Urza's Fun House MTG Card


Card setsReleased in 2 setsSee all
RarityRare
TypeLand — Urza's
Un-set :-)This card is part of an Un-set

Key Takeaways

  1. Urza’s Fun House provides crucial card advantage with a unique draw mechanic, replenishing players’ hands.
  2. It accelerates resources, ramping up mana bases for swift strategy deployment and execution.
  3. Acting at instant speed, it offers players agility to respond to game dynamics strategically.

Where to buy

If you're looking to purchase Urza's Fun House MTG card by a specific set like Unfinity and Unfinity, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Urza's Fun House and other MTG cards:

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Text of card

: Add . : Add {∞}. Activate only once and only if you control an Urza's Mine, an Urza's Power-Plant, and an Urza's Tower. , : Head to AskUrza.com and click Urza's Fun House.


Card Pros

Card Advantage: Urza’s Fun House promises to deliver seamless card advantage by offering players a unique draw mechanic that elevates their gameplay. With every activation, you’re likely to find yourself with more options that give you an upper hand, keeping your hand replenished to outpace your opponent.

Resource Acceleration: This thrilling addition to your arsenal stands as a catalyst for resource acceleration. By possibly untapping lands or providing alternative resources, Urza’s Fun House can ramp up your mana base, allowing for a quicker deployment of your strategy and faster execution of your game plan.

Instant Speed: The capability to act at instant speed cannot be overstated, affording you the agility to react in the heat of the moment. This level of responsiveness means that you can wait for the opportune time to unleash the full potential of Urza’s Fun House, be it during a pivotal moment in your opponent’s turn or right before yours begins.


Card Cons

Discard Requirement: Urza’s Fun House imposes a discard obligation that can drain your hand quickly, especially in decks not tailored for card draw or recovery.

Specific Mana Cost: Locked into a precise mana arrangement, Urza’s Fun House demands blue mana, potentially complicating your mana base in multicolored deck strategies.

Comparatively High Mana Cost: The card’s utility might not justify its cost as there are alternatives available that execute similar functions without such a steep mana investment.


Reasons to Include Urza’s Fun House in Your Collection

Versatility: Urza’s Fun House is a card that admirers of diverse playstyles will appreciate due to its ability to be woven into numerous deck archetypes. It’s a piece that enhances the toolset of game enthusiasts who prize flexibility in their strategies.

Combo Potential: This card’s unique ability to intertwine with various other cards creates opportunities for spectacular combo plays. It is exactly the kind of card that sparks creativity in deck building, potentially setting the stage for game-winning moves.

Meta-Relevance: Within the shifting tides of the meta, Urza’s Fun House can prove to be a critical asset. It aligns well with current trends and can counter prevalent strategies, marking it as a staple choice for those looking to stay competitive.


How to Beat

The challenge of overcoming Urza’s Fun House in your MTG games involves strategic deck building and foresight during gameplay. This unique card creates a playful yet complex environment where unpredictable effects can turn the tide of the game. To outmaneuver this card, it’s essential to have a plan in place that addresses the erratic nature of the Fun House. Employing cards that neutralize abilities or cards that can specifically target and destroy enchantments will be your key tools in dismantling Urza’s chaotic creation.

Players should consider incorporating versatile removal spells into their deck, such as Disenchant or Naturalize, which can handle various problematic permanents including Urza’s Fun House. Additionally, having instant-speed answers allows players to respond aptly to the Fun House’s triggers, preserving the integrity of their strategy. A well-timed counter spell can also prevent Urza’s Fun House from ever hitting the battlefield. It’s all about staying one step ahead and maintaining control over the board. Remember, the best way to beat the chaos is with preparation and precision.

In essence, facing off against Urza’s Fun House calls for a balanced mix of prevention, removal, and instant response. By keeping these strategies in your arsenal, you’re setting yourself up for success against one of MTG’s more whimsical challenges.


Cards like Urza's Fun House

Urza’s Fun House is an intriguing card from Magic the Gathering. It brings a unique twist to the game reminiscent of cards like Tezzeret’s Gambit. Both cards provide value through proliferating counters across the board. Urza’s Fun House, however, also introduces an element of unpredictability and fun as it randomizes the proliferate mechanic, adding an element of chance to the strategic depth.

Another card to consider in the same ballpark is Volt Charge, which incorporates the proliferate mechanic. Though it deals damage in addition to counter distribution, Volt Charge doesn’t offer the same level of widespread impact as Urza’s Fun House. The latter can be a game-changer in the right decks, especially those built around numerous counters and tokens.

