Treason of Isengard MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost3
RarityCommon
TypeSorcery
Abilities Amass

Key Takeaways

  1. Card advantage with Treason of Isengard allows peeking and drawing, disrupting opponent strategies while bolstering yours.
  2. Instant speed play offers strategic flexibility and game state capitalization with Treason of Isengard.
  3. Resource acceleration from the spell can speed up gameplay and allow earlier high-cost spell plays.

Where to buy

If you're looking to purchase Treason of Isengard MTG card by a specific set like The Lord of the Rings: Tales of Middle-earth and The Lord of the Rings: Tales of Middle-earth, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Treason of Isengard and other MTG cards:

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Text of card

Put up to one target instant or sorcery card from your graveyard on top of your library. Amass Orcs 2. (To amass Orcs 2, put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)


Card Pros

Card Advantage: Treason of Isengard provides an edge by allowing you to peek into an opponent’s strategy, potentially drawing cards that disrupt their tactics while bolstering your own hand.

Resource Acceleration: By potentially untapping lands or providing alternative casting options, this card can serve as a springboard, speeding up your gameplay and enabling higher cost spells to be played sooner than usual.

Instant Speed: The ability to play Treason of Isengard at instant speed offers strategic flexibility, letting you wait for the most opportune moment to interfere with your opponent’s plans or capitalize on the current state of the game.


Card Cons

Discard Requirement: One of the drawbacks of the Treason of Isengard card is the obligation to discard a card, which can be quite detrimental during moments when your hand is already depleted or when the discarded card could be crucial for upcoming plays. This potentially puts players at a further disadvantage, particularly in prolonged games where every card counts.

Specific Mana Cost: The requirement of specific mana types to cast this spell limits deck diversity, confining it to decks that run these mana colors. Treason of Isengard’s casting cost necessitates a careful mana base construction, which could reduce its versatility in multi-color decks that might struggle with mana fixing.

Comparatively High Mana Cost: Comparing Treason of Isengard with other cards in the same mana range, the mana investment might not align with the payoff. Players often assess the value of a card based on what it brings to the table versus its mana cost, and in the case of Treason of Isengard, a more efficient alternative could be favored for strategic deck building.


Reasons to Include Treason of Isengard in Your Collection

Versatility: Treason of Isengard isn’t just a single trick pony; it’s a card that can find a home in various deck builds. Its capability to disrupt the opponent’s plans makes it a powerful choice in decks that play on their adversaries’ strategies.

Combo Potential: The card can be pivotal in creating combo opportunities by taking advantage of your opponent’s tools against them. This could potentially change the course of the game, especially when paired with cards that capitalize on controlling opponent’s cards.

Meta-Relevance: In a game where the landscape is always shifting, Treason of Isengard holds its value by aligning well against decks that rely heavily on powerful creature strategies. This makes it particularly useful in metas where creature-based strategies dominate.


How to Beat Treason of Isengard

Treason of Isengard introduces a unique dynamic to Magic: The Gathering as it allows players to utilize the might of the opponent’s creatures against them. Overcoming this card involves a strategic approach. Firstly, maintaining a minimalist board presence can limit the options for your opponent, ensuring they have fewer creatures to gain control of. Keeping powerful creatures in your hand until you can protect them or use them immediately minimizes the impact of such a treacherous spell.

Additionally, running counterspells or instant-speed removal can nullify the threat before it takes effect. Cards like Negate or Hero’s Downfall offer solutions that can be employed the moment your opponent attempts to cast Treason of Isengard. Legal cards that grant your creatures hexproof or ward also serve as effective shields, prohibiting the opponent from targeting your valuable assets. By considering these tactics, players can weave a safety net, mitigating the risks associated with Treason of Isengard and maintaining dominance on the battlefield.

Ultimately, defeating Treason of Isengard hinges on crafting a deck with the foresight to anticipate and address such game-altering spells while preserving the integrity of your own strategic plays. This careful balance is key to mastering the art of Magic: The Gathering.


