Spinerock Knoll MTG Card
Card sets | Released in 9 setsSee all |
Rarity | Rare |
Type | Land |
Abilities | Hideaway |
Text of card
Hideaway (This land comes into play tapped. When it does, look at the top four cards of your library, remove one from the game face down, then put the rest on the bottom of your library.) : Add to your mana pool. , : You may play the removed card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Cards like Spinerock Knoll
Spinerock Knoll is an intriguing land card in MTG that offers both mana acceleration and conditional card advantage. Its closest counterpart is perhaps Mosswort Bridge, which shares the hideaway ability, allowing you to play a card without paying its mana cost under certain conditions. While Spinerock Knoll requires you to deal 7 damage to an opponent in a single turn to unlock the hidden card, Mosswort Bridge looks for a creature with total power 10 or greater.
Looking at other similar cards, we come across Windbrisk Heights, which also harbors the hideaway trait. It activates when you attack with three or more creatures, catering to a more swarm-oriented strategy than the damage-centric trigger of Spinerock Knoll. On the other hand, there’s Howltooth Hollow, which is part of the same family with an unlocking condition dependent on players having no cards in hand.
Ultimately, while each land with hideaway caters to different strategies, Spinerock Knoll stands out for decks aiming to dish out considerable amounts of damage quickly. Its ability to provide an explosive play by revealing a potentially game-changing spell gives it a unique position among its peers in MTG.
Cards similar to Spinerock Knoll by color, type and mana cost
Decks using this card
MTG decks using Spinerock Knoll. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Rakdos Burn | Legacy | MO78#CS |
Card Pros
Card Advantage: Spinerock Knoll enables a strategic advantage by hiding away a potentially game-changing card until the condition of an opponent losing 7 or more life in a turn is met. Once the activation requirement is satisfied, it allows you to play the exiled card without paying its mana cost, granting you a significant edge over your opponent.
Resource Acceleration: As a land, Spinerock Knoll contributes to your mana base. However, its real acceleration potential lies in its ability to bypass the mana cost of the exiled card. This effectively ramps up your resources, as you are able to deploy a high-cost card potentially much earlier than usual.
Instant Speed: While Spinerock Knoll’s ability isn’t an instant itself, it allows for the exiled card to be played at a timing similar to instant speed. This happens once the condition is met, typically after combat damage, catching opponents off-guard and allowing for surprising comebacks or instant board impact outside of the main phases.
Card Cons
Discard Requirement: Spinerock Knoll demands that a condition be met – specifically, an opponent losing 7 or more life in a single turn – before you can access the exiled card. This requirement can be restrictive and isn’t always within your control, potentially leaving you without access to that card when you need it most.
Specific Mana Cost: This land enters the battlefield tapped unless you’re meeting its specific conditions, which can slow down your momentum. Additionally, it provides red mana, which must be factored into your mana base and may not align with the color requirements of your other cards.
Comparatively High Mana Cost: Although the hidden-away card can be cast without paying its mana cost, the preliminary hurdle of dealing 7 damage in one turn to unlock Spinerock Knoll’s ability can be a high barrier, especially against decks that are effective at life gain or damage mitigation.
Reasons to Include in Your Collection
Versatility: Spinerock Knoll can be an asset across various deck archetypes due to its ability to hide away a valuable card until conditions are right for a game-changing play. Its capacity to store an extra spell without taking up space in your hand makes it adaptable and a strategic land choice for many red-based decks.
Combo Potential: With its hideaway feature, this land sets the stage for powerful combos. You can store a high-impact spell that may turn the tides when your opponent least expects it. Used in conjunction with damage spells or strategies that lower life totals quickly, Spinerock Knoll complements a tactical build-up to a surprise finisher.
Meta-Relevance: As the game fluctuates with different popular decks and strategies, having a card that can quietly turn the tables is invaluable. In a meta where games are prolonged or opponents are prone to dealing significant damage, Spinerock Knoll’s conditional requirement becomes easier to satisfy, providing consistent additional value to your plays.
How to beat
Spinerock Knoll is a land card in Magic the Gathering that offers a late-game advantage by allowing you to exile a card when certain conditions are met, then play it without paying its mana cost. Key to overturning the tide against this card is a strategy that curbs your opponent’s ability to deal damage. If they can’t deal 7 damage in a single turn, Spinerock Knoll’s hideaway ability remains locked.
Using disruption tactics can effectively prevent your opponent from utilizing the exiled card. Counter spells, hand disruption, and removal spells are excellent at interrupting your opponent’s plans. Cards that force your opponent to play at a slower pace and ones that control the board state will mitigate the chances of them fulfilling the hideaway condition. Moreover, land destruction or cards that allow you to take control of or exchange control of lands can also serve as direct answers to Spinerock Knoll’s potential threat.
It’s crucial to be vigilant about your opponent’s damage output and to manage your removals wisely. Disrupt their tempo, keep pressure with your own threats, and Spinerock Knoll’s advantage can be efficiently neutralized, allowing you to maintain control over the flow of the game.
Where to buy
If you're looking to purchase Spinerock Knoll MTG card by a specific set like Lorwyn and Commander 2015, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Spinerock Knoll and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
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Printings
The Spinerock Knoll Magic the Gathering card was released in 9 different sets between 2007-10-12 and 2022-06-10. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2007-10-12 | Lorwyn | LRW | 274 | 2003 | Normal | Black | Steve Prescott | |
2 | 2015-11-13 | Commander 2015 | C15 | 309 | 2015 | Normal | Black | Steve Prescott | |
3 | 2016-11-11 | Commander 2016 | C16 | 327 | 2015 | Normal | Black | Steve Prescott | |
4 | Secret Lair Drop | SLD | 439 | 2015 | Normal | Black | Nagano | ||
5 | 2020-04-17 | Commander 2020 | C20 | 316 | 2015 | Normal | Black | Steve Prescott | |
6 | The List | PLST | C20-316 | 2015 | Normal | Black | Steve Prescott | ||
7 | 2021-07-23 | Forgotten Realms Commander | AFC | 263 | 2015 | Normal | Black | Steve Prescott | |
8 | 2022-04-29 | New Capenna Commander | NCC | 429 | 2015 | Normal | Black | Steve Prescott | |
9 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 916 | 2015 | Normal | Black | Steve Prescott |
Legalities
Magic the Gathering formats where Spinerock Knoll has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Modern | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Penny | Legal |
Rules and information
The reference guide for Magic: The Gathering Spinerock Knoll card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2007-10-01 | At the time the last ability resolves, you'll get to play the card if a player who is currently your opponent, or a player who was your opponent at the time they left the game, has been dealt 7 damage over the course of the turn. |
2007-10-01 | It doesn't matter how the opponent was dealt damage or by whom, as long as the total damage is 7 or more. You don't specify an opponent when you activate the ability. |
2007-10-01 | You'll get to play the card even if Spinerock Knoll wasn't on the battlefield at the time some or all of the 7 damage was dealt. |
2022-04-29 | Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card. |
2022-04-29 | Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order. |
2022-04-29 | Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads “ -his permanent] enters the battlefield tapped,” and they now have hideaway 4. |
2022-04-29 | “Hideaway N” means “When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains ‘The player who controls the permanent that exiled this card may look at this card in the exile zone.'” |