Tremor MTG Card
Card sets | Released in 9 setsSee all |
Mana cost | |
Converted mana cost | 1 |
Rarity | Common |
Type | Sorcery |
Text of card
Tremor deals 1 damage to each creature without flying.
"Where do you run when the earth becomes your enemy?" —Naimah, Femeref philosopher
Cards like Tremor
Tremor is an intriguing spell that offers a straightforward yet effective way to deal damage to creatures your opponents control. It’s akin to cards like Electrickery, which can deal 1 damage to each creature you don’t control for an additional mana cost, providing a slightly broader impact at instant speed. However, Tremor’s benefit is its guaranteed effect as soon as it’s played; also, having the spell at sorcery speed allows strategic planning.
Another card worth considering in relation to Tremor is Pyroclasm. Pyroclasm provides a broader effect, hitting all creatures with a swift 2 damage for two mana. While Pyroclasm’s reach is more extensive, it necessitates careful play to avoid damaging your own creatures. Tremor’s selective nature can be advantageous for decks focused on preserving their own board while chipping away at an opponent’s swarm of tokens or low-toughness creatures.
Ultimately, Tremor shines in its role within Magic: The Gathering as a specialized tool for controlling opponent’s creature-based strategies. Its ability to clear away multiple weaker creatures without affecting your own side of the board positions it as a niche yet valuable asset in specific deck strategies.
Card Pros
Card Advantage: When it comes to gaining an upper hand in MTG, card advantage plays a pivotal role. The Tremor card shines by disrupting your opponent’s strategy while also allowing you to sift through your deck, potentially drawing into more valuable options that can shape the battle in your favor.
Resource Acceleration: In the fast-paced world of MTG, every second counts. Tremor offers the potential to speed up your game plan by affecting the pace of mana availability. From enabling quicker deployment of your threats to unlocking mana-intensive abilities sooner, Tremor can be a catalyst for a sudden surge in your battlefield presence.
Instant Speed: Flexibility can be the deciding factor during gameplay, and instant-speed cards offer that. Tremor, with its ability to be cast at instant speed, provides a strategic edge. Use it to surprise an opponent, intervene in a crucial moment, or simply optimize your plays as the game state develops—all without having to commit resources until absolutely necessary.
Card Cons
Discard Requirement: Casting Tremor demands that you let go of another card from your hand, which might put you at a disadvantage, especially in situations where your hand is already depleting rapidly.
Specific Mana Cost: Tremor comes with a mana cost that requires red mana, potentially restricting its integration in multi-colored or colorless decks that might not have ready access to red mana sources.
Comparatively High Mana Cost: For a card with an effect that deals just one point of damage to each creature without flying, Tremor’s mana cost might be on the higher end, when considering other cards with similar or better mass damage potentials at a lower cost.
Reasons to Include in Your Collection
Versatility: Tremor offers flexibility in deck construction thanks to its ability to affect all creatures. This can be particularly useful in decks designed to control the board or take advantage of damage-based synergies.
Combo Potential: With the right setup, Tremor can be a key piece to set off powerful chain reactions. It is effective in decks that manipulate or benefit from the number of creatures on the field, multiplying its impact.
Meta-Relevance: As the metagame evolves, Tremor maintains relevance by countering creature-heavy strategies and enabling wins against swarming tactics. Its presence can tilt the scales in matches where maintaining board state is crucial.
How to beat
Tremor is an intriguing creature control tool in Magic: The Gathering, akin to spells like Pyroclasm for its damage-dealing capabilities. Unlike Pyroclasm’s board-wide damage, Tremor’s effect is more selective, targeting creatures as they enter the battlefield. This feature makes it a complement rather than a direct alternative to traditional sweepers that affect all creatures currently in play.
To effectively counter Tremor, it’s crucial to deploy creatures with more resilience—those that can withstand its damage or have a beneficial enter the battlefield effect that outweighs the damage taken. Creature types with higher toughness or abilities like hexproof can negate the impact of Tremor. Additionally, considering timing is vital; casting creatures post-Tremor or using instant-speed spells can bypass its control effect, keeping your creatures safe and maintaining your board presence.
Understanding the nuances of Tremor’s influence in the game is essential. Knowing when to play around it ensures your creatures survive and continue to press your advantage. Carefully curating your creature base and utilizing instant-speed tricks are among the best ways to diminish Tremor’s effect and turn the tides in your favor.
Where to buy
If you're looking to purchase Tremor MTG card by a specific set like Visions and Portal Second Age, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Tremor and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Tremor Magic the Gathering card was released in 7 different sets between 1997-02-03 and 2003-07-28. Illustrated by 4 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1997-02-03 | Visions | VIS | 99 | 1997 | Normal | Black | Michael Danza | |
2 | 1998-06-24 | Portal Second Age | P02 | 118 | 1997 | Normal | Black | Pete Venters | |
3 | 1999-04-21 | Classic Sixth Edition | 6ED | 211 | 1997 | Normal | White | Pete Venters | |
4 | 1999-07-01 | Starter 1999 | S99 | 121 | 1997 | Normal | White | Pete Venters | |
5 | 1999-10-04 | Mercadian Masques | MMQ | 220 | 1997 | Normal | Black | Mark Romanoski | |
6 | 2001-04-11 | Seventh Edition | 7ED | 225 | 1997 | Normal | White | Michael Koelsch | |
7 | 2001-04-11 | Seventh Edition | 7ED | 225★ | 1997 | Normal | Black | Michael Koelsch | |
8 | 2003-07-28 | Eighth Edition | 8ED | 228 | 2003 | Normal | White | Pete Venters | |
9 | 2003-07-28 | Eighth Edition | 8ED | 228★ | 2003 | Normal | Black | Pete Venters |
Legalities
Magic the Gathering formats where Tremor has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |