Incorrigible Youths MTG Card


Card setsReleased in 6 setsSee all
Mana cost
Converted mana cost5
RarityUncommon
TypeCreature — Vampire
Abilities Haste,Madness
Power 4
Toughness 3

Key Takeaways

  1. Instantly accelerates game tempo with haste, offering immediate board presence and impact upon casting.
  2. Its synergy with Madness mechanic allows for cost-efficient plays and unexpected surprises during an opponent’s turn.
  3. Despite its power, it requires careful hand management due to its discard condition and specialized mana cost.

Text of card

Haste Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"Ah, to be young again." —Olivia Voldaren


Card Pros

Card Advantage: When used in tandem with discard mechanics, Incorporating Youths offer an efficient way to utilize cards in your hand that are less helpful at the moment, turning a potential disadvantage into a proactive move. The haste ability ensures that you get to use the card and its benefits immediately upon playing, maximizing its utility and potential for card advantage through strategic plays.

Resource Acceleration: While Incorporating Youths itself doesn’t directly generate additional resources, its pairing with a card like “Madness” can effectively reduce its casting cost. This indirectly contributes to resource acceleration by allowing you to deploy a powerful creature at a reduced cost, leaving mana available for other spells or abilities.

Instant Speed: Although not an instant itself, the interaction with “Madness” gives you a pseudo-instant speed advantage. This means that under the right conditions, you’re able to play Incorporating Youths unexpectedly during your opponent’s turn, thanks to the “Madness” mechanic triggering from a discarded card. This surprise factor can be critical in gaining an edge over your opponent, making it a formidably timed play.


Card Cons

Discard Requirement: Incorrigible Youths introduces a significant decision in gameplay as playing it requires discarding a card. While this can trigger madness and potentially turn a drawback into an advantage, it does force players to weigh their options, especially when hand resources are scarce.

Specific Mana Cost: Tapping into a specific mana pool, Incorrigible Youths demands a solid red mana base. This can pose a challenge in multicolored decks or when mana resources are tight, limiting the card’s flexibility across various deck builds.

Comparatively High Mana Cost: Sporting a mana value of five can be steep for aggressive strategies looking to maintain tempo. When compared to other creatures at a similar cost, the Youths face stiff competition from those providing immediate board impact without the additional discard condition.


Reasons to Include in Your Collection

Versatility: Incorporate Youths can easily slide into aggressive red decks, providing a significant impact with its haste, allowing for swift attacks upon entry.

Combo Potential: This card synergizes well with discard strategies. When coupled with effects that permit discarding for value, Incorporate Youths can be cast for its madness cost, creating sudden swing turns that can overwhelm opponents.

Meta-Relevance: In a game state where quick pressure on the opponent is essential, Incorporate Youths shines by providing immediate board presence and potential high damage output, which can be critical in fast-paced metas.


How to beat

Incorrigible Youths, a formidable card found in the gothic landscape of the Shadows over Innistrad set, features an aggressive playstyle that is a staple in red decks. Known for its haste ability, it allows players to deal immediate damage. This can catch unprepared opponents off guard, swinging the momentum in favor of the one who wields this card.

An effective strategy against Incorrigible Youths involves utilizing removal spells that can effectively manage creatures at a low cost. Spells like Fatal Push or Path to Exile offer efficient answers to swiftly remove the threat from the board. Additionally, leveraging creatures with “reach” or those that can “flash” into play can provide a defensive stop to the Youth’s assault. Having a well-timed blocker can neutralize the haste advantage and maintain board stability.

Counterplay strategies also include the use of enchantments that limit attacking or creature abilities. Ensnaring Bridge or Silent Arbiter can severely hamper the capability of Incorrigible Youths to influence the match. By anticipating and countering the card’s swift and direct impact, players can turn the tide of battle and maintain control over the game’s pace.


Cards like Incorrigible Youths

Incorrigible Youths is a card that echoes the aggressive playstyle staple to red decks in Magic: The Gathering. When gauging similar cards, Voldaren Duelist shines as a comparable choice. It shares the same mana cost and hasty action that allows for immediate impact on the battlefield. However, Voldaren Duelist carries an additional disruption capability by preventing an opponent’s creature from blocking for the turn, which sometimes grants it a tactical edge.

Analogously, Ahn-Crop Crasher manifests traits similar to Incorrigible Youths, including haste, but offers versatility with its exert ability to deny a block, ensuring critical hits. While Incorrigible Youths provides a strong 4/3 body that can be triggered by a discard, Ahn-Crop Crasher stands out in adaptability by controlling combat dynamics.

Lastly, considering the cost-value balance, Scab-Clan Berserker stands as a noteworthy peer. Not as immediately aggressive due to the lack of haste, the Berserker compensates with potential recurring damage capabilties to noncreature spell reliant opponents, adding a dimension of strategy that the straightforward Incorrigible Youths does not possess.

In essence, Incorrigible Youths holds its place in MTG for those seeking to wield pure aggression, yet when matched against similar cards, each brings distinct advantages to the play experience, tailored to diverse tactical preferences.

