True Identity MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 2 |
Rarity | Rare |
Type | Enchantment |
Abilities | Disguise,Scry |
Text of card
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise
Card Pros
Card Advantage: True Identity has the potential to not only create a copy of any creature on the field but also to embolden your side of the board by keeping your hand filled with options. Leveraging copies of your best creatures allows you to stay ahead in the late game.
Resource Acceleration: This card excels in turning any creature into an immediate threat while ramping up your available resources. It takes the abilities and power of other creatures and essentially doubles their presence on the battlefield, allowing for aggressive plays and tactical advantages.
Instant Speed: The flexibility of casting True Identity at instant speed ensures you can adapt to the dynamic flow of the game. It allows you to respond reactively to threats or opportunities, making it a formidable tool for outmaneuvering opponents and swiftly shifting the tide of battle to your favor.
Card Cons
Discard Requirement: True Identity demands you surrender a card from your hand, putting you at a potential disadvantage, especially during the late stages of the game when resources are critical.
Specific Mana Cost: This card’s activation hinges on a precise mana combination, which restricts its play to decks that reliably produce both blue and white mana, potentially excluding it from a wide array of deck builds.
Comparatively High Mana Cost: Clocking in at a not-insignificant mana investment, True Identity may compete unfavorably in decks against other options that accomplish similar goals without such a steep mana obligation.
Reasons to Include True Identity in Your Collection
Versatility: True Identity offers a flexible role in decks that are looking to adapt and shift roles between games. Its ability to augment creatures in different scenarios makes it a staple for any player who enjoys responsive gameplay.
Combo Potential: This card can be the linchpin in a variety of combo setups, effortlessly syncing with cards that care about creature buffs or enter-the-battlefield effects. The combo potential of True Identity is only limited by a player’s creativity.
Meta-Relevance: Given its utility in responding to a wide array of threats, True Identity maintains significance in metas where adaptability is key. Against an unpredictable assortment of decks, having True Identity can give players the edge they need.
How to beat
Unraveling the mystery behind True Identity can be a fascinating challenge in a match. This card adds strategic depth, as it has the power to metamorphose the battlefield by hiding a creature’s nature behind a mask of anonymity. When True Identity is played, opponents are often left guessing which creature has been altered, potentially disrupting their gameplay and forcing a change in strategy.
The key to overcoming the elusive True Identity lies in the ability to track changes on the board and adapt to the sudden shift in creature abilities. Smart use of removal spells, board wipes, and spot removal are essential tools in revealing the true nature of the transformed creature. An adept player will focus on controlling the board, maintaining open mana for reactive plays, and carefully considering the risk of enhancing a creature that could be the target of the True Identity spell.
Therefore, staying vigilant, conserving your resources, and being prepared to pivot your tactic at a moment’s notice are crucial in turning the tide against the mysterious power of True Identity and reclaiming command of the game.
Where to buy
If you're looking to purchase True Identity MTG card by a specific set like Murders at Karlov Manor Commander and Murders at Karlov Manor Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the True Identity and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The True Identity Magic the Gathering card was released in 1 different sets between 2024-02-09 and 2024-02-09. Illustrated by Chris Seaman.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 327 | 2015 | Normal | Black | Chris Seaman | |
2 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 16 | 2015 | Normal | Black | Chris Seaman |
Legalities
Magic the Gathering formats where True Identity has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering True Identity card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2024-02-02 | A disguise ability lets you cast a card face down by paying and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost. |
2024-02-02 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments. |
2024-02-02 | Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. |
2024-02-02 | At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so. |
2024-02-02 | Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature. |
2024-02-02 | Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger. |
2024-02-02 | If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. |
2024-02-02 | If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. |
2024-02-02 | The creature spell is a 2/2 creature spell with ward that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have. |
2024-02-02 | The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay to cast it. This is an alternative cost. |
2024-02-02 | Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped. |
2024-02-02 | You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. |