The Three Seasons MTG Card
Mana cost | |
Converted mana cost | 2 |
Rarity | Uncommon |
Type | Enchantment — Saga |
Abilities | Mill |
Released | 2021-02-05 |
Set symbol | |
Set name | Kaldheim |
Set code | KHM |
Number | 231 |
Frame | 2015 |
Layout | Saga |
Border | Black |
Illustred by | Adam Paquette |
Text of card
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill three cards. II — Return up to two target snow permanent cards from your graveyard to your hand. III — Choose three cards in each graveyard. Their owners shuffle those cards into their libraries.
Cards like The Three Seasons
The Three Seasons is a unique saga card that has made its way into the realm of Magic: The Gathering. It shares similarities with other cards that focus on manipulating the graveyard, akin to Tamiyo’s Safekeeping, which also delves into retrieving cards from the graveyard to hand. What makes The Three Seasons stand out is its structured benefit over three turns, progressively enhancing your control over your graveyard’s resources.
Another card worth mentioning in this bracket is Grapple with the Past. Grapple allows instant access to your graveyard as well as putting the top three cards of your library into it, yet it doesn’t permit the same methodical setup that The Three Seasons offers. In the third act of the saga, The Three Seasons allows you to shuffle three cards from the graveyard into your library, a feature not typically found in other similar cards. It’s akin to Gaea’s Blessing, but instead of being reactive, The Three Seasons provides a scheduled advantage.
Evaluating the strategic depth and versatility, The Three Seasons is an exceptional card among those that gracefully leverage the graveyard, providing a distinctive set of advantages that unfolds over time in an MTG match.
Cards similar to The Three Seasons by color, type and mana cost
Card Pros
Card Advantage: The Three Seasons card shines when it comes to digging deep into your library. It sifts through a significant number of cards over its saga’s chapters, potentially drawing you into exactly what you need for the upcoming turns.
Resource Acceleration: This saga facilitates an uptick in resource availability, allowing you to recover key cards from your graveyard. This puts the tools you need back in your hand, setting the stage for rapid deployment of your game plan.
Instant Speed: While not at instant speed, The Three Seasons sets up your draws and graveyard each turn, mimicking an ongoing instant-speed effect. This allows you to plan and strategize more efficiently, knowing you have a sequence of actions already in motion.
Card Cons
Discard Requirement: The Three Seasons requires you to discard two cards at the end of the saga, which might force you to make undesirable trade-offs, especially when you’re managing a tight hand.
Specific Mana Cost: This card’s casting cost demands both blue and green mana, making it less flexible for decks that aren’t already committed to a Simic (green-blue) color combination.
Comparatively High Mana Cost: With a casting cost of three mana for a gradual effect over the next few turns, The Three Seasons may be overshadowed by cards that provide immediate impact or more consistent card advantage.
Reasons to Include The Three Seasons Mtg Card in Your Collection
Versatility: The Three Seasons is a multifaceted card that slides into various deck types with ease. Its saga nature allows for a planned progression of benefits spanning from graveyard management to selective card retrieval, enhancing decks that capitalize on cycling through their components.
Combo Potential: This card’s second and third chapters have significant synergy with strategies that revolve around card recursion or that leverage graveyard contents as a resource. With proper setup, it can act as a key piece in intricate combo chains, fueling both engine and payoff aspects of your strategy.
Meta-Relevance: Given the persistent presence of graveyard strategies in the current meta, The Three Seasons has an edge by either supporting your own graveyard tactics or disrupting those of your opponent, making it a timely addition to your arsenal.
How to Beat
The Three Seasons is a Saga card from MTG that unfolds its narrative across three chapters, each with a distinct ability affecting the game’s flow. For those aiming to tackle this enchantment, understanding its incremental effects is crucial. The first chapter enables players to mill three cards, fueling graveyard-based strategies. The second chapter allows the retrieval of up to two target snow permanent cards from the graveyard to their hand, bolstering their resources significantly.
To effectively counter this card, disrupting the mill and recursion it facilitates is key. Graveyard hate cards can prevent the utilization of milled cards, like Relic of Progenitus or Tormod’s Crypt, which can exile cards from the graveyard before the second chapter’s payoff. Additionally, instant-speed removal or bounce spells cast after the first chapter but before the second can ensure The Three Seasons saunters off without reaping its full benefits, leaving your opponent with fewer options. Lastly, being mindful of how you manage your own graveyard can also minimize the impact of this Saga card by keeping it from becoming a potent threat.
Taking these mechanisms into account enables players to maintain control against The Three Seasons, diluting its strategic advantage and keeping the match in their favor.
BurnMana Recommendations
Extracting the full potential of The Three Seasons MTG card calls for a blend of strategy and anticipation. As you refine your deck, consider how this card’s chapters can systematically boost your gameplay, from graveyard tactics to drawing the perfect card at the crucial moment. Should you find yourself intrigued by its strategic depth and the unique ways it can intercept your opponent’s plans or advance your own, delve deeper with us. Discover new deck-building insights and elevate your playing field. Enhance your Magic the Gathering experience by mastering cards like The Three Seasons. Take the next step in your MTG journey and unlock the key to commanding the game with finesse.
Where to buy
If you're looking to purchase The Three Seasons MTG card by a specific set like Kaldheim, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the The Three Seasons and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Legalities
Magic the Gathering formats where The Three Seasons has restrictions
Format | Legality |
---|---|
Commander | Legal |
Historic | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Explorer | Legal |
Gladiator | Legal |
Brawl | Legal |
Pioneer | Legal |
Timeless | Legal |
Rules and information
The reference guide for Magic: The Gathering The Three Seasons card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2021-02-05 | A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the chapter III ability to trigger, but chapters I and II won’t trigger again. |
2021-02-05 | As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack. |
2021-02-05 | Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to. |
2021-02-05 | For the chapter III ability, if a player has no cards in their graveyard, they don’t shuffle their library. |
2021-02-05 | If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve. |
2021-02-05 | Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield. |
2021-02-05 | Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities, the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack. |
2021-02-05 | Removing lore counters won’t cause a previous chapter ability to trigger. If lore counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives more lore counters. |