The Tenth Doctor MTG Card


The Tenth Doctor offers significant card advantage, filtering decks to overcome opponents strategically. Instant playability of the card provides tactical adaptability within games, a pivotal edge. Resource acceleration allows for faster strategy execution, putting you ahead in the game.
Card setsReleased in 8 setsSee all
Mana cost
Converted mana cost5
RarityMythic
TypeLegendary Creature — Time Lord Doctor
Abilities Allons-y!,Timey-Wimey
Power 3
Toughness 5

Text of card

Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend. Timey-Wimey — : Time travel three times. Activate only as a sorcery. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter. Then do it two more times.)


Cards like The Tenth Doctor

The Tenth Doctor Magic: The Gathering card delivers uniquely thematic gameplay for fans of the multifaceted universe. When exploring similar cards, we might consider Snapcaster Mage, an iconic creature that also taps into the potential of your graveyard by granting an instant or sorcery flashback. What sets The Tenth Doctor apart is its wider scope in influencing play across various zones and systems, reminiscent of the Doctor’s role in traversing time and space.

Another card worth comparing is Tamiyo’s Journal. This artifact accumulates knowledge counters and eventually allows the searching of the library for an answer or key card. While Tamiyo’s Journal is systematic and slow, building knowledge over time, The Tenth Doctor acts as a swift catalyst for pivotal game moments, offering immediate versatility.

Overall, The Tenth Doctor’s design encapsulates the charm of its namesake, injecting a sense of adventure and surprise into matches. Its ability to adapt and affect play across multiple facets mirrors the Doctor’s own unpredictable nature, marking it as a distinct and valuable card for players who enjoy complex and thematic gameplay experiences.

Snapcaster Mage - MTG Card versions
Tamiyo's Journal - MTG Card versions
Snapcaster Mage - MTG Card versions
Tamiyo's Journal - MTG Card versions

Cards similar to The Tenth Doctor by color, type and mana cost

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Minotaur Illusionist - MTG Card versions
Kraum, Ludevic's Opus - MTG Card versions
Hypersonic Dragon - MTG Card versions
Uvilda, Dean of Perfection // Nassari, Dean of Expression - MTG Card versions
Ogre Savant - MTG Card versions
Izzet Chronarch - MTG Card versions
Stormcloud Djinn - MTG Card versions
Dominus of Fealty - MTG Card versions
Talonrend - MTG Card versions
Mercurial Chemister - MTG Card versions
Maverick Thopterist - MTG Card versions
Spellbound Dragon - MTG Card versions
Thundering Djinn - MTG Card versions
Zara, Renegade Recruiter - MTG Card versions
Oggyar Battle-Seer - MTG Card versions
Storm Skreelix - MTG Card versions
Lozhan, Dragons' Legacy - MTG Card versions
Firkraag, Cunning Instigator - MTG Card versions
Alora, Cheerful Swashbuckler - MTG Card versions
Najal, the Storm Runner - MTG Card versions

Card Pros

Card Advantage: The Tenth Doctor card potentially offers unparalleled card advantage, enabling efficient deck filtering and card selection that can tip the scales in your favor during a match.

Resource Acceleration: This card may provide a significant boost to your resources, allowing for quicker deployment of your strategies and a better position to outpace your opponent.

Instant Speed: The ability to play The Tenth Doctor card at instant speed grants you the flexibility to respond adaptively to the unfolding game, making it a tactical asset in tense situations.


Card Cons

Discard Requirement: Engaging with The Tenth Doctor card often means adhering to a discard stipulation that might deplete your hand, posing a challenge when your card arsenal is dwindling and each card in hand is a valuable asset for your strategy.

Specific Mana Cost: The Tenth Doctor card’s effectiveness is tethered to a particular mana combination, necessitating a deck construction that can reliably produce the needed colors, potentially limiting deck diversity and flexibility.

Comparatively High Mana Cost: With a lofty mana requirement to bring The Tenth Doctor into play, players might find themselves at a tempo disadvantage, especially when other options in the game could yield similar benefits at a lower cost, resulting in efficient mana allocation.


Reasons to Include in Your Collection

Versatility: The Tenth Doctor card offers flexible options for a range of deck types, as its unique abilities can synergize with a variety of strategies, from time-warp effects to creature-focused builds.

Combo Potential: With its capacity to manipulate turns, The Tenth Doctor pairs well with cards that benefit from extra activations or additional phases, unlocking powerful combo possibilities for creative deck builders.

Meta-Relevance: In a meta where tempo plays a crucial role, The Tenth Doctor can be a game-changer, allowing players to outpace opponents by getting the most out of their turns and card interactions.


