Tempest Hart // Scan the Clouds MTG Card


Tempest Hart // Scan the Clouds - Wilds of Eldraine
Mana cost
Converted mana cost4
RarityUncommon
TypeInstant — Adventure
Released2023-09-08
Set symbol
Set nameWilds of Eldraine
Set codeWOE
Number238
Frame2015
LayoutAdventure
BorderBlack
Illustred byAldo Domínguez

Key Takeaways

  1. Tempest Hart promises enhanced card efficiency, giving players a pool of strategic options each turn.
  2. It’s a force for resource acceleration, unlocking early, impactful plays to get ahead in the game.
  3. Tempest Hart’s instant speed casting injects unpredictability and flexible response into MTG matches.

Text of card

Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)


Card Pros

Card Advantage: With Tempest Hart, players experience an uptick in card efficiency as they navigate through their deck. This gives players a significant upper hand, by bolstering the number of options available each turn, ensuring that they’re well-prepared for whatever their opponents throw at them.

Resource Acceleration: Tempest Hart is a formidable force in any MTG deck, adept at turning the tide by swiftly boosting a player’s resources. By accelerating resource generation, it creates opportunities to unleash powerful plays sooner than expected, overwhelming adversaries with a surging wave of tactical prowess.

Instant Speed: The essence of versatility is encapsulated in Tempest Hart’s capability to be cast at instant speed. This quality ensures that players retain the element of surprise, keeping opponents guessing and pressured. It allows for strategic depth in gameplay, enabling responses to threats in real-time, providing a layer of protection for pivotal moments in the duel.


Card Cons

Discard Requirement: Playing Tempest Hart requires you to discard a card, which may deplete your hand faster, potentially leaving you in a vulnerable position without sufficient options for play.

Specific Mana Cost: Tempest Hart has a mana cost that includes specific colors, meaning it fits best in a deck tailored to those colors. This could restrict the versatility of the card in various deck builds that don’t align with its color identity.

Comparatively High Mana Cost: With a cost that might be deemed high for what it delivers on the battlefield, Tempest Hart could be outclassed by other creatures or spells that offer more impact or utility at a similar or lower cost threshold.


Reasons to Include Tempest Hart in Your Collection

Versatility: Tempest Hart is a card that can seamlessly integrate into a variety of deck archetypes, particularly those requiring creature synergies or efficient mana curves.

Combo Potential: With an ability that can be beneficial in a combo setup, Tempest Hart can work as a catalyst in strategies that capitalize on creature type or enter-the-battlefield effects.

Meta-Relevance: Given that the metagame frequently fluctuates, having Tempest Hart in your arsenal ensures that you have a card that could effectively respond to and interact with prevalent deck types.


How to Beat

Tempest Hart introduces a dynamic rhythm to the battlefield, challenging players to adapt their strategies in Magic: The Gathering. As a creature card with the prowess to grant indestructibility to other creatures you control when it attacks, it can present a robust defensive stance, turning what could be risky attacks into formidable advancements. This makes it essential to disrupt this synergy before it can define the game’s tempo.

To effectively contend with Tempest Hart, consider employing removal spells that bypass its protective ability, such as those that exile or force a player to sacrifice creatures. Wait for your opponent to commit to their attack, only then to remove Tempest Hart from the equation, leaving their board exposed. Utilizing counter spells as Tempest Hart is cast can also be an efficient approach to prevent its ability from ever becoming a factor. In the broader scope of strategy, maintaining board control with consistent threat removal or going over the top with more powerful game-enders can shift the balance of power in your favor against a deck relying on Tempest Hart’s resilience.

To summarize, tackling Tempest Hart head-on requires a blend of timely removal, strategic counterplay, and board presence management, ensuring that this card’s influence is kept in check throughout your MTG matches.


BurnMana Recommendations

Mastering the art of deck-building and strategy in Magic: The Gathering is an exhilarating challenge. Tempest Hart is a card that can sharpen your game, offering advantages in card efficiency, resource acceleration, and the agility of instant speed tactics. However, it’s crucial to weigh these benefits against the pitfalls of its discard requirement, specific mana cost, and high cost-to-impact ratio. Whether it’s integrating Tempest Hart into your deck or learning how to counter it effectively, expanding your MTG knowledge can give you the edge you need in any duel. Dive deeper into strategic play and deck optimization with us, and enhance your MTG experience.


Cards like Tempest Hart // Scan the Clouds

The alluring Tempest Hart navigates the vast libraries of blue magic within Magic: The Gathering with its unique ability to both fly and prowess. Similar to other creatures such as Stormchaser Mage, which shares the prowess ability, Tempest Hart offers added versatility with its flying trait, enabling evasion from ground-based defenses. Stormchaser Mage, however, compensates for its lack of flight with a static boost to its power and toughness.

Diving deeper into comparisons, Gust of Wind stands out with its blend of effects, offering both creature control and card advantage much like Tempest Hart can potentially deliver. While Gust of Wind requires a flying creature to be optimally cast, it doesn’t inherently influence the board state with a creature presence. Still, it does provide an immediate tempo swing and card replacement.

Comparing these cards showcases how Tempest Hart combines aspects of prowess and evasion to stake its claim in Magic: The Gathering. Its ability to alter the game both in the air and through spell synergy makes it a versatile choice for players looking to capitalize on casting spells and maintaining aerial domination.

Stormchaser Mage - MTG Card versions
Gust of Wind - MTG Card versions
Stormchaser Mage - MTG Card versions
Gust of Wind - MTG Card versions

Cards similar to Tempest Hart // Scan the Clouds by color, type and mana cost

Illusion // Reality - MTG Card versions
Invert the Skies - MTG Card versions
Plasm Capture - MTG Card versions
Incubation // Incongruity - MTG Card versions
Eureka Moment - MTG Card versions
Sail into the West - MTG Card versions
Illusion // Reality - MTG Card versions
Invert the Skies - MTG Card versions
Plasm Capture - MTG Card versions
Incubation // Incongruity - MTG Card versions
Eureka Moment - MTG Card versions
Sail into the West - MTG Card versions

Where to buy

If you're looking to purchase Tempest Hart // Scan the Clouds MTG card by a specific set like Wilds of Eldraine, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Tempest Hart // Scan the Clouds and other MTG cards:

Continue exploring other sealed products in Amazon
See MTG Products

Legalities

Magic the Gathering formats where Tempest Hart // Scan the Clouds has restrictions

FormatLegality
StandardLegal
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
AlchemyLegal
PioneerLegal
CommanderLegal
ModernLegal
FutureLegal
VintageLegal
DuelLegal
ExplorerLegal
BrawlLegal
PennyLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Tempest Hart // Scan the Clouds card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2023-09-01 An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01 An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01 Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01 If a spell has in its mana cost, use the value chosen for that X to determine the mana value of that spell.
2023-09-01 If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01 If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01 If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01 If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01 If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01 If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01 If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01 When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01 You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.