Trouble in Pairs MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Enchantment |
Text of card
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Together, they're greater than the sum of their rap sheets.
Card Pros
Card Advantage: Trouble in Pairs can be a substantial addition to your deck when strategizing for card advantage. It can potentially double the effectiveness of your creature spells, giving you a running start against opponents by generating additional creatures without extra card expenditure.
Resource Acceleration: By creating a copy of your creature tokens, Trouble in Pairs boosts your board presence significantly, accelerating your resources and giving you more leverage to manipulate the battlefield to your advantage.
Instant Speed: One of the key strengths of Trouble in Pairs is its instant speed capability. This feature allows for strategic depth and surprise plays, letting you cast the spell in response to opponents’ actions or at the end of their turn to maximize the impact of your turn.
Card Cons
Discard Requirement: For players looking to include Trouble in Pairs in their arsenal, keep in mind the stipulation that mandates you to discard another card. When your hand is already dwindling, this prerequisite can feel burdensome, potentially leaving you at a strategic disadvantage.
Specific Mana Cost: Its casting requirements aren’t as flexible as some would prefer. Trouble in Pairs asks for a particular combination of mana, which might not be readily available in every match, potentially causing a hiccup in your gameplay strategy.
Comparatively High Mana Cost: While Trouble in Pairs introduces dynamic duo possibilities to the field, its mana demand is on the heftier side. This makes it a weighty investment, especially when you weigh it against other options in your deck that bring similar or even greater benefits for less mana strain on your reserves.
Reasons to Include in Your Collection
Versatility: Trouble in Pairs proves to be a dynamic asset, easily incorporated into decks focusing on creature-based strategies or looking to capitalize on casting multiple spells in a turn.
Combo Potential: With its ability to potentially double creature tokens, the card can be leveraged in decks aiming to exploit token generation for massive board presence or intricate combos.
Meta-Relevance: As metagames evolve, Trouble in Pairs holds its value by interacting favorably against decks that may underestimate swarm strategies, giving you an unsuspected edge in diverse play environments.
How to beat
Trouble in Pairs is a thought-provoking Magic: The Gathering card that introduces unique challenges on the battlefield. One key strategy when facing this interesting enchantment is to manage the flow of creatures on both sides of the board. By limiting the number of paired creatures, you curtail the strength of Trouble in Pairs and prevent its effect from triggering. It might be beneficial to include spot removal or board wipes in your deck to keep creature totals in check.
Direct damage spells can also be a solid choice to dismantle a duo that could lead to the enchantment’s activation. Sweepers like Shatter the Sky can reset the board before Trouble in Pairs can accumulate value over time. Additionally, countering key creatures that your opponent attempts to pair can disrupt their strategy and decrease the potency of the enchantment. Instant speed interaction is especially effective in these scenarios, allowing you to respond to threats as they emerge.
Decks that utilize Trouble in Pairs often rely on creature synergies, so another method to undermine the card is to employ disruption effects that can neutralize creature-based combos. When incorporated correctly, these strategies make Trouble in Pairs a much more manageable threat in your MTG matches.
Where to buy
If you're looking to purchase Trouble in Pairs MTG card by a specific set like Murders at Karlov Manor Commander and Murders at Karlov Manor Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Trouble in Pairs and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Trouble in Pairs Magic the Gathering card was released in 1 different sets between 2024-02-09 and 2024-02-09. Illustrated by Fay Dalton.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 326 | 2015 | Normal | Black | Fay Dalton | |
2 | 2024-02-09 | Murders at Karlov Manor Commander | MKC | 15 | 2015 | Normal | Black | Fay Dalton |
Legalities
Magic the Gathering formats where Trouble in Pairs has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Trouble in Pairs card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2024-02-02 | An “extra turn” is any turn created by a spell or ability. Notably, it doesn’t include additional turns taken in tournaments after time expires for a round. |
2024-02-02 | Extra turns can still be created while Trouble in Pairs is on the battlefield. They’re not skipped until they would begin, so if Trouble in Pairs leaves the battlefield before that happens, the extra turns will be unaffected. |
2024-02-02 | If an opponent attacks you with two or more creatures more than once in a turn (probably because they’ve generated extra combat phases), Trouble in Pairs’s last ability will trigger each time that happens. |
2024-02-02 | Trouble in Pairs counts spells that were cast even if they didn’t resolve. This means it still counts spells that were countered. |
2024-02-02 | Trouble in Pairs doesn’t have to be on the battlefield to see the first card an opponent draws in a turn or the first spell they cast in a turn. As long as it’s already on the battlefield when they draw their second card or cast their second spell in a turn, its last ability will trigger. |
2024-02-02 | Trouble in Pairs’s last ability can trigger multiple times per opponent per turn. For example, if an opponent draws a second card, casts a second spell, and attacks you with two or more creatures in a single turn, Trouble in Pairs’s last ability will trigger once when each of those events occurs, for a total of three times. |