Seasinger MTG Card
Card sets | Released in 3 setsSee all |
Mana cost | |
Converted mana cost | 3 |
Rarity | Uncommon |
Type | Creature — Merfolk |
Power | 0 |
Toughness | 1 |
Text of card
Bury Seasinger if you control no islands. oc T: Gain control of a target creature if its controller controls at least one island. You lose control of target creature if Seasinger leaves play, if you lose control of Seasinger, or if Seasinger becomes untapped. You may choose not to untap Seasinger as normal during your untap phase.
Cards like Seasinger
Seasinger is a unique creature card that brings a strategic advantage in MTG, particularly for control-oriented blue decks. When we consider its ability to gain control of an opponent’s creature as long as that creature is tapped, Legerdemain comes to mind as a similar enchantment that permanently trades control of two target creatures. While Legerdemain affects the board in a more lasting way, it lacks the flexibility of Seasinger, which can adapt to the ever-changing battlefield conditions.
Another counterpart is Sower of Temptation, a creature with a similar ‘control target creature’ ability. Sower of Temptation doesn’t require the creature to be tapped but takes immediate effect upon entering the battlefield. The difference lies in Seasinger’s ongoing threat to commandeer creatures every turn, which can dissuade opponents from attacking. Conversely, Vedalken Shackles is an artifact that provides a repeatable control effect on tapped creatures, akin to Seasinger. However, Shackles requires a commitment of mana each turn to maintain control, whereas Seasinger’s ability is a potent passive threat.
Examining these mechanisms illustrates Seasinger’s place in MTG as a card that can dominate the board by turning an opponent’s offense into an opportunity. This subtle, yet powerful, conditional control makes it an intriguing choice for players adept at manipulating the state of play.
Cards similar to Seasinger by color, type and mana cost
Card Pros
Card Advantage: Seasinger grants you the potential to take control of an opponent’s creature, effectively giving you an additional card on the board and potentially denying your opponent key resources. This effect can compound over several turns, leading to a substantial advantage.
Resource Acceleration: While Seasinger itself doesn’t directly accelerate resources, having control over additional creatures can lead to more aggressive plays. This can translate into faster board development and the ability to utilize an opponent’s creature’s abilities for your own strategy.
Instant Speed: Seasinger’s ability to gain control of creatures can be activated at instant speed, offering tactical flexibility. You can wait until the exact right moment during your opponent’s turn to disrupt their plans, catching them off-guard and capitalizing on their temporarily weakened board state.
Card Cons
Discard Requirement: Seasinger’s control ability can be a setback if you’re forced to discard a valuable card to gain command over an opponent’s creature. This is particularly problematic in situations where hand size is already depleted, and each card’s strategic value is paramount.
Specific Mana Cost: Requiring both blue and generic mana makes Seasinger somewhat inflexible, limiting it to decks that can reliably produce blue mana. Without access to the necessary blue sources, this card can be a dead draw, especially in multicolored or color-intensive decks.
Comparatively High Mana Cost: With a casting cost of two blue and one generic mana, Seasinger carries a higher investment than some other creatures with similar abilities. Considering the evolving pace of the game, the mana spent on Seasinger could be allocated to more impactful plays or creatures that provide immediate board presence.
Reasons to Include Seasinger in Your Collection
Versatility: Seasinger has a unique ability that allows for control of your opponent’s sea creatures, making it a tactical addition to any blue deck that faces a variety of creature-based strategies.
Combo Potential: This card has synergy with effects that turn lands into Islands or with cards that alter creature types, paving the way for creative and potentially devastating combos on the battlefield.
Meta-Relevance: In environments where Islandwalk is prevalent or in a meta teeming with sea creature decks, Seasinger can be a game-changer, disrupting your opponent’s board state and giving you the upper hand.
How to beat
The Seasinger from Magic: The Gathering holds a unique ability to seize control of an opponent’s creature as long as that creature is not currently untapped. This potentially powerful effect, reminiscent of Control Magic, might seem daunting because it can disrupt your board presence and turn your own creatures against you.
Yet, overcoming Seasinger can be straightforward. Key strategies include maintaining vigilance over your creatures’ states, making sure to tap them only when necessary. Aggressive deck types can apply pressure and force the Seasinger’s controller to block, which in turn will limit the card’s ability to take control. Furthermore, implementing instant-speed removal or abilities that can target Seasinger before its effect triggers is crucial. Remember also that decks capable of granting your creatures hexproof or shroud can nullify Seasinger’s controlling power entirely.
Overall, while the Seasinger poses a control threat, its influence is mitigated by proactive play and well-timed removal, illustrating that even seemingly challenging cards have their counters in Magic: The Gathering’s vast pool of strategies.
Where to buy
If you're looking to purchase Seasinger MTG card by a specific set like Fallen Empires and Fifth Edition, there are several reliable options to consider. One of the primary sources is your local game store, where you can often find booster packs, individual cards, and preconstructed decks from current and some past sets. They often offer the added benefit of a community where you can trade with other players.
For a broader inventory, particularly of older sets, online marketplaces like TCGPlayer, Card Kingdom and Card Market offer extensive selections and allow you to search for cards from specific sets. Larger e-commerce platforms like eBay and Amazon also have listings from various sellers, which can be a good place to look for sealed product and rare finds.
Additionally, Magic’s official site often has a store locator and retailer lists for finding Wizards of the Coast licensed products. Remember to check for authenticity and the condition of the cards when purchasing, especially from individual sellers on larger marketplaces.
Below is a list of some store websites where you can buy the Seasinger and other MTG cards:
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- eBay
- Card Kingdom
- Card Market
- Star City Games
- CoolStuffInc
- MTG Mint Card
- Hareruya
- Troll and Toad
- ABU Games
- Card Hoarder Magic Online
- MTGO Traders Magic Online
See MTG Products
Printings
The Seasinger Magic the Gathering card was released in 3 different sets between 1994-11-01 and 2007-09-10. Illustrated by 2 different artists.
# | Released | Name | Code | Symbol | Number | Frame | Layout | Border | Artist |
---|---|---|---|---|---|---|---|---|---|
1 | 1994-11-01 | Fallen Empires | FEM | 25 | 1993 | Normal | Black | Amy Weber | |
2 | 1997-03-24 | Fifth Edition | 5ED | 121 | 1997 | Normal | White | John Matson | |
3 | 2007-09-10 | Masters Edition | ME1 | 49 | 1997 | Normal | Black | Amy Weber |
Legalities
Magic the Gathering formats where Seasinger has restrictions
Format | Legality |
---|---|
Oldschool | Legal |
Commander | Legal |
Legacy | Legal |
Paupercommander | Restricted |
Oathbreaker | Legal |
Premodern | Legal |
Vintage | Legal |
Duel | Legal |
Predh | Legal |
Rules and information
The reference guide for Magic: The Gathering Seasinger card rulings provides official rulings, any errata issued, as well as a record of all the functional modifications that have occurred.
Date | Text |
---|---|
2004-10-04 | You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped. |
2007-09-16 | If a creature’s controller doesn’t control an Island, that creature is an illegal target. Whether that player controls an Island is checked both when Seasinger’s ability is activated and when it resolves. However, targeting restrictions aren’t checked continually while a spell or ability is on the stack. |
2007-09-16 | Whether you control Seasinger is checked continually, starting when the ability is activated. If, before the ability resolves, there’s any point at which you don’t control Seasinger, the ability has no effect — even if you control Seasinger again by the time the ability resolves. The same is true regarding whether Seasinger remains tapped. |