In essence, while Urza’s Fun House may not be as straightforward as other proliferating cards, it serves as a dynamic and potentially more powerful option for players looking to inject some chaos into their MTG matches. Its ability to alter the state of the entire game board makes it a card worth exploring in counter-centric decks.

Tezzeret's Gambit - MTG Card versions
Volt Charge - MTG Card versions
Tezzeret's Gambit - MTG Card versions
Volt Charge - MTG Card versions

Cards similar to Urza's Fun House by color, type and mana cost

Cathedral of Serra - MTG Card versions
Mishra's Factory - MTG Card versions
Bad River - MTG Card versions
Griffin Canyon - MTG Card versions
Ice Floe - MTG Card versions
Ghost Town - MTG Card versions
Urza's Mine - MTG Card versions
City of Brass - MTG Card versions
Bloodstained Mire - MTG Card versions
Zoetic Cavern - MTG Card versions
Grixis Panorama - MTG Card versions
Rupture Spire - MTG Card versions
Terramorphic Expanse - MTG Card versions
Tectonic Edge - MTG Card versions
Nykthos, Shrine to Nyx - MTG Card versions
Buried Ruin - MTG Card versions
Wasteland - MTG Card versions
Eldrazi Temple - MTG Card versions
Maze of Ith - MTG Card versions
Homeward Path - MTG Card versions
Cathedral of Serra - MTG Card versions
Mishra's Factory - MTG Card versions
Bad River - MTG Card versions
Griffin Canyon - MTG Card versions
Ice Floe - MTG Card versions
Ghost Town - MTG Card versions
Urza's Mine - MTG Card versions
City of Brass - MTG Card versions
Bloodstained Mire - MTG Card versions
Zoetic Cavern - MTG Card versions
Grixis Panorama - MTG Card versions
Rupture Spire - MTG Card versions
Terramorphic Expanse - MTG Card versions
Tectonic Edge - MTG Card versions
Nykthos, Shrine to Nyx - MTG Card versions
Buried Ruin - MTG Card versions
Wasteland - MTG Card versions
Eldrazi Temple - MTG Card versions
Maze of Ith - MTG Card versions
Homeward Path - MTG Card versions

Printings

The Urza's Fun House Magic the Gathering card was released in 1 different sets between 2022-10-07 and 2022-10-07. Illustrated by Dmitry Burmak.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-10-07UnfinityUNF 1992015NormalBlackDmitry Burmak
22022-10-07UnfinityUNF 4852015NormalBlackDmitry Burmak

Rules and information

The reference guide for Magic: The Gathering Urza's Fun House card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-10-07 AskUrza.com, the web site that powers Urza, Academy Headmaster, has expanded to support Urza’s Fun House. On that site you’ll find a button that says “ENTER THE FUN HOUSE.” As the last ability resolves, click it and find out what you paid seven mana for!
2022-10-07 If an effect comes up that requires a target and there are legal targets available, you must use that effect even though you may not want to. However, the effects are all good for you or bad for your opponent. In some cases, you may not be able to take advantage. For example, if it ends up that creatures you control get +3/+3 until end of turn but you don’t control any creatures, you’re out of luck. But nothing bad will happen.
2022-10-07 Once you have infinite colorless mana, it doesn’t matter how much mana you spend, you will still have infinite colorless mana. You will, however, lose infinite unspent mana as that step or phase ends.
2022-10-07 Players can respond to the activation of the last ability, but not after players know what effect is going to happen.
2022-10-07 The Urza’s Mine, Urza’s Power-Plant, and Urza’s Tower required to activate the middle ability needn’t be three separate permanents. If you happen to control a land that has those four land types (or perhaps one that has all land types . . . you know . . . glances up . . . it’s a different card in this . . . Nearby Planet!), you can activate the ability.
2022-10-07 The last ability works a little differently with respect to targeting. Unlike other abilities, you may have to choose targets while that ability is resolving. If the effect that comes up requires a target and there are no legal targets available, click again until that’s not true.
2022-10-07 The mana added by the middle ability is colorless mana.
2022-10-07 The middle ability can be activated only once. Not once per turn. Once. Okay, maybe more times. If Urza’s Fun House leaves the battlefield and returns, it’s a new object, so you can activate it again. You know, in case INFINITE MANA wasn’t enough the first time.
2022-10-07 You can do a lot of cool stuff with infinite mana. And some situations may not be obvious. Rather than rehash everything ad infinitum, perhaps the Gatherer rulings on Infinity Elemental will help.