Syrix, Carrier of the Flame MTG Card


Card setsReleased in 2 setsSee all
Mana cost
Converted mana cost4
RarityRare
TypeLegendary Creature — Phoenix
Abilities Flying,Haste
Power 3
Toughness 3

Key Takeaways

  1. Syrix can boost hand resources, helping players maintain momentum and apply constant pressure on the battlefield.
  2. Its instant speed play from exile and resource acceleration are game-changers, enabling strategic flexibility.
  3. Diligent deck construction is key, as a high mana cost and specific mana colors may limit its integration.

Where to buy

If you're looking to purchase Syrix, Carrier of the Flame MTG card by a specific set like New Capenna Commander and New Capenna Commander, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

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Text of card

Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.


Card Pros

Card Advantage: Syrix, Carrier of the Flame is an excellent source of card draw for a player. Each time you cast Syrix or a spell from exile, its ability to exiled the top card of your library allows for potential card advantage, ensuring you can refill your hand and maintain pressure on your opponents.

Resource Acceleration: This card can shine in decks that capitalize on resource acceleration. It enables strategies aimed at casting multiple spells by providing additional mana sources to cast the exiled cards, helping you ramp up your plays and getting ahead faster in the game.

Instant Speed: Syrix, Carrier of the Flame enables you to play the exiled cards as though they had flash, dramatically increasing your flexibility. This allows you to hold back resources and make strategic plays during your opponent’s turn, keeping them always guessing and adjusting your tactics based on their moves.


Card Cons

Discard Requirement: Syrix, Carrier of the Flame comes with a discard requirement to activate its ability. This can be detrimental when you’re holding critical cards you prefer not to lose or if you’re already struggling to maintain card advantage.

Specific Mana Cost: With a specific cost that includes red mana, Syrix can be restrictive in deck-building. Players not running red or those with a multicolor mana base may find it challenging to consistently meet the mana requirements.

Comparatively High Mana Cost: Despite the potential benefits, Syrix has a high mana cost. In an environment where efficiency is key, there are other options available that may provide similar benefits without such a significant mana investment, making it less appealing in fast-paced or mana-conscious games.


Reasons to Include Syrix, Carrier of the Flame in Your Collection

Versatility: Syrix, Carrier of the Flame offers flexibility in deck building due to its inherent ability to create token creatures which can be advantageous for strategies centered around board presence.

Combo Potential: This card has the potential to work in tandem with other cards that thrive on an increased creature count, enabling explosive plays and synergies that can turn the tide of the game.

Meta-Relevance: Given its capability to generate a quick army, this card can potentially shift the dynamics in a meta that leans towards creature-based aggression or when dealing with opponents who have difficulties handling multiple threats at once.


How to beat Syrix, Carrier of the Flame

Syrix, Carrier of the Flame emerges as a notable card in MTG, luring players with its dual nature as a creature and an enabler for spell casting. Its integral ability to create red mana tokens when casting a noncreature spell gives its controller a significant ramp in resources. Yet, like any card, there are strategies to undermine its influence on the game.

Addressing this fiery adversary involves disrupting the mana acceleration it provides. Counterspells are a mainstay tactic, capable of stopping Syrix before it ever hits the board. Permission decks could keep mana open to negate the creature’s casting. Alternatively, removal spells that can target either creatures or enchantments offer flexibility to eliminate Syrix post-summon or pre-emptively tackle its tokens. Timing the removal after the mana generation but before the main phase can limit the opponent’s plans.

Ultimately, while Syrix offers robust support for spell-slinging strategies, staying one step ahead with reactive spells or prioritizing its removal from the game can extinguish the threat. Crafting a game plan around anticipated challenges ensures that even a card with Syrix’s potential can be managed efficiently.


Cards like Syrix, Carrier of the Flame

Within the spectrum of prowess-themed creatures in MTG, Syrix, Carrier of the Flame asserts its uniqueness. Mirroring abilities and characteristics with cards such as Kiln Fiend, Syrix presents players with a creature that gains strength with every noncreature spell cast. Unlike Kiln Fiend, Syrix has the added advantage of creature token generation, elevating its board presence significantly.

Comparatively, we explore Wee Dragonauts, sharing the same spell-synergy but diverging in its flying trait granting it evasion against ground-bound threats. What sets Syrix apart, however, is its ability to bring a late-game impact by producing those additional elemental tokens, offering a dual threat. In contrast, Stormchaser Mage stands out with its hasty entry and flying prowess but doesn’t contribute to board state beyond its individual attacks.

To conclude, Syrix, Carrier of the Flame not only harmonizes with spell-slinging strategies but also brings a multi-faceted dynamic to the game, fostering both aggressive tactics and strategic creature accumulation. This versatility makes Syrix a notable card among its peers in MTG, providing a blend of immediate and expansive board impact.

Kiln Fiend - MTG Card versions
Wee Dragonauts - MTG Card versions
Stormchaser Mage - MTG Card versions
Kiln Fiend - MTG Card versions
Wee Dragonauts - MTG Card versions
Stormchaser Mage - MTG Card versions

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Possessed Barbarian - MTG Card versions
Pardic Collaborator - MTG Card versions
Prosper, Tome-Bound - MTG Card versions
Orcus, Prince of Undeath - MTG Card versions
Blim, Comedic Genius - MTG Card versions
Rakdos Firewheeler - MTG Card versions
Rakdos, Lord of Riots - MTG Card versions
Immersturm Predator - MTG Card versions
Murderous Redcap - MTG Card versions
Hellhole Rats - MTG Card versions
Balduvian Fallen - MTG Card versions
Wort, Boggart Auntie - MTG Card versions
Sootwalkers - MTG Card versions
Ashenmoor Liege - MTG Card versions
Blistering Dieflyn - MTG Card versions
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Printings

The Syrix, Carrier of the Flame Magic the Gathering card was released in 1 different sets between 2022-04-29 and 2022-04-29. Illustrated by Brian Valeza.

#ReleasedNameCodeSymbolNumberFrameLayoutBorderArtist
12022-04-29New Capenna CommanderNCC 802015NormalBlackBrian Valeza
22022-04-29New Capenna CommanderNCC 1802015NormalBlackBrian Valeza

Legalities

Magic the Gathering formats where Syrix, Carrier of the Flame has restrictions

FormatLegality
CommanderLegal
LegacyLegal
OathbreakerLegal
VintageLegal
DuelLegal

Rules and information

The reference guide for Magic: The Gathering Syrix, Carrier of the Flame card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

Date Text
2022-04-29 If Syrix dies at the same time as another Phoenix, its last ability won't trigger. It must be in the graveyard already at the time that the other Phoenix dies.
2022-04-29 The damage dealt by the target Phoenix as Syrix's first triggered ability resolves is equal to its own power, not the power of the creature card that left the graveyard this turn.
2022-04-29 You must pay all costs for Syrix when you cast it using its last ability and you must cast it as the ability resolves. You may not wait and cast it later in the turn (unless of course the ability triggers and resolves again).