Seasoned Dungeoneer MTG Card
Card sets | Released in 2 setsSee all |
Mana cost | |
Converted mana cost | 4 |
Rarity | Rare |
Type | Creature — Human Warrior |
Abilities | Explore |
Power | 3 |
Toughness | 4 |
Text of card
When Seasoned Dungeoneer enters the battlefield, you take the initiative. Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores.
Cards like Seasoned Dungeoneer
Seasoned Dungeoneer offers a unique take on venturing into dungeons within Magic: The Gathering, sharing space with a niche group of cards that enable this mechanic. One such card is Nadaar, Selfless Paladin, which also allows players to delve into dungeons upon attacking. However, Seasoned Dungeoneer enables any creature to be a dungeon explorer with its trigger, giving it a broader utility in decks that focus on dungeon mechanics.
Comparatively, we have Barrowin of Clan Undurr, which ventures into the dungeon when it or another creature enters the battlefield under your control. It’s a different activation method than Seasoned Dungeoneer’s focused approach on attack triggers but offers dungeon progression in creature-heavy strategies. Triumphant Adventurer stands out as another card in this realm, with the capability to venture into the dungeon on each attack, not unlike Seasoned Dungeoneer. However, it guarantees progress every turn with its deathtouch ability, making it harder to block effectively.
Through this exploration, we can see Seasoned Dungeoneer’s special place in MTG deck building. It provides a versatile and synergistic option for players keen on delving deeper into dungeons, boasting an ability that can propel any creature to further the exploration each combat phase.
Cards similar to Seasoned Dungeoneer by color, type and mana cost
Decks using this card
MTG decks using Seasoned Dungeoneer. Dig deeper into the strategy of decks, sideboard cards, list ideas and export to play in ARENA or MOL.
# | Name | Format | Archetype | Event |
---|---|---|---|---|
Mono-White Initiative | Vintage | Mono-White Initiative | Vintage Challenge 32 2024-04-28 | |
Boros Initiative | Legacy | Boros Initiative | Legacy Challenge 64 2024-04-28 | |
Esper Tinker | Vintage | Blue Tinker | Vintage Qualifier 2024-05-05 | |
Boros Prison | Vintage | Red Prison | Vintage League 2024-05-01 | |
Naya Tempo | Vintage | Blue Tempo | Vintage Challenge 32 2024-05-02 |
Card Pros
Card Advantage: Seasoned Dungeoneer offers a unique method of generating card advantage. By initiating a dungeon venture whenever it attacks, this card allows players to unlock various effects that can include drawing cards, thereby ensuring they stay ahead in resources.
Resource Acceleration: As players delve deeper into the dungeon with Seasoned Dungeoneer, they can encounter rooms that grant additional mana or Treasure tokens. This provides a welcome boost to their mana pool, enabling them to cast more spells faster than their opponent, which can be pivotal in sealing the game’s outcome.
Instant Speed: While this card itself is not an instant, it synergizes well with spells that can be cast at instant speed. This interaction permits players to prepare defenses or responses during the opponent’s turn while continuously pressing the assault with their dungeoneer, optimizing both their offensive and defensive strategies throughout the game.
Card Cons
Discard Requirement: Seasoned Dungeoneer may necessitate pitching another card from your hand, potentially depleting your hand size and resources. This can be restrictive during gameplay when your hand is already running low on cards, as sacrificing any more could put you at a significant disadvantage.
Specific Mana Cost: The casting cost for Seasoned Dungeoneer requires a specific allocation of mana types. If you’re running a multi-colored deck or one that struggles with mana consistency, you may find it challenging to summon this card without the appropriate mana fixing in place.
Comparatively High Mana Cost: Although it offers the potential for deck thinning and advancing your board state, Seasoned Dungeoneer’s mana cost is on the higher side. There are cards available in MTG at a lower mana cost that can perform similar functions or fit better in a curve, allowing for more strategic and efficient plays throughout the game.
Reasons to Include Seasoned Dungeoneer in Your Collection
Versatility: Seasoned Dungeoneer offers adaptability by fitting well into decks built around dungeon mechanics or those in need of reliable creatures for board presence.
Combo Potential: This card works seamlessly with abilities that trigger upon completing a dungeon, thus opening up multiple strategic plays and synergies in a game.
Meta-Relevance: In a meta where dungeons see play, Seasoned Dungeoneer’s ability to delve into dungeons can be a significant game-changer, making it a timely addition to your deck.
How to beat
Seasoned Dungeoneer offers a unique questing mechanic to the battlefield, inviting players to venture into the dungeon when it attacks. This ability resonates with strategies that focus on dungeon progression in your MTG games. To undermine this adventurer’s journey, controlling the board becomes vital. It is quintessential to have removal at the ready or ways to impose roadblocks that can thwart its attack. Efficient removal spells or creatures with deathtouch can easily interrupt this dungeoneering quest before it gains momentum.
Cards with flash can ambuscade the Seasoned Dungeoneer, disrupting the intended dungeon delving. Similarly, counterplay can come in the form of instant-speed interactions that catch your opponent off-guard. Enhancing your deck with versatile answers prevents the Dungeoneer from becoming a recurring problem. Effective counters include Essence Scatter, Doom Blade, or even enchantments like Pacifism to neutralize without directly destroying the creature, circumventing any death-triggered effects.
In essence, incorporating timely removal and strategic disruptions are your best arsenals to halt the Seasoned Dungeoneer. Handling it promptly ensures that your opponent’s journey into the depths will be anything but profitable, keeping you one step ahead in your quest for victory in the realm of MTG.
BurnMana Recommendations
Aspiring MTG champions, the journey across the planes is fraught with danger and wonder. Seasoned Dungeoneer is a testament to the adventure, offering your deck the spark it needs to blaze a trail through dungeons and into victory. Whether you’re seeking to enrich your collection with a versatile adventurer or finding the key to unlock a new realm of strategic play, this card can be the cornerstone of a dungeon-centric arsenal. It’s time to harness the power of dungeon delving and build a deck that challenges the status quo. Head to our hub for more insights and strategies to utilize Seasoned Dungeoneer effectively, and prepare to embark on your most rewarding quest yet in the world of MTG.
Where to buy
If you're looking to purchase Seasoned Dungeoneer MTG card by a specific set like Commander Legends: Battle for Baldur's Gate and Commander Legends: Battle for Baldur's Gate, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Seasoned Dungeoneer and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
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Printings
The Seasoned Dungeoneer Magic the Gathering card was released in 1 different sets between 2022-06-10 and 2022-06-10. Illustrated by John Stanko.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 610 | 2015 | Normal | Black | John Stanko | |
2 | 2022-06-10 | Commander Legends: Battle for Baldur's Gate | CLB | 660 | 2015 | Normal | Black | John Stanko |
Legalities
Magic the Gathering formats where Seasoned Dungeoneer has restrictions
Format | Legality |
---|---|
Commander | Legal |
Legacy | Legal |
Oathbreaker | Legal |
Vintage | Legal |
Duel | Legal |
Rules and information
The reference guide for Magic: The Gathering Seasoned Dungeoneer card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2022-06-10 | A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations. |
2022-06-10 | If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative. |
2022-06-10 | If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room). |
2022-06-10 | If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon. |
2022-06-10 | In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again. |
2022-06-10 | Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it. |
2022-06-10 | Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity. |
2022-06-10 | The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits. |
2022-06-10 | There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative. |
2022-06-10 | You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity. |