Arrastravísceras Carta MTG


Arrastravísceras - Shards of Alara
El coste de maná
Costo de maná convertido4
RarezaComún
TipoCriatura — Guerrero ogro zombie
Habilidades Cycling,Unearth
Liberado2008-10-03
Coleccione símbolo
Coleccione nombreShards of Alara
Coleccione códigoALA
Fuerza 3
Tenacidad 3
Número92
Frame2003
DisposiciónNormal
BorderNegra
Ilustrado porRalph Horsley

Conclusiones clave

  1. Its cycling ability grants card advantage and graveyard setup for targeted deck strategies.
  2. Activation at instant speed offers flexibility and resource management across phases.
  3. Despite a higher casting cost, it holds significant value for combo-oriented playstyles.

Texto de la carta

Ciclo {2}. ({2}, descartar esta carta: Roba una carta.) Desenterrar {1}{B}. ({1}{B}: Regresa esta carta de tu cementerio al juego. Gana la habilidad de prisa. Remuévela del juego al final del turno o si fuera a dejar el juego. Desentierra sólo como un conjuro.)


Card Pros

Card Advantage: With its unearth ability, Viscera Dragger allows you to cycle it from your hand, giving you a new card while also putting this creature into the graveyard. This is valuable not only for drawing into more options but also for stocking your graveyard for strategies that capitalize on it.

Resource Acceleration: Though not directly impacting mana resources, the cycling ability can be activated at a reduced cost, effectively accelerating your deck’s performance by filtering through it more quickly to access other resources.

Instant Speed: Viscera Dragger’s cycling ability can be activated at instant speed, providing flexibility for reacting to an opponent’s actions or optimizing your own strategy during the end step of their turn without wasting mana.


Card Cons

Discard Requirement: Viscera Dragger’s cycling ability comes with the cost of discarding the card itself, which could be a disadvantage when you’re trying to maintain a strong hand presence.

Specific Mana Cost: This creature demands both black and red mana to cast normally, which may not align seamlessly with decks that do not run both colors or operate on a more flexible mana base.

Comparatively High Mana Cost: With a total casting cost of four mana, including two of which are specific colors, there might be more mana-efficient creatures to consider when building your deck, especially given the array of options available to players looking for impactful four-drops.


Reasons to Include in Your Collection

Versatility: Viscera Dragger isn’t just a creature; its Unearth ability allows it to spring from your graveyard for a surprise swing or to be utilized as a late-game mana sink.

Combo Potential: With its cycling ability, Viscera Dragger helps you to churn through your deck and can unexpectedly combo with graveyard synergies or reanimator strategies.

Meta-Relevance: As the game evolves, having cards in your arsenal that can adapt to various playstyles can be critical. Viscera Dragger fits well into this role, providing value even when the battlefield conditions are in flux.


How to beat

Viscera Dragger brings versatility to graveyard interaction in Magic: The Gathering. As a creature that can cycle from the graveyard, it presents a persistent challenge. To counter this resilience, controlling the pace of the graveyard is key. Graveyard hate cards like Rest in Peace or Relic of Progenitus can prevent the Dragger from cycling and coming back into action. It’s also valuable to be aware of potential exile effects or graveyard shuffle effects that can interfere with the Dragger’s cycling ability.

Strategic plays such as Spell Snare also can counter the unearthing of this creature for its alternate cost, ensuring it stays buried. Since Viscera Dragger operates at a slower pace due to its cycle and unearth costs, applying pressure with a faster, more aggressive strategy can also be effective. This way, your opponent may not have the resources or time to fully utilize the Dragger’s capabilities. Overall, the key to beating Viscera Dragger lies in managing graveyard resources and maintaining the upper hand in tempo.


Cartas como Arrastravísceras

Viscera Dragger is a unique creature within the vast card pool of Magic: The Gathering. It shares some similarities with other cards, such as Cadaver Imp, which also boasts the ability to be brought back from the graveyard. However, Viscera Dragger offers cycling and unearth, providing a versatile set of options for players who want to either draw a card or bring it back for one last attack.