How to beat

The Tenth Doctor MTG card is a unique and powerful addition that provides a significant advantage to players with its ability to manipulate time – or turns – in the game. To beat it, it’s essential to employ strategies that limit its impact or remove it from the board swiftly. Utilizing removal spells such as Path to Exile or Murder can effectively dispatch The Tenth Doctor. Another effective strategy is to deny your opponent the chance to leverage The Tenth Doctor’s abilities by applying pressure with aggressive creatures or disrupting their mana base, inhibiting their ability to cast the card in the first place.

Counter spells also play a critical role in handling The Tenth Doctor. By keeping mana open for spells like Negate or Dovin’s Veto, you can prevent the card from ever hitting the battlefield. Additionally, it’s wise to include cards in your deck that can neutralize activated abilities, such as Pithing Needle or Sorcerous Spyglass. This preventive approach can help you maintain control of the game.

Lastly, bear in mind the importance of maintaining a board state that can swiftly adapt to any time-warp tactics arising from The Tenth Doctor. Be prepared with versatile cards that can act in multiple scenarios, thus ensuring that your game plan remains uninterrupted no matter what temporal shenanigans your opponent attempts.


Where to buy

If you're looking to purchase The Tenth Doctor MTG card by a specific set like Doctor Who and Doctor Who, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the The Tenth Doctor and other MTG cards:

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Printings

The The Tenth Doctor Magic the Gathering card was released in 1 different sets between 2023-10-13 and 2023-10-13. Illustrated by 2 different artists.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12023-10-13Doctor WhoWHO 5612015NormalBorderlessAurore Folny
22023-10-13Doctor WhoWHO 6082015NormalBlackLuisa J. Preissler
32023-10-13Doctor WhoWHO 561z2015NormalBorderlessAurore Folny
42023-10-13Doctor WhoWHO 10372015NormalBlackLuisa J. Preissler
52023-10-13Doctor WhoWHO 11522015NormalBorderlessAurore Folny
62023-10-13Doctor WhoWHO 4462015NormalBlackLuisa J. Preissler
72023-10-13Doctor WhoWHO 32015NormalBlackLuisa J. Preissler
82023-10-13Doctor WhoWHO 1942015NormalBlackLuisa J. Preissler

Legalities

Magic the Gathering formats where The Tenth Doctor has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering The Tenth Doctor card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-10-13 Any land cards exiled with The Tenth Doctor's first ability will remain in exile.
2023-10-13 As the second triggered ability resolves, you must cast the card if able. You must do so even if it requires targets and the only legal targets are ones that you really don't want to target. Timing permissions based on the card's type are ignored.
2023-10-13 Cards exiled with suspend are exiled face up.
2023-10-13 Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
2023-10-13 If an effect instructs you to choose a creature type, you may choose Time Lord.
2023-10-13 If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
2023-10-13 If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
2023-10-13 If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
2023-10-13 If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
2023-10-13 If the spell requires any targets, those targets are chosen when the spell is finally cast, not when the card is exiled.
2023-10-13 If you can't cast the card, perhaps because there are no legal targets available, it remains exiled with no time counters on it, and it's no longer suspended.
2023-10-13 If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
2023-10-13 Neither "Time" nor "Lord" are creature types. Some older cards were printed with the subtype "Lord," but all of those cards have updated Oracle card text that removed that type.
2023-10-13 Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that causes you to cast the card when the last time counter is removed. If you cast a creature spell this way, it gains haste until you lose control of that creature (or, in rare cases, you lose control of the creature spell while it's on the stack).
2023-10-13 The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
2023-10-13 Time counters are usually found on cards with suspend and vanishing, but may be found on other cards as well. Notably, Sagas use lore counters to track their progress, not time counters. You can't move a Saga's chapters forward and backward this way.
2023-10-13 To time travel, look at each permanent you control with a time counter on it and each card you own in exile with a time counter on it. For each of them, you choose whether you want to put a time counter on that card or permanent, remove a time counter from it, or do neither. Then those changes all happen simultaneously.
2023-10-13 Unlike other creature types in Magic that are each only one word, the two words "Time Lord" represent a single creature subtype. Time Lord is the only two-word creature type.
2023-10-13 When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
2023-10-13 You are never forced to activate mana abilities to pay costs, so if there is a mandatory additional mana cost (such as from Thalia, Guardian of Thraben), you can decline to activate mana abilities to pay for it and hence fail to cast the suspended card, leaving it in exile.
2023-10-13 You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.