Sivriss, Nightmare Speaker MTG Card
Card sets | Released in 5 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Uncommon |
Type | Legendary Creature — Snake Cleric Warlock |
Abilities | Choose a background,Mill |
Power | 3 |
Toughness | 3 |
Text of card
, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.)
Cards like Sivriss, Nightmare Speaker
Diving into the depths of Magic: The Gathering’s mystical library, Sivriss, Nightmare Speaker emerges as a distinct yet familiar entity. Its closest kin in the MTG universe are cards that manipulate players’ graveyards to conjure forth powerful effects. A well-known relative in this realm is Balustrade Spy, which, similar to Sivriss, revolves around unveiling cards from a deck and utilizing graveyards, however, it lacks Sivriss’s ability to handpick and cast a spell from among the revealed cards.
Another cousin to Sivriss is Gonti, Lord of Luxury, which allows a glimpse into an opponent’s deck to play with their cards. While Gonti shares the sneakiness and card usability, Sivriss stands unique in targeting the player’s own library and offers the added thrill of potentially casting an impactful spell for free. Finally, Stitcher’s Supplier presents itself in this family tree, bringing creatures back from the graveyard, but again, it doesn’t quite offer the direct utility in casting cards from the library the way Sivriss does.
In the grand tapestry of MTG, Sivriss, Nightmare Speaker weaves a blend of graveyard strategy and deck manipulation, planting it firmly among its peers yet allowing it to cast a distinctive shadow all its own within the strategy-rich game.
Cards similar to Sivriss, Nightmare Speaker by color, type and mana cost
Card Pros
Card Advantage: Sivriss, Nightmare Speaker excels at providing players with a consistent flow of additional cards to maintain an upper hand. Its ability to surveil followed by drawing a card can tip the scales in your favor by not only adding to your hand but also by meticulously tailoring your next draws.
Resource Acceleration: This powerful card shines in its potential to accelerate your resources significantly. By delving into the graveyard and the possibility of generating mana of any color, it ensures you have the means to cast high-impact spells ahead of schedule, setting the pace of the game.
Instant Speed: The versatility of Sivriss, Nightmare Speaker is further improved by its instant-speed ability. This trait allows savvy players to react to an ever-changing battlefield, utilize their mana efficiently, and make pivotal decisions at the most opportune moments to disrupt opponents’ strategies.
Card Cons
Discard Requirement: Sivriss, Nightmare Speaker necessitates discarding a card as part of its activation. This can deplete your hand quickly, potentially leaving you at a disadvantage if you lack a reliable draw engine.
Specific Mana Cost: Requiring both black and blue mana, this card demands a commitment to a dual-color mana base, which can potentially restrict deck-building options and may not fit seamlessly into all archetypes.
Comparatively High Mana Cost: With a four mana value, including two specific mana types, Sivriss might be seen as a costly investment in the early game, where mana can be at a premium, and other cards could provide a more immediate or versatile benefit.
Reasons to Include in Your Collection
Versatility: Sivriss, Nightmare Speaker is a card that can be effortlessly integrated into a variety of deck builds. Whether you are running a control or a midrange deck, the flat-out advantage of forcing opponents to discard while you draw is incredibly beneficial.
Combo Potential: This card offers excellent synergy with decks that capitalize on discard mechanics or that need specific cards in the graveyard to execute powerful plays. You can set up graveyard strategies or simply disrupt your opponent’s plans.
Meta-Relevance: Understanding the current trends is crucial, and if the meta shifts towards hand disruption or graveyard play, Sivriss, Nightmare Speaker is a key player that adapts well to these changes. Its ability can be a game-changer against decks that rely heavily on hand resources.
How to beat
Sivriss, Nightmare Speaker is a formidable card that can give any MTG player a tactical advantage. As a creature that delves into graveyard manipulation, Sivriss can be quite the nemesis on the battlefield. To effectively tackle this threat, it’s essential to focus on disrupting graveyard strategies. Cards like Rest in Peace or Relic of Progenitus can efficiently remove the advantage Sivriss seeks to gain by purging graveyards, rendering Sivriss’s abilities less impactful.
Another strategic move involves countering Sivriss before it hits the field. Spell-quashing cards like Mana Leak or Dovin’s Veto can prevent Sivriss from ever entering the fray, cutting off the strategic edge it offers. When facing Sivriss, it’s also crucial to maintain board control. Tools such as board wipes or single-target removal spells, like Path to Exile, can help to keep Sivriss in check by either removing it from the board or keeping it from entering play in the first place.
Ultimately, knowing the mechanics that make Sivriss, Nightmare Speaker powerful allows for pre-emptive and reactive strategies that can nullify its advantages. Deck-building with this in mind will place you several steps ahead in any MTG matchup featuring this menacing card.
Where to buy
If you're looking to purchase Sivriss, Nightmare Speaker MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Sivriss, Nightmare Speaker and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Sivriss, Nightmare Speaker Magic the Gathering card was released in 2 different sets between 2022-06-10 and 2022-06-10. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 148 | 2015 | Normal | Black | Tuan Duong Chu | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 500 | 2015 | Normal | Black | Tuan Duong Chu | |
3 | Battle for Baldur's Gate Art Series | ACLB | 51 | 2015 | Art series | Borderless | |||
4 | Battle for Baldur's Gate Art Series | ACLB | 32 | 2015 | Art series | Borderless | |||
5 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 393 | 2015 | Normal | Black | Justine Jones |
Legalities
Magic the Gathering formats where Sivriss, Nightmare Speaker has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Sivriss, Nightmare Speaker card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders. |
2022-06-10 | Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library. |
2022-06-10 | Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability. |
2022-06-10 | If Sivriss somehow becomes an artifact, you may sacrifice it to its own ability. |
2022-06-10 | If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate. |
2022-06-10 | If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens. |
2022-06-10 | If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability. |
2022-06-10 | If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities. |
2022-06-10 | If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander. |
2022-06-10 | Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway). |
2022-06-10 | To resolve the activated ability, first mill a card for the first opponent in turn order. That player chooses whether to pay 3 life or not. The card is returned to your hand unless they paid the life. Then mill a card for the next opponent, and so on. |
2022-06-10 | You can choose two commanders that are the same color or colors. |