for impactful four-drops.


Reasons to Include in Your Collection

Versatility: Viscera Dragger isn’t just a creature; its Unearth ability allows it to spring from your graveyard for a surprise swing or to be utilized as a late-game mana sink.

Combo Potential: With its cycling ability, Viscera Dragger helps you to churn through your deck and can unexpectedly combo with graveyard synergies or reanimator strategies.

Meta-Relevance: As the game evolves, having cards in your arsenal that can adapt to various playstyles can be critical. Viscera Dragger fits well into this role, providing value even when the battlefield conditions are in flux.


How to beat

Viscera Dragger brings versatility to graveyard interaction in Magic: The Gathering. As a creature that can cycle from the graveyard, it presents a persistent challenge. To counter this resilience, controlling the pace of the graveyard is key. Graveyard hate cards like Rest in Peace or Relic of Progenitus can prevent the Dragger from cycling and coming back into action. It’s also valuable to be aware of potential exile effects or graveyard shuffle effects that can interfere with the Dragger’s cycling ability.

Strategic plays such as Spell Snare also can counter the unearthing of this creature for its alternate cost, ensuring it stays buried. Since Viscera Dragger operates at a slower pace due to its cycle and unearth costs, applying pressure with a faster, more aggressive strategy can also be effective. This way, your opponent may not have the resources or time to fully utilize the Dragger’s capabilities. Overall, the key to beating Viscera Dragger lies in managing graveyard resources and maintaining the upper hand in tempo.


Where to buy

If you're looking to purchase Viscera Dragger MTG card by a specific set like Shards of Alara, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Viscera Dragger and other MTG cards:

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Legalities

Magic the Gathering formats where Viscera Dragger has restrictions

FormatLegality
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Rules and information

The reference guide for Magic: The Gathering Viscera Dragger card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2008-10-01 Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01 At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2008-10-01 If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01 If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01 Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.