Voldaren Duelist - MTG Card versions
Ahn-Crop Crasher - MTG Card versions
Scab-Clan Berserker - MTG Card versions
Voldaren Duelist - Shadows over Innistrad (SOI)
Ahn-Crop Crasher - Amonkhet (AKH)
Scab-Clan Berserker - Magic Origins (ORI)

Cards similar to Incorrigible Youths by color, type and mana cost

Fire Elemental - MTG Card versions
Earth Elemental - MTG Card versions
Eron the Relentless - MTG Card versions
Balduvian War-Makers - MTG Card versions
Hivis of the Scale - MTG Card versions
Hulking Cyclops - MTG Card versions
Flame Spirit - MTG Card versions
Flowstone Salamander - MTG Card versions
Ma Chao, Western Warrior - MTG Card versions
Ravaging Horde - MTG Card versions
Covetous Dragon - MTG Card versions
Thundering Giant - MTG Card versions
Dwarven Strike Force - MTG Card versions
Savage Firecat - MTG Card versions
Volatile Arsonist // Dire-Strain Anarchist - MTG Card versions
Tephraderm - MTG Card versions
Avarax - MTG Card versions
Bonethorn Valesk - MTG Card versions
Frost Ogre - MTG Card versions
Heartless Hidetsugu - MTG Card versions
Fire Elemental - Core Set 2020 (M20)
Earth Elemental - Salvat 2011 (PS11)
Eron the Relentless - Pro Tour Collector Set (PTC)
Balduvian War-Makers - Alliances (ALL)
Hivis of the Scale - Mirage (MIR)
Hulking Cyclops - Visions (VIS)
Flame Spirit - Fifth Edition (5ED)
Flowstone Salamander - Tempest (TMP)
Ma Chao, Western Warrior - Portal Three Kingdoms (PTK)
Ravaging Horde - Portal Three Kingdoms (PTK)
Covetous Dragon - World Championship Decks 1999 (WC99)
Thundering Giant - Tenth Edition (10E)
Dwarven Strike Force - Odyssey (ODY)
Savage Firecat - Odyssey (ODY)
Volatile Arsonist // Dire-Strain Anarchist - Innistrad: Crimson Vow (VOW)
Tephraderm - Onslaught (ONS)
Avarax - Dominaria Remastered (DMR)
Bonethorn Valesk - Scourge (SCG)
Frost Ogre - Betrayers of Kamigawa (BOK)
Heartless Hidetsugu - Betrayers of Kamigawa (BOK)

Where to buy

If you're looking to purchase Incorrigible Youths MTG card by a specific set like Magic Online Promos and Shadows over Innistrad, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.

For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.

Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.

Below is a list of some store websites where you can buy the Incorrigible Youths and other MTG cards:

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Printings

The Incorrigible Youths Magic the Gathering card was released in 6 different sets between 2016-04-08 and 2021-08-26. Illustrated by 2 different artists.

#ReleaseNameCodeSymbolNumberFrameLayoutBorderArtist
12002-06-24Magic Online PromosPRM 604702015normalblackJason A. Engle
22016-04-08Shadows over InnistradSOI 1662015normalblackWinona Nelson
32016-04-08Shadows over Innistrad PromosPSOI 1662015normalblackJason A. Engle
42019-11-07Mystery BoosterMB1 9802015normalblackWinona Nelson
52020-09-26The ListPLST SOI-1662015normalblackWinona Nelson
62021-08-26Jumpstart: Historic HorizonsJ21 4732015normalblackWinona Nelson

Legalities

Magic the Gathering formats where Incorrigible Youths has restrictions

FormatLegality
HistoricbrawlLegal
HistoricLegal
LegacyLegal
PaupercommanderRestricted
OathbreakerLegal
GladiatorLegal
PioneerLegal
CommanderLegal
ModernLegal
VintageLegal
DuelLegal
ExplorerLegal
TimelessLegal

Rules and information

The reference guide for Magic: The Gathering Incorrigible Youths card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.

DateText
2016-04-08 A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it’s put onto the battlefield if it’s a permanent card or into its owner’s graveyard if it’s an instant or sorcery card.
2016-04-08 Cards are discarded in a Magic game only from a player’s hand. Effects that put cards from a player’s library into that player’s graveyard do not cause those cards to be discarded.
2016-04-08 Casting a spell for its madness cost doesn’t change its mana cost or its converted mana cost. You just pay the madness cost instead.
2016-04-08 Effects that cause you to pay more or less for a spell will cause you to pay that much more or less for its madness cost, too.
2016-04-08 If you choose not to cast a card with madness when the madness triggered ability resolves, it’s put into your graveyard. You don’t get another chance to cast it later.
2016-04-08 If you discard a card with madness to pay the cost of a spell or activated ability, that card’s madness trigger (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2016-04-08 If you discard a card with madness while resolving a spell or ability, it moves immediately to exile. Continue resolving that spell or ability—the card is not in your graveyard at this time. Its madness trigger will be placed onto the stack once that spell or ability has completely resolved.
2016-04-08 Madness works independently of why you’re discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or even because you have too many cards in your hand at the end of your turn. You can’t discard a card with madness just because you want to, though.
2016-04-08 When you cast a card with madness, it was still discarded. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.

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