Cards like Treason of Isengard

Treason of Isengard may remind seasoned players of a swath of other manipulation cards in Magic: The Gathering, such as Confiscate or Control Magic, which allow players to take command of their opponent’s threats. What sets Treason of Isengard apart is its potential impact within a specific gameplay context, reflecting the capability to change the tide of a game momentarily. While Confiscate and Control Magic focus on semi-permanent control shifts, usually costing more mana and staying on the battlefield locked to one target, Treason of Isengard’s unique angle is its transient nature – a brief yet potentially game-winning shift in control that could be all one needs to clinch victory.

Another card ripe for comparison is Act of Treason, which shares the temporary gain of control during a single turn but differs in its mana cost and absence of additional effects. Treason of Isengard may provide a larger strategic advantage in certain decks designed to capitalize on its brief window of asset reallocation. Comparatively, Ray of Command also features similar immediate control aspects but at instant speed, allowing for more tactical plays during an opponent’s turn, which Treason of Isengard can’t offer as a sorcery.

Ultimately, the fleeting control advantage and game-changing possibilities that Treason of Isengard brings to the table can be invaluable in the right moment, making it a card worthy of consideration for anyone seeking to surprise an opponent with a swift momentum reversal in a tightly-contested match.

Confiscate - MTG Card versions
Control Magic - MTG Card versions
Act of Treason - MTG Card versions
Ray of Command - MTG Card versions
Confiscate - MTG Card versions
Control Magic - MTG Card versions
Act of Treason - MTG Card versions
Ray of Command - MTG Card versions

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Volcanic Eruption - MTG Card versions
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Déjà Vu - MTG Card versions
Exhaustion - MTG Card versions
Political Trickery - MTG Card versions
Time Ebb - MTG Card versions
Dream Cache - MTG Card versions
Tinker - MTG Card versions
Sage's Knowledge - MTG Card versions
Undo - MTG Card versions
Ingenious Mastery - MTG Card versions
Animating Faerie // Bring to Life - MTG Card versions
Queen of Ice // Rage of Winter - MTG Card versions
Reminisce - MTG Card versions
Timetwister - MTG Card versions
Fabricate - MTG Card versions
Counsel of the Soratami - MTG Card versions
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Wistful Thinking - MTG Card versions
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Printings

The Treason of Isengard Magic the Gathering card was released in 1 different sets between 2023-06-23 and 2023-06-23. Illustrated by Pavel Kolomeyets.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-06-23The Lord of the Rings: Tales of Middle-earthLTR 5252015NormalBlackPavel Kolomeyets
22023-06-23The Lord of the Rings: Tales of Middle-earthLTR 742015NormalBlackPavel Kolomeyets

Legalities

Magic the Gathering formats where Treason of Isengard has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderLegal
OathbreakerLegal
GladiatorLegal
AlchemyLegal
CommanderLegal
ModernLegal
PauperLegal
VintageLegal
DuelLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Treason of Isengard card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-06-16 Amass Zombies works the same way, except you create a 0/0 black Zombie Army creature token if you don't control an Army. If the Army creature you chose isn't already a Zombie, it becomes a Zombie in addition to its other types. By combining cards with amass Orcs and amass Zombies, you can end up with an Orc Zombie Army.
2023-06-16 Amass abilities are now written as "amass
-ubtype] N." Previous cards with amass have received errata to say "amass Zombies N."
2023-06-16 If you don't control an Army, the Orc Army token you create enters the battlefield as a 0/0 creature before receiving counters. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters.
2023-06-16 In the rare case that you control multiple Army creatures (perhaps because you played a creature with changeling) while you amass Orcs, you choose which of your Army creatures to put the +1/+1 counters on. If that creature isn't an Orc, it becomes an Orc in addition to its other types.
2023-06-16 Some cards refer to the "amassed Army." That means the Army creature you chose to receive counters, even if no counters were placed on it for some reason.
2023-06-16 Some spells and abilities that amass Orcs may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't amass Orcs.
2023-06-16 To amass Orcs N, if you don't control an Army creature, create a 0/0 black Orc Army creature token. Then you choose an Army creature you control and put N +1/+1 counters on it. If that Army isn't already an Orc, it becomes an Orc in addition to its other types.
2023-06-16 You can cast Treason of Isengard without a target just to amass Orcs. However, if you do choose a target, and that target is illegal at the time Treason of Isengard tries to resolve, Treason of Isengard won't resolve and none of its effects will happen. You won't amass Orcs.