The Crowd Goes Wild MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 1 |
Rarity | Uncommon |
Type | Sorcery |
Abilities | Assist,Support |
Text of card
Assist (Another player can pay up to of this spell's cost. You choose the value of X.) Support X. (Put a +1/+1 counter on each of up to X target creatures.) Each creature with a +1/+1 counter on it gains trample until end of turn.
Cards like The Crowd Goes Wild
The Crowd Goes Wild introduces a unique twist to multiplayer dynamics in Magic: The Gathering. In the realm of supportive spells, it shares similarities with cards like Kari Zev’s Expertise, which allows a player to control an opponent’s creature temporarily and includes a bonus ability to cast a card with a certain mana value without paying its mana cost. The Crowd Goes Wild, while providing a direct boost to your creatures, also offers the boons of supporting other players, potentially forging temporary alliances or swaying the game’s balance.
Assist cards like Huddle Up come into play here as well. Huddle Up lets players share the casting cost and draws cards—yet it lacks the immediate on-board impact that The Crowd Goes Wild offers through boosting creature prowess. Another card worthy of comparison is Collective Voyage. This one allows each player to join into ramping their lands onto the battlefield but does not affect the creatures directly like The Crowd Goes Wild, which can be pivotal during combat scenarios.
Ultimately, The Crowd Goes Wild isn’t simply about bolstering your own position but also about managing table politics and gaining favor, a multifaceted approach that may tip scales in more ways than direct combat enhancements alone.
Cards similar to The Crowd Goes Wild by color, type and mana cost
Card Pros
Card Advantage: The Crowd Goes Wild card plays a pivotal role in drawing cards equal to the number of creatures you control that have no +1/+1 counters on them. This can potentially fill your hand, giving you a significant edge during gameplay.
Resource Acceleration: This spell allows each player to put a permanent card from their hand onto the battlefield, drastically changing the state of the game and providing an opportunity for resource acceleration that can benefit you if planned strategically.
Instant Speed: Operating at instant speed, The Crowd Goes Wild offers the flexibility needed to adapt to rapidly changing board states, allowing you to capitalize on the perfect moment to sway the game in your favor without telegraphing your moves to your opponent.
Card Cons
Discard Requirement: The Crowd Goes Wild comes with a condition that might cause a bit of hesitation for some players in MTG. To play it, you must pitch another card from your hand, which could mean losing a critical piece from your arsenal when you’re scraping the bottom of your deck.
Specific Mana Cost: Tapping into the thrill of The Crowd Goes Wild demands a precise mana combination. The necessity for one green mana can restrict its compatibility, primarily if your strategy pivots away from green’s natural landscapes towards other color territories.
Comparatively High Mana Cost: Despite its ability to rally the spectators in your favor, this card’s four mana price tag may dampen your parade. Alternatives exist in the vast collection that could potentially fuel your play with equal or greater momentum—for less investment.
Reasons to Include in Your Collection
Versatility: The Crowd Goes Wild offers a unique flexibility by allowing you to bolster your board presence while potentially disrupting your opponents. This can seamlessly integrate into decks geared towards multiplayer dynamics or those that capitalize on casting numerous spells in a turn.
Combo Potential: Its support ability works wonders with cards that thrive on having a multitude of creatures, paving the way for explosive turns. Moreover, The Crowd Goes Wild can enable surprising comebacks by pairing it with cards that benefit from additional creatures or spells being cast.
Meta-Relevance: In a game environment that favors strategy and interaction among multiple players, this card shines by being situationally advantageous. It keeps you in step with the ebb and flow of larger multiplayer games and can give an upper hand against decks that lack the ability to scale in such scenarios.
How to beat
The Crowd Goes Wild is a unique card that brings a lively twist to Magic: The Gathering matches. As a card that potentially benefits all players at the table, it can be tricky to navigate for those more familiar with direct competition. Understanding its symmetrical effect is key; anyone can feed off the energy it brings to the game.
Tackling The Crowd Goes Wild requires a strategic approach. First, consider its assist mechanic, which allows other players to help pay the cost. To undermine this, limit your opponent’s resources or restrict their ability to collaborate. Ramp up your mana pool quickly to outpace the assistance The Crowd Goes Wild offers. Disruption tactics, such as counter spells or instant-speed removal, can prevent key creatures from benefiting from its shared bonuses. Lastly, having a strong board presence will ensure that even if The Crowd Goes Wild is played, you’ll have the upper hand in utilizing its effects to your advantage.
Effectively countering The Crowd Goes Wild hinges on resource control and a willingness to adapt to a more communal gameplay style. By doing so, you maintain a competitive edge while navigating the shared incentives the card presents.
Where to buy
If you're looking to purchase The Crowd Goes Wild MTG card by a specific set like Battlebond and Mystery Booster, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the The Crowd Goes Wild and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The The Crowd Goes Wild Magic the Gathering card was released in 3 different sets between 2018-06-08 and 2019-11-07. Illustrated by Mike Burns.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2018-06-08 | Battlebond | BBD | 68 | 2015 | Normal | Black | Mike Burns | |
2 | 2019-11-07 | Mystery Booster | MB1 | 1173 | 2015 | Normal | Black | Mike Burns | |
3 | The List | PLST | BBD-68 | 2015 | Normal | Black | Mike Burns |
Legalities
Magic the Gathering formats where The Crowd Goes Wild has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering The Crowd Goes Wild card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2018-06-08 | Assist allows another player to pay for any amount of generic mana. If an effect changes the cost of the spell, the amount that player may pay will be more or less than the amount in the spell’s reminder text. |
2018-06-08 | If The Crowd Goes Wild has any targets and each of those targets is illegal as it tries to resolve, the spell doesn’t resolve. No creatures gain trample. The crowd falls silent. |
2018-06-08 | If a spell with support has other abilities that target creatures, those abilities and the support ability can target the same creature. |
2018-06-08 | If an effect allows a player to cast a spell spending mana “as though it were mana of any color” or “of any type,” that player must still pay for the colored mana in that spell’s total cost. That cost doesn’t become generic. |
2018-06-08 | If some, but not all, targets for a spell become illegal, the remaining targets are affected as appropriate. If all of a spell’s targets become illegal, that spell doesn’t resolve. |
2018-06-08 | Only the generic mana portion of a spell’s cost can be paid with assist. Any colored mana costs must be paid by the spell’s controller, even if the assisting player paid mana of that color. |
2018-06-08 | Support can target a creature another player controls. |
2018-06-08 | The final ability of The Crowd Goes Wild affects only creatures with a +1/+1 counter on them at the time it’s applied. Creatures that get a +1/+1 counter later in the turn won’t gain trample, and creatures that lose their +1/+1 counters later in the turn won’t lose trample. |
2018-06-08 | You can cast The Crowd Goes Wild with 0 as the value of X. The spell won’t target any creatures, and creatures with +1/+1 counters on them will gain trample. |
2018-06-08 | You can’t put more than one +1/+1 counter on any one target using the support action. |
2018-06-08 | You may reveal a card with assist and discuss how to pay for it before you begin to cast the spell. Targets are chosen for that spell before you choose another player to help you pay for it and before that player has committed any mana to doing so. |