Another comparable card is Stir the Grave, which allows for creature reanimation from the graveyard to the battlefield. While Stir the Grave strictly serves as a reanimation spell, Viscera Dragger’s cycling ability presents an additional advantage of card draw before possible reanimation. Ghoulcaller’s Chant, much like the previous examples, involves retrieving creatures from the graveyard. Yet, it fails to offer the utility of cycling for deck filtering or the temporary reanimation that unearth provides.

Assessing the multiple aspects of creature recovery and utility in the game, Viscera Dragger presents as a versatile choice. Its two capabilities, cycling and unearth, permit players to advance their board state or dig through their deck, maintaining a balance between immediate impact and longer-term strategic plays.

Cadaver Imp - Carta Magic versiones
Stir the Grave - Carta Magic versiones
Ghoulcaller's Chant - Carta Magic versiones
Cadaver Imp - Carta Magic versiones
Stir the Grave - Carta Magic versiones
Ghoulcaller's Chant - Carta Magic versiones

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Donde comprar

Si estás buscando comprar una carta MTG Arrastravísceras de un coleccione específico como Shards of Alara, existen varias opciones confiables que debes considerar. Una de las fuentes principales es tu tienda de juegos local, donde a menudo puedes encontrar paquetes de refuerzo, cartas individuales y mazos preconstruidos de colecciones actuales y pasadas. A menudo ofrecen el beneficio adicional de una comunidad donde puedes intercambiar con otros jugadores.

Para un inventario más amplio, particularmente de colecciones más antiguos, mercados en línea como TCGPlayer, Card Kingdom y Card Market ofrecen amplias selecciones y te permiten buscar cartas de colecciones específicos. Las plataformas de comercio electrónico más grandes como eBay y Amazon también tienen listados de varios vendedores, lo que puede ser un buen lugar para buscar productos sellados y hallazgos raros.

Además, el sitio oficial de Magic suele tener un localizador de tiendas y listas de minoristas para encontrar Wizards of the Productos con licencia costera. Recuerde comprobar la autenticidad y el estado de las cartas al comprarlas, especialmente a vendedores individuales en mercados más grandes.

A continuación se muestra una lista de algunos sitios web de tiendas donde puede comprar las Arrastravísceras y otras cartas MTG:

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Legalidades

Formatos de Magic the Gathering donde Arrastravísceras tiene restricciones

FormatoLegalidad
CommanderLegal
LegacyLegal
PaupercommanderLegal
ModernLegal
OathbreakerLegal
PauperLegal
VintageLegal
DuelLegal
PredhLegal
PennyLegal

Reglas e información

La guía de referencia para las reglas de las cartas Arrastravísceras de Magic: The Gathering proporciona las reglas oficiales, las erratas emitidas, así como un registro de todas las modificaciones funcionales que se han producido.

Fecha Texto
2008-10-01 Activating a creature card’s unearth ability isn’t the same as casting the creature card. The unearth ability is put on the stack, but the creature card is not. Spells and abilities that interact with activated abilities (such as Stifle) will interact with unearth, but spells and abilities that interact with spells (such as Remove Soul) will not.
2008-10-01 At the beginning of the end step, a creature returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Stifle or Voidslime that counter triggered abilities. If the ability is countered, the creature will stay on the battlefield and the delayed trigger won’t trigger again. However, the replacement effect will still exile the creature when it eventually leaves the battlefield.
2008-10-01 Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
2008-10-01 If a creature returned to the battlefield with unearth would leave the battlefield for any reason, it’s exiled instead — unless the spell or ability that’s causing the creature to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If it later returns the creature card to the battlefield (as Oblivion Ring or Flickerwisp might, for example), the creature card will return to the battlefield as a new object with no relation to its previous existence. The unearth effect will no longer apply to it.
2008-10-01 If you activate a card’s unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will resolve and do nothing.
2008-10-01 Unearth grants haste to the creature that’s returned to the battlefield. However, neither of the “exile” abilities is granted to that creature. If that creature loses all its abilities, it will still be exiled at the beginning of the end step, and if it would leave the battlefield, it is still exiled instead.