Undercellar Sweep MTG Card
Mana cost | |
Converted mana cost | 5 |
Rarity | Uncommon |
Type | Enchantment |
Released | 2022-06-10 |
Set symbol | |
Set name | Commander Legends: Battle for Baldur's Gate |
Set code | CLB |
Number | 47 |
Frame | 2015 |
Layout | Normal |
Border | Black |
Illustred by | Nino Is |
Text of card
When Undercellar Sweep enters the battlefield, you take the initiative. Whenever you attack, if you or a player you're attacking has the initiative, you create two 1/1 white Soldier creature tokens that are tapped and attacking.
Cards like Undercellar Sweep
Undercellar Sweep is an engaging spell card in MTG that offers players both creature removal and life gain. Its closest counterpart is perhaps Moment of Craving, which provides a less potent removal at -2/-2, but still adds 2 life points to the player’s reserves. Moment of Craving is more mana-efficient, costing only two mana as opposed to Undercellar Sweep’s three mana for a -3/-3 effect, albeit with the same life gain.
Murderous Rider offers a different angle of similarity. While it also enables life gain paired with creature destruction, it boasts the versatility of being an adventure card, giving players an additional creature to cast from exile later on. However, this comes with a higher cost of three mana for the removal spell and two more to cast the creature, a significant increase from Undercellar Sweep’s single cost.
Ultimately, Undercellar Sweep provides a middle ground. It presents a balanced option with its ability to remove slightly stronger creatures and improve players’ life totals in one fell swoop, making it a competitive choice for players valuing both removal and resilience in their MTG decks.
Cards similar to Undercellar Sweep by color, type and mana cost
Decks using this card
MTG decks using Undercellar Sweep. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mono White Stompy Taxes | Free form | Noble Spring Quarterly |
Card Pros
Card Advantage: Undercellar Sweep grants players the potential to clear multiple threats from the board. Scrying two then drawing two cards translates into a significant swing in card quality and quantity, putting you ahead of the competition.
Resource Acceleration: This card facilitates efficient use of mana by allowing a cost reduction for each creature you attacked with this turn. This can lead to a quicker deployment of your hand, paving the way to overwhelm opponents with a well-fed board state.
Instant Speed: The ability to play Undercellar Sweep at instant speed gives players the tactical upper hand to disrupt opponents during their most crucial turns. This flexibility can be game-changing, preserving your threats while dealing with imminent dangers on the fly.
Card Cons
Discard Requirement: Undercellar Sweep asks players to discard a card, which might be a setback if your hand is already depleted or if the discarded card is crucial for your strategy.
Specific Mana Cost: Its casting cost includes black mana, making it a less versatile option in decks that aren’t heavily invested in black mana or running multiple colors.
Comparatively High Mana Cost: Priced at four mana, Undercellar Sweep could be considered costly especially when there are alternative spells that accomplish similar goals or provide board presence for the same or less investment.
Reasons to Include in Your Collection
Versatility: Undercellar Sweep is a card that can seamlessly adapt to various deck types, particularly those that need to stabilize their board position while disrupting opponents.
Combo Potential: This card opens avenues for strategic plays, allowing players to remove threats while setting the stage for their own pivotal turns.
Meta-Relevance: Considering the fast-evolving nature of MTG strategies, Undercellar Sweep proves its worth in metas where control of the board state is crucial, giving players a dynamic tool against a wide range of opposing tactics.
How to beat
Undercellar Sweep presents itself as a versatile tool in MTG, allowing players to manage the battlefield by compelling each participant to return a creature they control to their hand. This mechanic is particularly potent when the board is populated with multiple creatures, tilting the sync of an opponent’s strategy. Despite its utility, overcoming Undercellar Sweep involves employing a straightforward approach: maintain a minimalistic board presence. By doing so, you reduce the impact of the card, ensuring that any creatures you do have in play are either expendable or can garner an advantage when bounced back to your hand.
Another effective tactic is to focus on instant-speed spells or abilities that create creature tokens. By waiting to deploy these until after Undercellar Sweep resolves, you can swiftly repopulate your side of the battlefield with minimal setback. Moreover, leveraging creatures with enter-the-battlefield effects can turn the tide in your favor, as replaying these creatures post-Sweep can repeatedly trigger beneficial abilities, effectively negating the card’s potential downside. In summary, with thoughtful play and strategic deck construction, Undercellar Sweep’s disruptive power can be mitigated, preserving your path to victory.
BurnMana Recommendations
Arming yourself with the right cards in MTG like Undercellar Sweep is a strategic play that can bolster your deck’s performance. Whether you’re adept at orchestrating surprise comebacks or striving for dominance from the start, understanding the best use of your cards is key. If the intricate dance of board control entices you, consider the advantages of Undercellar Sweep. An efficient mana curve, flexibility in play, and tactical superiority can be yours. Dive deeper into our resources, sharpen your skills, and deploy Undercellar Sweep effectively to turn the tides of battle in your favor. Learn more with us today.
Where to buy
If you're looking to purchase Undercellar Sweep MTG card by a specific set like Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Undercellar Sweep and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Legalities
Magic the Gathering formats where Undercellar Sweep has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Undercellar Sweep card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |