Plasm Capture MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Instant |
Text of card
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
"Everything serves a purpose. Even you." —Vorel of the Hull Clade
Cards like Plasm Capture
Plasm Capture stands out in Magic: The Gathering as a unique counter spell that goes beyond merely negating an opponent’s spell. It aligns with the functionality of famed counter spells like Mana Drain, which counters a spell and adds mana to your mana pool equal to the spell’s converted mana cost. Yet, Plasm Capture divides this mana between all colors you could produce, which can be a significant boost in multicolored decks.
Another relative is the well-known spell Dissipate, which also counters a target spell, but with a supplementary benefit of exiling it, preventing any form of graveyard retrieval. However, Dissipate doesn’t offer the mana gain that comes with Plasm Capture. We can also consider Mystic Confluence as a competitor, providing versatility by allowing you to choose between countering a spell, drawing cards, or bouncing creatures back to their owner’s hand. While more flexible, it lacks the direct mana ramp Plasm Capture offers.
In essence, Plasm Capture presents a two-fold advantage in gameplay, not only stalling your opponent but also accelerating your own mana resources, making it an intriguing choice for players who enjoy maintaining a strong defense while preparing for a powerful offense in their MTG strategies.
Cards similar to Plasm Capture by color, type and mana cost
Card Pros
Card Advantage: Plasm Capture enables you to seize control of your opponent’s spent mana and turn it into a resource for your next turn. Essentially, you’re gaining the upper hand by using the mana you’ve counteracted to potentially cast impactful spells that can shift the game in your favor.
Resource Acceleration: The standout feature of Plasm Capture is its ability to grant you access to additional mana equivalent to the cost of the countered spell. This influx of resources can significantly boost your gameplay, allowing you to deploy powerful threats or further your board state ahead of schedule.
Instant Speed: As an instant, Plasm Capture offers strategic flexibility, enabling you to decide in the heat of the moment whether to counter a spell and when to best utilize your mana boost. This can keep opponents on edge, as they must constantly consider the possibility of their spells being negated and their resources being turned against them.
Card Cons
Discard Requirement: While Plasm Capture doesn’t have a discard requirement, it’s important to note that keeping enough cards in hand to make full use of the mana generated can be challenging.
Specific Mana Cost: Plasm Capture demands a strict combination of green and blue mana, which may not be conducive to decks that run multiple colors or lack the necessary mana fixing.
Comparatively High Mana Cost: With a mana cost of two green and two blue, Plasm Capture can be considered costly, especially when competing against other counterspells with lower mana requirements.
Reasons to Include Plasm Capture in Your Collection
Versatility: Plasm Capture offers dual utility as both a counterspell and a mana ramp, allowing for greater flexibility in your game plan. This card can seamlessly fit into control or ramp decks, providing the means to halt your opponent’s threats while accelerating your own.
Combo Potential: The mana gained from successfully countering a spell with Plasm Capture can be pivotal for unleashing devastating combos on your next turn. It’s the perfect setup to cast high-cost creatures, game-changing sorceries, or activate abilities that were otherwise out of reach.
Meta-Relevance: In an environment where big spells and pivotal turns decide the outcome, Plasm Capture shines by disrupting your opponent’s key plays. Its relevance in the meta is directly tied to its capability to swing the tempo in your favor and catalyze a win from a well-timed counter.
How to beat
Plasm Capture is a control player’s dream, capable of turning the tides by not just countering an opponent’s spell but also providing a boost of mana to the user. This spell’s strength lies in its duality – acting as both a countermeasure and a ramp tool. Overcoming Plasm Capture requires timing and strategy. You need to bait out this counter with less critical spells or cast when your opponent’s mana is committed elsewhere.
To effectively beat Plasm Capture, consider playing spells on your turn that don’t leave you entirely vulnerable to a big mana swing from your adversary. Instant-speed removal after the Plasm Capture turn can also mitigate the tempo gain. Additionally, cards with uncounterable features or those that deploy multiple threats at a lower cost can overwhelm the Plasm Capture strategy. Like any impactful card in Magic: The Gathering, understanding its mechanics and preparing your deck with answers is key to turn the tables on your opponent and secure your victory in the game.
BurnMana Recommendations
The intricate dance of MTG deckbuilding and in-game strategy takes another intriguing turn with Plasm Capture. Understanding the advantages and challenges of this distinct counterspell can make a formidable difference in your match outcomes. As you ponder your collection, consider the dynamic shift Plasm Capture can bring to the table, fostering new strategies and fortifying your plays. For those seeking to outwit and outpace their opponents, Plasm Capture’s unique mana ramp potential is a gateway to casting game-changing spells ahead of time. Dive deeper with us into the world of MTG, where every card choice shapes your path to victory. Embrace the synergy, explore new combinations, and let Plasm Capture be your ally in the quest for supremacy on the battlefield.
Where to buy
If you're looking to purchase Plasm Capture MTG card by a specific set like Dragon's Maze and Duel Decks: Elspeth vs. Kiora, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Plasm Capture and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Plasm Capture Magic the Gathering card was released in 3 different sets between 2013-05-03 and 2024-04-19. Illustrated by Chase Stone.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2013-05-03 | Dragon's Maze | DGM | 91 | 2003 | Normal | Black | Chase Stone | |
2 | 2015-02-27 | Duel Decks: Elspeth vs. Kiora | DDO | 55 | 2015 | Normal | Black | Chase Stone | |
3 | 2024-04-19 | Outlaws of Thunder Junction Commander | OTC | 237 | 2015 | Normal | Black | Chase Stone |
Legalities
Magic the Gathering formats where Plasm Capture has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Pioneer | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Plasm Capture card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2013-04-15 | If the countered spell had in its mana cost, include the value chosen for that X when determining how much mana to add to your pool. For example, if you counter a spell that costs with X equal to 5, you’ll add six mana to your mana pool. |
2013-04-15 | Your precombat main phase is the main phase that happens immediately after your draw step, not any other main phase. |