Turret Ogre MTG Card


Provides card advantage by removing flying opponents while establishing board presence. Supports resource acceleration in red decks through synergies with high-power creatures. Works optimally in a controlled red mana environment, despite its higher mana cost.
Card setsReleased in 3 setsSee all
Mana cost
Converted mana cost4
RarityCommon
TypeCreature — Ogre Warrior
Abilities Reach
Power 4
Toughness 3

Text of card

Reach (This creature can block creatures with flying.) When Turret Ogre enters the battlefield, if you control another creature with power 4 or greater, Turret Ogre deals 2 damage to each opponent.

Common Gruul career aspirations: berserker, shaman, catapult.


Cards like Turret Ogre

Exploring the realm of creature cards with reach in MTG, Turret Ogre stands out with its intriguing ability to deal damage upon entering the battlefield, provided you control another creature with power 4 or greater. This ability recalls the impact of cards like Flameborn Hellion, which demands attention with its high power but lacks the direct damage ability that Turret Ogre offers.

Comparatively, Skarrgan Hellkite offers a flexible alternative, boasting both reach and a damage-dealing ability that can be activated multiple times, offering a persistent threat. The Hellkite, however, comes with a considerably higher mana cost. This places Turret Ogre in a sweet spot for players looking to add a solid defensive creature with a one-time damage bonus without the heavy mana investment.

Assessing Turret Ogre amidst its peers, it showcases a balanced blend of cost-effectiveness, defensive capabilities, and potential for immediate board impact. Such traits make it a valuable component for decks that need mid-game defensive measures while still applying pressure on the opponent.

Flameborn Hellion - MTG Card versions
Skarrgan Hellkite - MTG Card versions
Flameborn Hellion - MTG Card versions
Skarrgan Hellkite - MTG Card versions

Cards similar to Turret Ogre by color, type and mana cost

Dragon Whelp - MTG Card versions
Keldon Warlord - MTG Card versions
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Krark-Clan Engineers - MTG Card versions
Shimatsu the Bloodcloaked - MTG Card versions
Ogre Taskmaster - MTG Card versions
Dragon Whelp - MTG Card versions
Keldon Warlord - MTG Card versions
Crimson Manticore - MTG Card versions
Márton Stromgald - MTG Card versions
Reckless Embermage - MTG Card versions
Wildfire Emissary - MTG Card versions
Flowstone Giant - MTG Card versions
Rathi Dragon - MTG Card versions
Mogg Bombers - MTG Card versions
Warmonger - MTG Card versions
Bloodfire Kavu - MTG Card versions
Whipkeeper - MTG Card versions
Anger - MTG Card versions
Nalathni Dragon - MTG Card versions
Everquill Phoenix - MTG Card versions
Goblin Goon - MTG Card versions
Lesser Gargadon - MTG Card versions
Krark-Clan Engineers - MTG Card versions
Shimatsu the Bloodcloaked - MTG Card versions
Ogre Taskmaster - MTG Card versions

Card Pros

Card Advantage: The Turret Ogre presents a unique capacity for card advantage among red creatures. Despite not allowing the player to draw extra cards, its ability to deal damage when it enters the battlefield can eliminate an opponent’s creature, effectively offering a two-for-one deal by establishing a board presence while disrupting the opponent’s.

Resource Acceleration: While Turret Ogre itself does not directly accelerate resources in the traditional sense of providing additional mana, its four-power status is significant in red decks that capitalize on such creatures to unlock the full potential of enchantments or abilities requiring strong creatures, indirectly aiding in resource development.

Instant Speed: Turret Ogre operates at sorcery speed, which means it cannot be cast at instant speed. However, its impact on the board by dealing damage upon entry to an opponent’s creature with flying can create a tactical advantage akin to instant-speed interaction by disrupting the opponent’s offensive or defensive aerial plans during your turn.


Card Cons

Discard Requirement: Turret Ogre necessitates holding another red creature card to truly shine, potentially leading players to discard valuable resources in order to activate synergies.

Specific Mana Cost: With a casting cost that demands both generic and red mana, this card requires a commitment to red mana sources, limiting its integration in multicolor decks that might not prioritize red mana.

Comparatively High Mana Cost: Turret Ogre’s four mana cost can feel steep in aggressive red decks that aim to play more efficient creatures early in the game to quickly reduce the opponent’s life total.


Reasons to Include Turret Ogre in Your Collection

Versatility: Turret Ogre presents a dual benefit in decks, able to stand as a formidable creature while also dealing direct damage. Its ability to interact with flying creatures adds a useful layer of defensive strategy against aerial threats.

Combo Potential: This card synergizes particularly well with decks that capitalize on reach or direct damage. When paired with cards that enhance power or provide additional instances of damage, Turret Ogre’s impact on the game can be significantly amplified.

Meta-Relevance: In a meta where flyers are prevalent or if your deck seeks to capitalize on direct damage synergies, including Turret Ogre can provide a competitive edge. Its presence in your deck ensures you have a cost-effective answer to flying threats and an additional avenue of damage against opponents.


How to beat

Turret Ogre is a formidable presence in any gameplay, imposing a challenge to opponents with its reach ability, and dealing extra damage upon entrance if you control another creature with power 4 or greater. Beating this red creature requires strategic planning. A good starting point is to manage the board by removing creatures that could boost its entry effect. Spells like Shock and Lightning Bolt can help keep the board clear of large creatures, nullifying Turret Ogre’s additional effect.

Beyond direct removal, countering this red card before it hits the battlefield is also effective. Counterspells such as Essence Scatter and Negate are good choices, provided your mana is ready. Furthermore, if the Ogre is already on the board, evasion tactics can work around its reach ability. Creatures with flying are vulnerable, but those with protection from red or other abilities like unblockable can bypass Turret Ogre without issue.

In summary, while Turret Ogre brings a solid combination of reach and damage advantage, maintaining control of the game through creature management and strategic spells will help you triumph over those who wield this creature in their decks.


Where to buy

If you're looking to purchase Turret Ogre MTG card by a specific set like War of the Spark and Core Set 2021, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Turret Ogre and other MTG cards:

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Printings

The Turret Ogre Magic the Gathering card was released in 3 different sets between 2019-05-03 and 2024-02-23. Illustrated by Johann Bodin.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12019-05-03War of the SparkWAR 1482015NormalBlackJohann Bodin
22020-07-03Core Set 2021M21 1692015NormalBlackJohann Bodin
32024-02-23Ravnica: Clue EditionCLU 1522015NormalBlackJohann Bodin

Legalities

Magic the Gathering formats where Turret Ogre has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
ExplorerLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Turret Ogre card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2020-06-23 If you don't control another creature with power 4 or greater immediately after Turret Ogre enters the battlefield, its ability doesn't trigger, even if you can raise a creature's power right away. If you control no other creature with power 4 or greater as the ability resolves, nothing happens. These don't have to be the same creature, though.
2020-06-23 In a Two-Headed Giant game, Turret Ogre's ability causes the opposing team to lose 4 life.
2020-06-23 Turret Ogre's ability doesn't deal more than 2 damage to each opponent if you control more than one other creature with power 4 or greater.