Venture Forth MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Sorcery |
Abilities | Suspend |
Text of card
Exile cards from the top of your library until you exile a land card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Exile Venture Forth with three time counters on it. Suspend 3—
Cards like Venture Forth
Venture Forth is a thrilling addition to the suite of adventure and quest-themed cards in Magic: The Gathering, reminiscent of cards that also propel players on a journey for rewards. It shares similarities with cards like Enter the Unknown, which allows a player to explore by playing an additional land and potentially buffing a creature. However, Venture Forth pushes beyond by granting a potential for card advantage regardless of land draws.
Another card that mirrors the essence of exploration is Path to Discovery. With each creature entering the battlefield, it invites the player to explore, possibly ramping land onto the battlefield or providing a +1/+1 counter to the creature. Yet, unlike Venture Forth, Path to Discovery requires a reliable flow of creatures for repeated value. Growth Spiral also echoes these mechanics, letting a player draw and play an additional land at instant speed, but without the surety of a creature-oriented benefit.
In essence, while assessing the explorative theme within Magic: The Gathering, Venture Forth carves its niche with a straightforward versatility, allowing players to potentially march ahead in their game through strategic creature play and deck synergy.
Cards similar to Venture Forth by color, type and mana cost
Card Pros
Card Advantage: Venture Forth enables you to delve into your library, potentially putting valuable permanents onto the battlefield, thereby bypassing normal casting costs and gaining significant card advantage. This can often translate into leading the game with more options and threats than your opponent.
Resource Acceleration: By allowing you to put lands onto the battlefield through its venture mechanism, Venture Forth can act as a resource accelerator. This means you are not only playing cards but also advancing your mana base, which is critical for casting higher cost spells earlier in the game.
Instant Speed: The ability to cast Venture Forth at instant speed gives you the flexibility to respond to your opponents’ actions. Whether it’s on their end step or in response to an attack, the surprise element of putting a creature onto the battlefield when least expected can shift the game’s dynamics in your favor.
Card Cons
Discard Requirement: While the ability to delve into a dungeon is attractive, Venture Forth requires you to discard a card upon casting. This additional cost can be particularly taxing when your hand is already depleted, compromising your ability to maintain card advantage.
Specific Mana Cost: Venture Forth’s mana cost is not only specific but also somewhat restrictive. It necessitates both blue and green mana, which could potentially be an obstacle for players running multicolored decks that are not tailored around these colors.
Comparatively High Mana Cost: Sitting at a combined mana value of four, Venture Forth can be a heavy investment in the early game. Even though its effect can progress your dungeon exploration, players may find that other cards at a similar cost threshold could advance their board state more effectively without the sacrifice of discarding.
Reasons to Include in Your Collection
Versatility: Venture Forth can easily slot into any deck looking to capitalize on landfall triggers or to ensure land drops for mana-intensive strategies. Its capability to search for basic lands ensures consistent deck performance and helps avoid mana droughts.
Combo Potential: This card could be a lynchpin in decks that revolve around landfall combos. By securing the necessary lands, it empowers players to set off a cascade of powerful effects and synergies.
Meta-Relevance: As the game shifts towards a format that values land-based strategies, Venture Forth rises in prominence. Able to keep pace with the evolving meta, it helps maintain momentum and secures a solid foundation for any land-centric build.
How to beat
Venture Forth is a unique card in Magic: The Gathering that allows players to move through dungeon cards more rapidly. To counteract this card effectively, it’s important to disrupt your opponent’s dungeon progress. You can achieve this by using cards that remove your opponent’s creatures from the game or counter their spells before they have a chance to cast Venture Forth, thus denying them the opportunity to delve deeper into the dungeon.
Additionally, you can target their hand with discard effects to ensure Venture Forth never sees play. Be proactive in your strategy by applying pressure with a steady stream of threats. This way, your opponent has to handle your board presence instead of advancing their own game plan. Employing graveyard hate can also nullify attempts to play Venture Forth from the graveyard. It’s critical to maintain vigilance and control over the game’s pace to prevent your opponent from gaining the upper hand through their dungeons.
In essence, staying one step ahead and interacting with your opponent’s strategy is key. By being diligent and reactive, you’re able to neutralize Venture Forth and keep your opponent’s dungeon exploration in check.
Where to buy
If you're looking to purchase Venture Forth MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Venture Forth and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Venture Forth Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by Gaboleps.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 683 | 2015 | Normal | Black | Gaboleps | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 639 | 2015 | Normal | Black | Gaboleps |
Legalities
Magic the Gathering formats where Venture Forth has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Venture Forth card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | As the second triggered ability resolves, you must cast the card if able. Timing restrictions based on the card's type are ignored. |
2022-06-10 | Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to. |
2022-06-10 | If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again during the card's owner's next upkeep. |
2022-06-10 | If the second triggered ability of suspend (the one that lets you cast the card) is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended. |
2022-06-10 | If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended. |
2022-06-10 | When the last time counter is removed, the second triggered ability of suspend will trigger. It doesn't matter why the last time counter was removed or what effect removed it. |
2022-06-10 | You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effect that affects when you could cast it (such as flash) and any other effects that could stop you from casting it (such as Revel in Silence's effect) to determine if and when you can do this. Whether or not you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or requires a target even if no legal targets are available at that time. |